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Aeon of Storms - Inhouse League (Season)


Sphynx
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I would like to propose a new AOS - inhouse league.

 

This would be like a Soccer league style set up season for AOS in-housers. The general idea is to have many clans, aos inhouse teams, or non-clan AOS teams organized to have an ongoing series of matches to encourage competition and increase the importance of certain inhouse games, thus increasing community enjoyment of the game. This should be fun for all teams involved as you will slowly find yourselves in a category of good competition. If there are enough teams, we can set up Divisions like an A and B division to ensure good competition and no blowout matches. Games will be held once per week (maybe more often, maybe less often based on player demand/availability). Matches will be recorded and a set of standings posted to create something fun to follow, and ongoing competition to ensue.

 

Here are my initial rule suggestions and general way I believe a set up of this system would work:

 

1) All matches will be set up Brokentier Draft style:

 

Game Mode: Draft Pick

Only Captains will make the calls for picking & banning. Once each team's 5 heroes have been chosen, players can then choose which of those 5 heroes they wish to play. The ban and pick procedure is:

(Team 1: GREEN; Team 2 - RED)

1st Stage -> BAN -> BAN -> BAN -> BAN -> BAN -> BAN

2nd Stage -> PICK -> PICK -> PICK -> PICK -> PICK -> PICK

3rd Stage -> BAN -> BAN -> PICK -> PICK -> PICK -> PICK

*Picks are unique.

 

We think this draft system feels more fair & competitive if you learn what Heroes your opponents plan to play. This also allows you to counter-pick and develop necessary synergy.

 

-If BOTH teams agree to certain Auto-bans or a 3g Ban game instead (just stage 1 above, followed by free picking), I do not see why this cannot also be allowed.

-But default would be a Draft mode game with NO auto bans and ONLY if both teams want a Diff setup or rules would that be allowed (Suggestions whether this is fair?)

 

 

2) Team Compositions:

 

-Teams will likely need to be larger based on player availability, teams should be set up like thus:

Team Captain, 2 Assistant Team Captains, 5-10 Team members. Team Captains or Assistant Team Captains will be responsible for setting up an agreed upon match time 24-48 hours in advance. Both team Captains or Assistant Captains must agree to the match time. 24-48 hours notice is a good idea to ensure your team can arrive to the match. This time will be reported to a "League Moderator" and then that match time will be set. After a match time is set between 2 captains and reported to the moderator, you must have 5 players show for that time or a forfeit will occur. Since matches would be played every week (often) I see no reason to limit team sizes, and many spares on a team will likely be required. I suggest team sizes of 10-12 players. I see no problem in adding players throughout the season to a team to avoid forfeits or just increase the size of the team. BUT spare emergency call up players can NOT be registered for another team. Take this into account if you would like your clan to have more than 1 team. Ex. If there is an AOS team 1 and AOS team 2, players from AOS team 1 will not be allowed to play for AOS team 2.

 

(Suggestions: If there is a clear skill difference between AOS 1 and AOS 2, i see no problem with members from AOS 2 being allowed to be called up for AOS 1 games, i.e. good players should not be subbing into "weaker" teams, but vica versa seems fine to me)

 

3) Other Rules.

 

- Good Mannered Nature to the games is required. Continual complaints or issues with a team will result in removal of that team by "League Moderators"

- No Vulgar Team Names will be allowed

- No obvious game exploits or glitches will be allowed

 

4) General Outline of how Season will play out:

 

- All teams will face all other teams 3-5 times (Not consecutively, but seperated by decent blocks of time i.e. one match at a time only)

- For time purposes it will be a single match best of 1.

- Winner of match will recieve 1 point

- Loser of match will recieve no points.

 

5) Do not currently have a good idea how to deal with players who drop or time out? (Force other team to drop a player to equal out

 

Team registration will open now if you Message me your team Captain (1), Assist Captains (2), Team Players.

 

I am open to additional rules and suggestions in response to this idea.

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It may be difficult to have more than 4-5 stable teams. SLP, lAOSl, HFP, and DarKS have relatively stable teams, but outside of that, it may be difficult to organize. Maybe if every game was organized by team captains at the beginning of each week rather than hae a preset time, it would be easier to facilitate their team's schedule.

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Great idea Sphynx! I know Romp Party has plenty caliber and player activity to be counted in. Other clans to consider: PCOBRA, ProAce, the FAMs. Let's get this going! Also, I heard Sphynx is willing to contribute vast amounts of his personal savings as prizes for top 3 finishers, just another one of his great ideas!

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It may be difficult to have more than 4-5 stable teams. SLP, lAOSl, HFP, and DarKS have relatively stable teams, but outside of that, it may be difficult to organize. Maybe if every game was organized by team captains at the beginning of each week rather than hae a preset time, it would be easier to facilitate their team's schedule.

 

"Stable teams" of 4-5 players maybe not. But stable teams of 10 players or 15 players doable. considering the size of some clans i think you would have more play than you think. But generally its why i said teams of 10-12 likely needed at minimum to account for player availability. Teams of 20-25 sound fine to me if an entire clan wants to sign up as one team etc.

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What about doing the same drafting system as DotA? They changed, you know. The current drafting style is how DotA used to do it.

