highdrater Posted November 2, 2013 Report Share Posted November 2, 2013 Aeon of Storms Beta v1.145 is now available for testing! I encourage all players to set up inhouses using the beta lobby "Aeon of Storms (Test Map)" and give feedback via this thread or by directly talking to me, RedHydra and Ekco on mumble. If you don't have Mumble, here's the link to download & connect (Microphone is not required): http://www.aeonofsto...-mumble-server/ As the new Game Balancer, I will strive to gather feedback from both NA and EU as well as provide reasoning to any of the major balance changes. This will require me to actively play and communicate on both servers. So feel free to come and talk to me on mumble if you have a concern or you can also provide general balance suggestions in the "Balance Debate" section on this forum that I check on a daily basis. There are a few changes in question for this Beta, so the sooner we get this tested, the sooner the patch can be released. Additionally, there will be even more balance updates over the next month or two, so keep checking the "Annoucements" section for updates and to continuously be a part of the overall balancing process. EDIT 11/03/13: For the purpose of the next patch update - please try and keep all posts on this thread relative to the changelog posted below. All other inquiries can be thoughtfully posted in the "Balance Debate" section that I assure you will be read. Thanks all the great feedback thus far. Beta Changelog 1.145 I.V. 259 ====================== Bug - Executioner's Axe Unique no longer stacks. Gameplay - Tower Damage increased from 135/180/225 to 150/200/250 True Damage. - Adjusted brush position near T1 Towers. ITEMS Duran’s Buckler - Unique physical damage reduction decreased from 10 to 6 Duran's Machette - Lifesteal reduced to 12 from 14. Darksteel Titan - Unique physical damage reduction decreased from 18 to 12 - Reactive plating reduced from +3 armor for 4 seconds to +2 armor for 2 seconds. Lifetech Nanosuit - Cooldown increased from 30 seconds to 60 seconds Sliptide Scythe - AGI increased to 48 from 46 - Increased Spell Resist Stat to +18% from +15. - Unique Movement Speed increased to +7% from +5. - Unique Spell Resist increased to +15% per stack from 10. Flare Gun - Active reduced from 150 (+15% max energy) Spell Damage to 150 (+10% Max Energy). Lost Treasure - Health Regen reduced to 5 from 4. - Reduced Mineral Bonus to 5 from 6. Eternity - Unique Spell Leech increased from 10% to 20%. Stun Knife - Stun duration reduced from 0.35 seconds to 0.3 seconds HEROES Crackling Acid Volley - Debuff now only affects Movement Speed, from Slow. Viscous Bite - Cooldown increased from 20/16/12/8 to 20/17/14/11 seconds. - Energy Cost increased from 50/60/70/80 to 70/80/90/100 Feeding Frenzy - Movement Speed Buff reduced from 30/60/90% to 30/45/60. Queen Creep Colony - Health reduced from 250 to 50 Justicar Armor of Kings - Armor decreased from +20/+30/+40 to +10/+20/+30 Micro Spatial Flux - Cooldown increased from 30/24/18/12 to 24/21/18/15 seconds Dustin Manual Override - Cooldown changed from 30/20/10 to 25/20/15 seconds. Drake Molten Armor - Spell Resist reduced from 8/12/16/20% to 5/8/11/14% Epilogue - Regeneration reduced from 10% of max health & energy per second to 7% of max health & energy per second (for 5 seconds). SayMyName, EterNity, Apocalyptic and 6 others 9 Quote Link to comment Share on other sites More sharing options...
Wrath Posted November 2, 2013 Report Share Posted November 2, 2013 Grats Highdrater. Moo and highdrater 2 Quote Link to comment Share on other sites More sharing options...
pchacker Posted November 2, 2013 Report Share Posted November 2, 2013 Gratz on becoming game balancer, all the changes were pretty good imo. highdrater 1 Quote Link to comment Share on other sites More sharing options...
