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[HOTS] Hero Contest Aughos.Enthler


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Name: Aughos.Enthler

SpaceDiablo_zps7dc048ab.png

(hero model with removed spikes from back replaced with wings and darker shading flames made into a dark blood red with a gaseous fume animation)

 

Role: Caster

Heroic Passive: Demonic Presence

Aughos drains the lifeforce of all of those around him in a 5 unit radius including allies for 1% of their current health and mana restoring half that amount to himself & causing Aughos to grow in size.

In Depth Skill Explanation:

drains 1% of current health and mana from all units around Aughos including creeps and allies, doesnt affect structures

returns half of the amount drained from heroes back to Aughos

(aughos should be about the size of lvl 2-3 micro by 30 min mark)

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Inner Demon [Q]

Animation: a shadowy ghost flying towards the location

 

Aughos releases the demon inside of him creating an illusion of sorrow that runs towards target location. Deals 20/30/40/50 +soul stacks spell dmg to all units in its path & and slows for 15%.

if a unit is damaged this way it grants Aughos a permanent soul stack.

 

In Depth Skill Explanation:

this is Aughos's bread and butter skill helping him farm

it starts off with a low amount of damage but over time can get quite dangerous & is useful for poking or slowing an enemy

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Clutch of Hell [W]

 

Aughos opens up a rift below target enemy location dragging them under the ground 4/6/8/10 units towards him. Leeches 5/10/15/20% of targets current mana and health, but sends the enemy into a scared frenzy causing them to run 5/10/15/20% faster with immunity debuffs for 1 second.

 

In Depth Skill Explanation:

instantly drags enemy hero towards Aughos's location through the ground, providing him with some life and mana

but the draw back is the enemy becomes so scared from the experience it gains debuff immunity and movement speed for 1 second

 

great for poking & initiating but requires help to execute a successful kill, it can also backfire as the enemy gets a chance to attack back or cast a spell with no way to stop them

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Demonic Veil [E]

 

Every 5/4/3/2 seconds Aughos becomes cloaked & instead of moving he shimmers .25/.5/.75/1 unit in that direction

 

In Depth Skill Explanation:

instead of running towards a location Aughos will "shimmer" (move really fast so it looks instant) up to 1 unit ahead

although he remains targetable the whole time and is still affected by damage it does provide him with a momentary cloak

 

very useful with his skill set towards ganking & poking

 

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Meet Mr Mayhem [R]

 

Aughos dives into the ground searching for an enemy hero, Aughos momentarily re-appears behind targeted enemy hero for .5 seconds to drag him down to the depths dealing 300/400/500 + soul stacks, if enemy target is killed it releases a shadow of the enemy that deals 50% of its weapon dmg & on hit effects, lasts 5 seconds.

 

In Depth Skill Explanation:

Aughos burrows into the ground similair to brine / unix and when he is in attack range, his next attack performs the spell

there is a .5 second delay where Augho's rises up behind the target where he is vulnerable, but if successful deals alot of damage

if the target is killed it releases a shadow (like the old shadowmourne)

 

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Item Recommendations

 

 

[table]

Starting Items

Kinetic cell / flare gun / lost treasure / Wards

 

[table]

Core Items

Gravity edge / Yamato / sunflare gun

Eternity / Nitrogen retrofit / Symphonic seed / Warp shard / organic carapce / lifetech nanosuit

 

 

 

Notes

 

Aughos is a Strength caster with poke style abilities & and large ultimate to finish off a target, his positioning will be vital to successful kills and ganks, he doesnt have a large amount of damage from his spells besides his ultimate, but has great ability to displace enemies and chase them.

 

he could also be played as a hybrid DPS ganker

 

(more to be added later)

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You should explain your skills more thoroughly, it allows me to give better feedback. I'll try to help once the skills are explained better (not the numbers and scalings, I mean what the skill actually does IE: slows, stuns, high damage, AoE, etc.). Your q description especially is quite incomplete.

