thomulf Posted November 3, 2013 Report Share Posted November 3, 2013 Name: Lenassa.Adept Portrait: Oracle Portrait Unit Base: Oracle Type: AGI (Tank/Carry hybrid) Script: This adept is one of a rare group of protoss who wander the universe. Little is known about them, but rumors tell that they can cross boundaries, reshape reality and manipulate time itself. As an agent of fate, the Adept has appeared to turn the tide in the Sanctum. Starting Stats: Base Health – 300 Movement Speed – 3 Attack Range – 5 Attack Speed – 1.8 Base Damage – 32 Attack Name | Animation - Pulsar beam Base Armor – 6 Strength – 28 Agility – 34 Intelligence – 28 -- Heroic Passive: Envision Lenassa gains +1.5 Sight Range and +5% Movement speed per enemy hero in an 8-unit radius. Effect: Strong zone control and team fight assist. -- Ability One: Pulsar Beam "Lenassa's weapon deals Spell Damage in the target (3-unit) area. Enemies damaged by this ability lose Movement Speed for 1 second, stacking up to 3 times." Energy Cost: 70/90/110/130 Cooldown: 21/20/19/18 Range: 6 Level 1: 3 sec channel, 8% slow Level 2: 4 sec channel, 12% slow Level 3: 5 sec channel, 16% slow Level 4: 6 sec channel, 20% slow Effect: Would literally deal the oracle's weapon damage, with a period of its weapon speed, but with the area and slow. Procs all on-hit item effects. -- Ability Two: Revelation Lenassa releases a blast of energy in a 3-unit area, silencing enemies for 3 seconds and granting allies Spell Resist for 5 seconds. Energy Cost: 80/90/100/110 Cooldown: 17/16/15/14 Range: self-cast Level 1: 15% spell res Level 2: 20% spell res Level 3: 25% spell res Level 4: 30% spell res Effect: Great in teamfights and in combination with E. -- Ability Three: Extrapolate Lenassa dashes to the target unit, dealing Spell Damage to enemies in its path. If the target is envisioned (within 8 units of oracle) its position will be switched with Lenassa's. Energy Cost: 80/90/100/110 Cooldown: 25/23/21/19 Range: 9/10/11/12 Level 1: 90[+300% Armor] damage, 9 unit range Level 2: 120[+300% Armor] damage, 10 unit range Level 3: 150[+300% Armor] damage, 11 unit range Level 4: 180[+300% Armor] damage, 12 unit range Effect: Don't say it makes no sense. Enemies are getting hit by those armored pointy points. It would not switch allies, and switched enemies would still take the damage. -- Ultimate Ability: Temporal Strands Lenassa passively gains +8% Physical Resist, +6% Spell Resist, and +15/+20/+25 Weapon Damage for every 10% of Missing Health. Lenassa can temporarily sacrifice this bonus to clear all debuffs and gain [40/60/80% Missing Health] Time Scale for 6 seconds Energy Cost: 150/150/150 Cooldown: 100/90/80 Range: Self-cast Level 1: +15 w.d., 40% missing health Level 2: +20 w.d., 60% missing health Level 3: +25 w.d., 80% missing health Effect: Increased tankiness and panic button. -- Additional Information Recommended Item Build: ,:ShinobiStyle, ,:GalacticDefender:, , Starting Items: , ,:StunKnife: Mid-Game Items: ,:ShinobiStyle: , , Late-Game Items::SliptideScythe:, ,:GalacticDefender:,, Core Items: , ,:GalacticDefender: Not great at item theory crafting. What do you guys think would be good items? Closing statement Thanks for reading, and please make a constructive comment \ suggestion! (sorry for item icons :/) Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted November 3, 2013 Report Share Posted November 3, 2013 As an AGI hero, she seems more effective as a carry to me. Dat ult + lifesteal, aoe damage that scales with weapon damage and movespeed, plus lots of utility. Quote Link to comment Share on other sites More sharing options...