Mus Posted November 2, 2013 Report Share Posted November 2, 2013 Omg we had a competent game balancer in the community all this time? highdrater 1 Quote Link to comment Share on other sites More sharing options...
barwick Posted November 2, 2013 Report Share Posted November 2, 2013 Cool stuff. Any chance we can see about making Dustin's ult be a 4/3/2 second cast time, but allow him to move and do other actions while it's casting? He's pretty insane in that he can go E Q W R Q W Z (flare gun) and just do an asinine amount of damage with the 0 cast speed. And at the same time, it's very annoying casting it on the defensive and not being able to run. Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted November 2, 2013 Report Share Posted November 2, 2013 glad u changed the treasure, reduce the effectiveness on the healing of life tech and reduce the cd to 45 secs Quote Link to comment Share on other sites More sharing options...
MOTHER Posted November 3, 2013 Report Share Posted November 3, 2013 Everything seems good, although the nerf to the creep tumors's health is a bit odd. Quote Link to comment Share on other sites More sharing options...
Chimera Posted November 3, 2013 Report Share Posted November 3, 2013 Nice. Sliptyde is good again, imagine slip + eternity on toxi. Hitechgunner and iatebambi 2 Quote Link to comment Share on other sites More sharing options...
EterNity Posted November 3, 2013 Report Share Posted November 3, 2013 EterNity approves this patch. Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted November 3, 2013 Report Share Posted November 3, 2013 Everything seems good, although the nerf to the creep tumors's health is a bit odd. if the tumor gets seen it should be easily killed, instead of the enemy just outranging you and killing off your ts ward before you can kill the tumor also great patch btw :) MOTHER 1 Quote Link to comment Share on other sites More sharing options...
GuZ Posted November 3, 2013 Report Share Posted November 3, 2013 Congratz highdrater!! you will do a great job mate! Quote Link to comment Share on other sites More sharing options...
Overkill Posted November 3, 2013 Report Share Posted November 3, 2013 So sunflare isn't nerfed right? Quote Link to comment Share on other sites More sharing options...
RedHydra Posted November 3, 2013 Report Share Posted November 3, 2013 Nope. Only the component of it has. Quote Link to comment Share on other sites More sharing options...
Apocalyptic Posted November 3, 2013 Report Share Posted November 3, 2013 Great patch! Quote Link to comment Share on other sites More sharing options...
Doom Posted November 3, 2013 Report Share Posted November 3, 2013 Loving everything, except molten armor nerf. I mean that ability was already basically worthless but now I'm not even sure if I'll max it before stat points! 4 points for a total of 14% spell resist.... I think it's long time to totally change this ability into something else, preferably an active, seeing as Q has a longish cooldown, his aa is pretty lousy, R can only be used once in a very long time and martyr you can basically leave on permanently after you get organic and a few other hp/ spell resist items. About the only skilled thing you need to do is get a good QR combo, then just walk around with martyr on, burning everything to death. Apocalyptic 1 Quote Link to comment Share on other sites More sharing options...
AfricanPride Posted November 3, 2013 Report Share Posted November 3, 2013 Good u nerfed crackling... still waiting for a tychus buff :)))) but seriously u probably not going to want to hear this but maar needs some changes and maybe dustins missles need a nerf... also where is the energy saber nerf? Quote Link to comment Share on other sites More sharing options...
ZERATUL Posted November 3, 2013 Report Share Posted November 3, 2013 I like all changes,but can u pls do something with acient rune)) Quote Link to comment Share on other sites More sharing options...
DoubleGGueswhos Posted November 3, 2013 Report Share Posted November 3, 2013 I love all changes besides the ling ulti nerf. I think it's a bit to much erasing one third of his mobilityboost on the last level. Quote Link to comment Share on other sites More sharing options...
LucKiesT Posted November 3, 2013 Report Share Posted November 3, 2013 Geneva buff back to 1/3 of its debuff would be nice to see too! Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted November 3, 2013 Report Share Posted November 3, 2013 i think a really great place to start looking at balancing changes is any heroes that have not been updated since the major item change, unless your leaning more towards balancing the items instead of the heroes Quote Link to comment Share on other sites More sharing options...