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are you all seriously that blind? did you decide to completely skip the excel spreadsheet that already contains all of that information instead of making me add it in twice.... sigh i guess not

I cannot read the excel sheet while on my iPod, so no I'm not blind.
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Didn't see that you updated since it doesn't show that there is new content unless there is a new post, sorry. Passive is too strong, you steal hp and mana giving yourself insane sustain, it takes that much away from your lane opponent constantly and would make them run out of mana very quickly, there is no counterplay, and it requires no interaction from the player to gain all these strong effects, and on top of that it has the mechanic of hurting your own team, which I don't like because it discourages teamplay since your team won't want to be near you. Q is fine, but does it have an intelligence ratio or any ratio? W is extremely OP, it takes a huge percentage of the enemy's hp and mana, isn't a skillshot, and it pulls them into your team, which is ridiculus, only a person with high movespeed, tankiness, or a teleport/escape would be able to get away, and you could just use the skill when they are below 20% hp so it insta-kills them anyway if you are worried about losing the kill. E doesn't really fit the hero imo, that would fit an assassin or melee dps, since it gives pseudo survivability and good mobility. The R is a brine ult stuck on a hero it doesn't fit with, so I do not like it. Are you aiming for this to be a tanky str caster, squishy int caster, tanky int caster? Once I know what type of hero you want him to be I will give some constructive feedback for the abilities.

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@ moo

passive is 1% of their current health and mana in a 5 unit radius seeing as erekul can do 0.75% of their maximum health in a 10 unit radius i hardly feel its overpowered especially as it effects allies as well as enemies, if anything team fights will just end in a slightly quicker fashion instead of both teams sitting and waiting till 1 side makes a mistake

 

yes it does provide him with sustain & maybe i should lower the amount it sustains, but seeing as 0 of his skills scale with intel he has no use for intel / mana bearing items thus he needs some way to sustain himself to cast spells, seeing as his role is a poke caster

 

to clarify if enemy had;

1000 mana = 10 mana per second if in range

500 = 5 mana per second

100 = 1 mana per second

 

intel gives 0.015 mana regen

base mana is around 1.5 and goes to 3.5 at lvl 18

for every 100 intela hero gets its 1.5 mana regen

 

thus a hero with 400 mana and 0 int / mana regen items would basically self sustain

 

 

Q spell;

is a ratio based upon itself and its effect, the more times its successfully cast and deals damage the stronger it gets, but based upon creep kills etc in an average game it wont get out of hand

 

W spell;

once again im not sure if you noticed its based on current HP 20% of a hero with 1,000 HP left is only 200 hp - resists so its probably going to be around 125hp taken + it gives the enemy hero immunity debuff and a movement speed bonus so they can escape

 

E spell;

as i stated hes a poke caster, he needs mobility to poke and an escape, his whole skillset would be fairly useless if he couldnt get in range and escape

thats about as silly as saying rancor doesnt need his cloak and movement speed spell.... because hes not a dps assassin

 

R spell;

he is a demon style hero, i only thought it fitting he tried to drag his victim to the depths... how is that not fitting?

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@ moo

passive is 1% of their current health and mana in a 5 unit radius seeing as erekul can do 0.75% of their maximum health in a 10 unit radius i hardly feel its overpowered especially as it effects allies as well as enemies, if anything team fights will just end in a slightly quicker fashion instead of both teams sitting and waiting till 1 side makes a mistake

 

yes it does provide him with sustain & maybe i should lower the amount it sustains, but seeing as 0 of his skills scale with intel he has no use for intel / mana bearing items thus he needs some way to sustain himself to cast spells, seeing as his role is a poke caster

 

to clarify if enemy had;

1000 mana = 10 mana per second if in range

500 = 5 mana per second

100 = 1 mana per second

 

intel gives 0.015 mana regen

base mana is around 1.5 and goes to 3.5 at lvl 18

for every 100 intela hero gets its 1.5 mana regen

 

thus a hero with 400 mana and 0 int / mana regen items would basically self sustain

 

 

Q spell;

is a ratio based upon itself and its effect, the more times its successfully cast and deals damage the stronger it gets, but based upon creep kills etc in an average game it wont get out of hand

 

W spell;

once again im not sure if you noticed its based on current HP 20% of a hero with 1,000 HP left is only 200 hp - resists so its probably going to be around 125hp taken + it gives the enemy hero immunity debuff and a movement speed bonus so they can escape

 

E spell;

as i stated hes a poke caster, he needs mobility to poke and an escape, his whole skillset would be fairly useless if he couldnt get in range and escape

thats about as silly as saying rancor doesnt need his cloak and movement speed spell.... because hes not a dps assassin

 

R spell;

he is a demon style hero, i only thought it fitting he tried to drag his victim to the depths... how is that not fitting?