T1 = Team 1

T2 = Team 2

 

Bans: T1 T2 T1 T2

Picks: T1 T2 T2 T1

Bans: T2 T1 T2 T1

Picks: T2 T1 T2 T1

Bans: T2 T1

Picks: T1 T2

 

In comparison to the current system there is one more ban per team, but since the current system was actually five bans per team at first and then reduced to four because of smaller heropool, maybe reduce it to one ban per team in second banphase?

 

Bans: T1 T2 T1 T2

Picks: T1 T2 T2 T1

Bans: T2 T1

Picks: T2 T1 T2 T1

Bans: T2 T1

Picks: T1 T2

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It may be difficult to have more than 4-5 stable teams. SLP, lAOSl, HFP, and DarKS have relatively stable teams, but outside of that, it may be difficult to organize. Maybe if every game was organized by team captains at the beginning of each week rather than hae a preset time, it would be easier to facilitate their team's schedule.

 

Also I agree giving each team about a week to set up an inhouse should be plenty of time.

 

Default day would be Sunday maybe?

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Great idea Sphynx! I know Romp Party has plenty caliber and player activity to be counted in. Other clans to consider: PCOBRA, ProAce, the FAMs. Let's get this going! Also, I heard Sphynx is willing to contribute vast amounts of his personal savings as prizes for top 3 finishers, just another one of his great ideas!

 

LOL.

 

Coming from a guy who, when invited to ih, bms everyone, decides to not play the hero chosen and rq. Seems legit.

 

We should do this on eu, as we have a lot more casual ih there where we just take people from chat channel.

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This is not new but there were already attempts/efforts to brought into existance proposal like this 2-3 times at community at least.

 

I was inventor/initiator of one of those. But lack of response/commitment and some other personal problems demotivated me and holded me back from it (keep working on that) at that period of time.

 

Still I want and have in plans to bring it into this game and community (start bringing it in really near future), even by myself.

 

Here is the link for the threat containing it

http://www.aeonofsto...der/#entry57329

 

 

More people working on that stuff would surely help, be beneficial.

If U would like to be some kind of organizer of project like that, be responsible, be a greater part of it. If U would like to do stuff like that together, msg, give a sign.

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Nice idea sphynx, I think I will most likely be able to join this league if it happens. You should create a group for the captains so that they can meet up easier and arrange the matches.

 

When will this league start? And if so, how long will it last? Because some of us have other stuff to attend to :p

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Nice idea sphynx, I think I will most likely be able to join this league if it happens. You should create a group for the captains so that they can meet up easier and arrange the matches.

 

When will this league start? And if so, how long will it last? Because some of us have other stuff to attend to :p

 

Start?: ASAP

Last?: guess we will see.

 

Once we get some teams committed, i will make a group for captains/assistant captains

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Start?: ASAP

Last?: guess we will see.

 

Once we get some teams committed, i will make a group for captains/assistant captains

 

Sounds good Sphynx, maybe make these leagues like last 1 month? and have them every month and the team with most wins throughout the year can receive some special title :p

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Great idea Sphynx! I know Romp Party has plenty caliber and player activity to be counted in. Other clans to consider: PCOBRA, ProAce, the FAMs. Let's get this going! Also, I heard Sphynx is willing to contribute vast amounts of his personal savings as prizes for top 3 finishers, just another one of his great ideas!

Reasons why ROMP will not be able to join:

1. We BARELY (if we have at all) the recommended 10-12 active players per team

2. UglyDuckling often gets fed up with his noobish teammates

3. PredatorPaul lags alot

4. I'm a college student....I have priorities.

5. I'm lazy.

6. Rothaga is a lesser version of #2

7. Add in whatever you want here.

8. Hello Paul :D

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Reasons why ROMP will not be able to join:

1. We BARELY (if we have at all) the recommended 10-12 active players per team

2. UglyDuckling often gets fed up with his noobish teammates

3. PredatorPaul lags alot

4. I'm a college student....I have priorities.

5. I'm lazy.

6. Rothaga is a lesser version of #2

7. Add in whatever you want here.

8. Hello Paul :D

 

Reason #7. Tazn plays a really really bad tank IH. Hey buddy!

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Oh btw teams based on clans is the easiest way to imagine this. But if for example ROMPIN is 8-10 players, they could always add other friends not in clans or from other clans to their team (assuming they are not in a clan and/or dont want to play for their clan etc). Basically we just need a series of teams. Clan affiliation is not required. Just a group of people that likely "half" or even less if you add more players, need to show up for.

 

Also I understand a team of 10 will be less "competitive" than a team of 5. But if the 5 do not show up... thats a forfeit. Thus the suggestion for teams around 10, and thus why having alot of spares is a good idea. If you have 5 superactive players than can meet with 48-72 hour notice (or at least once per week) for 1.5hrs then there is no problem with having ONLY a team of 5. Just your odds of forfeit are higher.

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I think a point of debate should be a switch from certain players to other teams.

I mean it could easy establish a scene where just the best players stack in one team over time.

 

Hope you guys get my point.I suggest a rule for such cases.For example : ones a team is formed ,they need to play together for atleast one season or something.

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U will have stacked teams no matter what. Its a ranking, a ladder system.

 

Choice a team or play and train/practice with team. U can still play, win some games but U will not be top (why would U? if its not truly the best team)

 

But its good. It really helps with the competetive aspect and with that hugely with progression of the game and community.

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