Hitechgunner Posted November 3, 2013 Report Share Posted November 3, 2013 highdrater OP. Nerf highdrater plz. (But seriously, gratz. That is one cool position to be in.) Now, onto the real stuff... Maybe up Sliptide Scythe AGI to 50, and Spell Resist to 20, but lower added movement speed back to 5%. Firstly, I like multiples of 10. Secondly, I think it should have a bit more base stats to consider it over something like Organic Carapace, which right now is simply better as a defensive, or offensive, item - it gives more health than you can stop being taken away by Sliptide's spell resist, and lets you deal more damage than the small amount of spell damage done on each hit by Sliptide. Can we have an INT item that gives us Spell Leech, please? Maybe add it onto Sunflare Gun, like in the good ol' days? INT getting Eternity isn't good, but they still need some more survivability. Can we buff Penthos' R Q and W? His R E is good, but R Q never procs properly, and his R W is lackluster. I'd say make each of the individual storms made by R W deal damage separately, and make R Q like an abduct, then push enemies behind where they're being pulled to. Quote Link to comment Share on other sites More sharing options...
Spooky Posted November 3, 2013 Report Share Posted November 3, 2013 R+Q does work on Penthos, check out my post http://www.aeonofstorms.com/index.php?/topic/4644-penthos-r-q-commonly-does-nothing/ I like changes, however I think Sliptide needs different kind of buff. Unique works only for 2 seconds as far as I remember and its barely noticeable. I would increase unique effect to 3 seconds. Hitechgunner 1 Quote Link to comment Share on other sites More sharing options...
highdrater Posted November 3, 2013 Author Report Share Posted November 3, 2013 R+Q does work on Penthos, check out my post http://www.aeonofsto...y-does-nothing/ I like changes, however I think Sliptide needs different kind of buff. Unique works only for 2 seconds as far as I remember and its barely noticeable. I would increase unique effect to 3 seconds. Sliptide might actually be overbuffed currently. That's why I want it tested. Its effects last for 4 seconds which can be added up to 48% spell resist while attacking for a 3500 item.. which gives a nice amount of agi and the additive spell damage. Jaysi and Hitechgunner 2 Quote Link to comment Share on other sites More sharing options...
Hitechgunner Posted November 3, 2013 Report Share Posted November 3, 2013 R+Q does work on Penthos, check out my post http://www.aeonofsto...y-does-nothing/ I like changes, however I think Sliptide needs different kind of buff. Unique works only for 2 seconds as far as I remember and its barely noticeable. I would increase unique effect to 3 seconds. THANK YOU Quote Link to comment Share on other sites More sharing options...
highdrater Posted November 3, 2013 Author Report Share Posted November 3, 2013 Cool stuff. Any chance we can see about making Dustin's ult be a 4/3/2 second cast time, but allow him to move and do other actions while it's casting? He's pretty insane in that he can go E Q W R Q W Z (flare gun) and just do an asinine amount of damage with the 0 cast speed. And at the same time, it's very annoying casting it on the defensive and not being able to run. Yeah you make a good point on the scaling of his ult. Level 1 and 2 ult, Brawler is vulnerable while channeling his ultimate and level 3 ult Brawler can freely spam his skillset twice in a row. In other words brawler has really great scaling on his ultimate. The increase in cooldown on his level 3 ult was the main nerf in this beta test to help reduce his overall ability to keep reusing his ult in a teamfight (see brokentier finals game 2 - late game). Good u nerfed crackling... still waiting for a tychus buff :)))) but seriously u probably not going to want to hear this but maar needs some changes and maybe dustins missles need a nerf... also where is the energy saber nerf? I actually tried to nerf the range on Dustin's predator missiles from 15-13 units, but Ekco over-ruled me by making a good point that if you decrease the range on his rockets too much then people will alot of times waste the ability and not hit anyone. This becomes a problem with his pokability, but he's not the only hero to have that capability so it's not a huge deal. That will all be reconsidered of course, but for now the damage output at level 16 was my main source of concern. Maar, you will have to be more specific since you can't even play Maar.. ooooo snap, first bm from the balancer yo. But for real the only problem I see with Maar is his annoying early game laning phase (but can be compared to immortal, summers, queen, null) and the extreme potential in his teleport (that was recently nerfed on its range). Quote Link to comment Share on other sites More sharing options...
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