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bluegene


heimdallr
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From what I heard this item had in goal to be item simliar to "scepter" from dota- item that ugprades the abillities- ultimates (and thats why it could not still be implemented yet- requiring reworking and balancing every/most of the ultimates in the game)

 

But I can't tell or say this now 100% sure so its just a rumour

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From what I heard this item had in goal to be item simliar to "scepter" from dota- item that ugprades the abillities- ultimates (and thats why it could not still be implemented yet- requiring reworking and balancing every/most of the ultimates in the game)

 

But I can't tell or say this now 100% sure so its just a rumour

 

That was the idea... Literally no ones says brings it up on mumble, been that way for a month or two, maybe more.

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From what I heard this item had in goal to be item simliar to "scepter" from dota- item that ugprades the abillities- ultimates (and thats why it could not still be implemented yet- requiring reworking and balancing every/most of the ultimates in the game)

 

But I can't tell or say this now 100% sure so its just a rumour

 

 

It sounds not so good. How it would work? Only Ulties or all skils? very strange item - looks like we need to nerf all abilities keeping in mind that BG will buff it. Drake's R - reduce dmg and with BG it will be the same? or increase range or decrease cat time? But what if i dont want to buy it? Would be great if it will buff bola/lance for example, for 13range but with 5000price so you must choose: are you pooler or you are dps/tank. Anyway this item need tons of time to work fine when we have lots of problems to balance/fix.

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That was the idea... Literally no ones says brings it up on mumble, been that way for a month or two, maybe more.

 

Any work and progression is better than none, but still I think and feel that it would be way much better to focus on other stuff for the game and community. Reasoning behind this is importance of the other stuff, their impact and correct order than enables easier and faster balance and in the end implement of additional features.

 

To be more easier to understand: I think that focusing on: making proper polished strong mechanics for moba that AoS is currently lacking (the strong fundaments), fixing the current bugs, than establishing strong community and communication between them (including the devs/people responsible the most with work on the game), achieving stable balance/progression/development. Then focusing more on balancing at some decent degree heroes/items. Its the way to go.

 

Then it would be the best to think about what additional stuff could be added and implemented.

 

I mean if the balance and work on the game hits the point when devs with help of the community thinks about hero balance and items (for that hero roles and proper mechanics - how game works needs to be defined and made properly) then its possible to have in mind, to consider, remember the scepter/blue gene.

 

Scepter/Blue gene is an item that affects so many aspects, its simply huge. Implementing mindlessly item like that with such a huge impact can destroy the balance. Destroying the balance or adding another new stuff to the game (esp something with high impact) results in regression not progression in situation like that (when previous stuff was not correctly made). Game is then way more complex and harder to balance and it requires way more time. MIstake like that was done many times at AoS/Sotis history and thats the type of decision that made so many issues/problems (with progression of the game)

 

But if balance and work on the game is made with proper road/sequence. When all the basic and most important stuff is grinded and polished. Then adding another stuff and features (items/heroes etc). It is way more easier and made on better level.

 

For example if game have the stuff defined, proper mechanics, items and heroes decently balanced, then adding blue gene to buff/give specific heroes that needs it, is a good option (adding blue gene as a way of balancing certain heroes: their timings, farm potential, their usefulness, strengtt, overall balancing the certain heroes)

 

But thats me and thats my thinking.

 

It sounds not so good. How it would work? Only Ulties or all skils? very strange item - looks like we need to nerf all abilities keeping in mind that BG will buff it. Drake's R - reduce dmg and with BG it will be the same? or increase range or decrease cat time? But what if i dont want to buy it? Would be great if it will buff bola/lance for example, for 13range but with 5000price so you must choose: are you pooler or you are dps/tank. Anyway this item need tons of time to work fine when we have lots of problems to balance/fix.

 

Ulties (for some heroes). Yes introducing such an item would require huge amount of work to maintain balance.

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I guess I have no experience with DotA or the sceptre item, but wouldn't such an item be almost required on every hero if it boosted your ultimate so much? Or are the added effects more unique to certain builds or strategies? It has to be viable or give enough reason for every hero to contemplate getting it right?

 

Because if it becomes a must item for every hero then it is a waste of an item like how the boots were. Unless build order of this item becomes a huge deal.

 

As SMN said, this item is a huge balance problem and will consume A LOT of developer time that could be used on much better things.

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I added points to the quote for more clear response

1. I guess I have no experience with DotA or the sceptre item, but wouldn't such an item be almost required on every hero if it boosted your ultimate so much?

 

2. Or are the added effects more unique to certain builds or strategies? It has to be viable or give enough reason for every hero to contemplate getting it right?