thomulf Posted November 3, 2013 Author Report Share Posted November 3, 2013 She still relies on her weapon for damage dealing, so you will a hybrid between carry and tank, however you must take advantage of the resists given by her abilities by stacking health and spell res/armor (with coat of arms and FoE for example) Kind of like kerri but AGI and more focused on resists than massive STR Thoughts on the items? Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted November 3, 2013 Report Share Posted November 3, 2013 The items follow from the role you intend to play the hero in. That said, I would build lifesteal on her and drain tank people with those free resistances. Lifesteal effectively increases your health pool, allowing you to build damage while still surviving in fights. AoE physical damage helps a lot to make that work. I'm not saying I don't like the idea, but it's a versatile one. Quote Link to comment Share on other sites More sharing options...
Moo Posted November 3, 2013 Report Share Posted November 3, 2013 The w is very OP, it has a good knockback in a large radius, a silence in a large radius, and it also gives spell resist to your allies, as if the first two effects weren't already strong when combined. This skill would be an amazing ulti, and you have it as a low cd regular skill. Lowering the duration of the silence and the duration of the spell resist buff I think would fix the problem, but even if you don't do that this problem needs to be addressed. Quote Link to comment Share on other sites More sharing options...
thomulf Posted November 3, 2013 Author Report Share Posted November 3, 2013 Hmm, you're right. I think remove the push (since E already gives the potential to move enemies) and reduce the area to 3 from 6. Also changed the Q to spell damage (Because on second thought, if you fought ANYWHERE near creeps you could just heal up instantly in the middle of a battle). Still would proc pyre, shadowmourne, whatever. Changed ulti's active to scale with levels. Updated excel snapshot. Quote Link to comment Share on other sites More sharing options...
Derpotamus Posted November 3, 2013 Report Share Posted November 3, 2013 Im not sure if I understand the ultimate correctly, would you get 80% of your missing hp or just 80% time scale. Because if your missing 1k hp, wouldn't you get up to 800% timescale O.o Quote Link to comment Share on other sites More sharing options...
Moo Posted November 3, 2013 Report Share Posted November 3, 2013 Im not sure if I understand the ultimate correctly, would you get 80% of your missing hp or just 80% time scale. Because if your missing 1k hp, wouldn't you get up to 800% timescale O.o You gain the timescale based off of the percent of hp you are missing not the actual amount. A hero with 1000 max hp and 250 current hp would gain the same amount of timescale as a hero with 2000 max hp and 500 current hp. Quote Link to comment Share on other sites More sharing options...
thomulf Posted November 3, 2013 Author Report Share Posted November 3, 2013 You gain the timescale based off of the percent of hp you are missing not the actual amount. A hero with 1000 max hp and 250 current hp would gain the same amount of timescale as a hero with 2000 max hp and 500 current hp. ^ What moo said So if you have 3k health and you're down to 1k, you'll get about +53% timescale with lv3 ulti. Quote Link to comment Share on other sites More sharing options...
GENLORDZ Posted November 3, 2013 Report Share Posted November 3, 2013 I swear, Imagine Garamond had this ulti instead of his explosive ulti... Dat dps:) Quote Link to comment Share on other sites More sharing options...
GENLORDZ Posted November 3, 2013 Report Share Posted November 3, 2013 Whats the 'oracle' you're talking about... Quote Link to comment Share on other sites More sharing options...
thomulf Posted November 3, 2013 Author Report Share Posted November 3, 2013 the hero -.- I forgot to switch its name in :P Added Darwin's to item build Quote Link to comment Share on other sites More sharing options...
GENLORDZ Posted November 3, 2013 Report Share Posted November 3, 2013 Why chilling Artifact? I dont understand Quote Link to comment Share on other sites More sharing options...
Adamantium Posted November 3, 2013 Report Share Posted November 3, 2013 If you want the item pictures, use the wiki Quote Link to comment Share on other sites More sharing options...
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