Passive- Didn't realize it only had 5-unit range, but it still gives insane lane sustain with all the leeching from creeps, I think making it not affect allies would help since he wouldn't leech off his own creeps and gain more sustain. W- the way you have worded it could mean current or max, so I have to assume the worst. Either way, it is still a non-skillshot pull, which is OP even with the cc immunity since your team can just burst them. E- Rancor is an assassin, just not dps, and I included assassin as something the cloak + short tele would be useful on. I still think it does not fit the hero. R- I am not looking at it fitting him based off his model/lore/theme, I am looking at his skill set and intended role. A poke caster who can pull enemies to himself does not feel right with an ulti that requires you to get into close range and expose yourself and has no other effect than damage.
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returns half of the amount drained from heroes back to Aughos

Aughos opens up a rift below target enemy location dragging them under the ground 4/6/8/10 units towards him. Leeches 5/10/15/20% of targets current mana and health

 

really...... its there in plain sight

and you wonder why people think you just post to get your post count up

is it a habit that you tend to just peruse over the words and assume half of it, then go on to make a post that's based upon presumptions? thus inevitably making 10 small posts just to clear it up?

 

your first post was irrelevant as all the info was there

the 2nd post was irrelevant, why does anyone need to know your on a Iphone?

the 3rd post you finally read the original post but presumed half of it

the 4th post you were still presuming half of it

 

i'm not trying to have a go at your moo, you definitely liven up the forums, but maybe you should take your time to read things clearly

 

 

for the rest of your post that's meaningful;

passive;

if he manages to be within 5 units of an enemy which is unlikely, he would get maybe 5hp and mana regen... and it would be for a very short time

 

E spell;

if he has no mobility he cant use his spells on enemies;

his Q spell is a short cd poke mechanism, it requires him to re-position constantly

it is also meant to sync with his W spell so enemies cant just run away so easily from him (its not intended that the whole team can chase that 1 enemy due to an instant pull spell, but Aughos can still maintain that chase if he chooses)

it also makes enemies un-target him & because hes is a squishy poke caster not a tank it syncs aswell

 

R spell;

as i mentioned with the W & E sync, it allows him to get into range, he needs the ulti or he would never be able to finish his targets

he is a poke caster much like vergil etc stay in range but dont get hit, poke at the enemy and then when you can use ulti and finish them off

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really...... its there in plain sight

and you wonder why people think you just post to get your post count up

is it a habit that you tend to just peruse over the words and assume half of it, then go on to make a post that's based upon presumptions? thus inevitably making 10 small posts just to clear it up?

 

your first post was irrelevant as all the info was there

the 2nd post was irrelevant, why does anyone need to know your on a Iphone?

the 3rd post you finally read the original post but presumed half of it

the 4th post you were still presuming half of it

 

i'm not trying to have a go at your moo, you definitely liven up the forums, but maybe you should take your time to read things clearly

 

 

for the rest of your post that's meaningful;

passive;

if he manages to be within 5 units of an enemy which is unlikely, he would get maybe 5hp and mana regen... and it would be for a very short time

 

E spell;

if he has no mobility he cant use his spells on enemies;

his Q spell is a short cd poke mechanism, it requires him to re-position constantly

it is also meant to sync with his W spell so enemies cant just run away so easily from him (its not intended that the whole team can chase that 1 enemy due to an instant pull spell, but Aughos can still maintain that chase if he chooses)

it also makes enemies un-target him & because hes is a squishy poke caster not a tank it syncs aswell

 

R spell;

as i mentioned with the W & E sync, it allows him to get into range, he needs the ulti or he would never be able to finish his targets

he is a poke caster much like vergil etc stay in range but dont get hit, poke at the enemy and then when you can use ulti and finish them off

Perhaps I do read too fast, I haven't really had a problem with not reading things correctly/thoroughly in the past that I have been conscious of, so I don't know why I misread all that. My second post was not irrelevant if you read it, I was explaining why I could not read your excel sheets, which was why you did not provide adequate explanations to your abilities on the part I could read, so I was saying that so you could see the reason I didn't look at your excel sheet. Passive- looks fine. W- It is still a non-skill shot pull, and if your team is near the hero they can easily insta-burst the target. E- I guess we can agree to disagree, I still feel it does not fit the hero. R- same thing as with your E ability.
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