 

Because if it becomes a must item for every hero then it is a waste of an item like how the boots were. Unless build order of this item becomes a huge deal.

 

As SMN said, this item is a huge balance problem and will consume A LOT of developer time that could be used on much better things.

 

 

No to 1)

Yes to 2) and all the rest later

 

I see You're thinking good :)

 

 

__________________________________________

It depend on the hero and on the ultimate and how the item upgrades the ultimate (its value, its usefulness, in what degree blue gene is implemented properly/balanced etc)

 

For better understanding.

 

Scepter is an investment, it requires farm (timing, farm priority etc etc) and an inventory slot (even if full farmed You need to trade possible diffrent item for "scepter/bluegene"

 

For example some supports can't afford scepter (or its situational). The item can be properly balanced out for the farm and time invested into increased value of the ultimate skill (for certain heroes).

 

Many carries don't prioritize their ultimate value but other stuff (dmg increase, survivability etc)

 

For example lets say blue gene decreases Rory's stevie starting attack time (Steavie casted - instantly shooting) or it increases its range/aoe radius.

You could also for that farm buy item that just purely increases Your straight dmg number for ulti (more int). Or just buy some more support/team oriented items.

In short blue gene will affect in hero having more options and being more versitile/safe/stable/less situational pick. Also it improves often how much the hero and game with that is interesting.

But its required to have in mind also that moba/strategy game needs trades. And it shouldnt achieve the point where every hero can do whatever it want, choose whatever it want. fit everywhere (overstatment). It needs to be balanced out. Heroes/items needs to be viable, having their options and purposes/roles (they can obtain) and trades, weaknesses, things they cant do..

Shortly not every hero would have blue gene (only heroes that needs it)

 

 

Item like blue gene is very time/work consuming to implement good. Cause it correlate with so much stuff and You need to have in mind everything, balance/add stuff step by step. Everything in detail. Obviously its not bad thing to have in game, but there are just more important stuff to focus on (bugs, proper mechanics, definitions for game purposes etc etc)

 

Still everything is balanced better when things are splitted into its roles. When into balancing is putted more work, game is balanced more in detail, not "in general/overall". (Like some items having some diffrent values/effects on diffrent heroes. Or skills/abillities working diffrently when its needed- good mechanics. For example lets say just out of space that Raynor's mark would not be removable by parallax, or slow from foe didnt proc parallax or it would be chooseable by the player. This being made to obtain proper balance and hero/item roles- those are not suggested changes, but just examples to help understand better) Blue gene is item that needs to be worked in detail

 

Blue gene could be added/worked on in the future when the rest is done :)

______________________________________

 

 

TL:DR:

No to 1)

Yes to 2) and all the rest later

 

I see You're thinking good :)

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if what you guys say its true then it will be an awesome unique item!!!

 

To be honest I think they should include the item but slightly UP....instead as OP as they usually make to incentivate pèople testing it....if its very UP then the item is ther for testing but noone will get it maybe(in which case everything is like the same) and they can keep balancing and fixing stuff....like roache skills and stuff...and a kickvote system or whatever....I mean, its not THAT MUCH difficult considering the item already exist in game....it IS there programming wise, but the effects have not been balanced out. So not having to really "create" the item really saves up time and dunno...I`d like to see it in game.

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Dude Lios that risk thing and investment. Is the same when aa carries rush certain items that could get easily countered by barbed plating. IF they get them EARLY they are facing a risk. BUT they intend to abuse the item for a certain timing window to massmurder with it so they get cash back and farm and all. Same with dial openings with different characters. Its a risk if you cannot make it worth getting that item as your first item. Any item you try to get early could be an early win or an early screw and stall you for game. I don`t think bluegene will be available only late late late game. Its just that it will depend on the context if you want to get that item right away or if you think other item will bring you more benefits. Like Darwin`s....most characters get it as a last item and rely on other stuff for leech but there are certain scenarios where an item 2 or 3 darwin could be insta win(mainly str dps hybrid characters against certain compositions)

 

Also, the final price is not written in stone. The components are one thing but the recipe could be tweaked to make it more or less accessible depending on how up or op it is

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To me, that doesn't really sound any better. Its like you are copying the idea but making it less useful as lot of people don't really pay attention to their passive.

 

This will make them pay attention to their passive then.

 

You can already buff your ult by leveling it up and also with scaling. Buffing the passive is not possible, hence why the item could prove useful.

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This will make them pay attention to their passive then.

 

You can already buff your ult by leveling it up and also with scaling. Buffing the passive is not possible, hence why the item could prove useful.

 

But some passives are good and some useless. Brine's unique will become OP meanwhile Queen's passive will be crap anyway.

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