Soundwave Posted October 30, 2013 Report Share Posted October 30, 2013 Deleted hero. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted October 30, 2013 Report Share Posted October 30, 2013 Unless I'm blind, I think you forgot to specify the attack range. HP: I think it would be better you gained AGI, but armor works just fine. However, I believe you should gain this bonus from both kills and assists, otherwise this can be made useless if a hero/player on your team is really good at kill securing AKA ksing :) Q: I like it. The description is a little unclear though. What exactly happens when combined with neurotoxins (w)? Yes, the stun duration increases slightly, but what is this 40%? Is the damage increased by this amount? W: If I understand correctly, this seems rather weak. The max level will do 5% of the targets maximum HP and damage and slow for 15% for 4 seconds? When you say "these effects last for 4 seconds" do you mean that the 5% will be applied 4 times(once each second) or that only the movement speed reduction will last for 4 seconds? If only the movement speed reduction lasts for 4 seconds, then a 30 second CD is incredibly long. Just as a comparison, brine's heroic passive deals 10% of the targets maximum health and additional base damage, while slowing for 20?% or so for 2 seconds. This is on a low cooldown (6 - 10 seconds IIRC). E: I definitely like this concept a lot, but again I have questions. Is this passive, with the internal cooldown, or activated like electric mantle? You say that its cast range is 3, but I don't understand how that works if this is proc'd when attacked from behind. R: Good concept. Level 1 is fine. At level 2, what happens if he gets killed, splits and neither of the 2 creatures are killed? Are you stuck like this until one dies? Level 3 is fine. I have suggestions, but I want to make sure that I fully understand the hero before I suggest anything. Good work! Quote Link to comment Share on other sites More sharing options...
Doom Posted October 30, 2013 Report Share Posted October 30, 2013 -I'm assuming since it has horns its melee. -the fact that its main stat is agility, the effect of the heroic passive will be less (since it can already get a good ~70% phy. resist just from base stats and agi items). -W seems to be too much of a weak ult (in that it does more than most non-ult skills, but has a greater cd also). I'd suggest nerfing it slightly, but also greatly reducing cooldown -Pretty much same deal with Q, it deals huge damage, but seeing as it's his only initiation and chasing skill.... -E seems strange.... why would a melee agility hero have a damage-dealing ability that relies on not facing his target and being defensive? It seems basically a skill made to only counter zeratul, or help escape from a very select few heroes (ranged wouldn't be affected, many melee will be able to run past you and avoid it). -R imo should give level 2 and 3 effects both at level 1, with each additional level decreasing cooldown, and maybe giving another bonus. Also, reconstruction seems a tad bit long of a delay..... Quote Link to comment Share on other sites More sharing options...
tambourine Posted October 31, 2013 Report Share Posted October 31, 2013 By the time this hero left lane, it would basically have maximum physical resist, without any items. Problem? Quote Link to comment Share on other sites More sharing options...
Soundwave Posted October 31, 2013 Author Report Share Posted October 31, 2013 Made some modifications. How do you like it now? Help me to balance this caracter pls. And than you very much for everybody who already commented or will comment! :) Quote Link to comment Share on other sites More sharing options...
Soundwave Posted October 31, 2013 Author Report Share Posted October 31, 2013 Unless I'm blind, I think you forgot to specify the attack range. HP: I think it would be better you gained AGI, but armor works just fine. However, I believe you should gain this bonus from both kills and assists, otherwise this can be made useless if a hero/player on your team is really good at kill securing AKA ksing :) Q: I like it. The description is a little unclear though. What exactly happens when combined with neurotoxins (w)? Yes, the stun duration increases slightly, but what is this 40%? Is the damage increased by this amount? W: If I understand correctly, this seems rather weak. The max level will do 5% of the targets maximum HP and damage and slow for 15% for 4 seconds? When you say "these effects last for 4 seconds" do you mean that the 5% will be applied 4 times(once each second) or that only the movement speed reduction will last for 4 seconds? If only the movement speed reduction lasts for 4 seconds, then a 30 second CD is incredibly long. Just as a comparison, brine's heroic passive deals 10% of the targets maximum health and additional base damage, while slowing for 20?% or so for 2 seconds. This is on a low cooldown (6 - 10 seconds IIRC). E: I definitely like this concept a lot, but again I have questions. Is this passive, with the internal cooldown, or activated like electric mantle? You say that its cast range is 3, but I don't understand how that works if this is proc'd when attacked from behind. R: Good concept. Level 1 is fine. At level 2, what happens if he gets killed, splits and neither of the 2 creatures are killed? Are you stuck like this until one dies? Level 3 is fine. I have suggestions, but I want to make sure that I fully understand the hero before I suggest anything. Good work! No Q will get 40% leeching.W will deal that damage per second. E now active :). R you are no longer stuck :) Quote Link to comment Share on other sites More sharing options...
Soundwave Posted October 31, 2013 Author Report Share Posted October 31, 2013 -I'm assuming since it has horns its melee. -the fact that its main stat is agility, the effect of the heroic passive will be less (since it can already get a good ~70% phy. resist just from base stats and agi items). -W seems to be too much of a weak ult (in that it does more than most non-ult skills, but has a greater cd also). I'd suggest nerfing it slightly, but also greatly reducing cooldown -Pretty much same deal with Q, it deals huge damage, but seeing as it's his only initiation and chasing skill.... -E seems strange.... why would a melee agility hero have a damage-dealing ability that relies on not facing his target and being defensive? It seems basically a skill made to only counter zeratul, or help escape from a very select few heroes (ranged wouldn't be affected, many melee will be able to run past you and avoid it). -R imo should give level 2 and 3 effects both at level 1, with each additional level decreasing cooldown, and maybe giving another bonus. Also, reconstruction seems a tad bit long of a delay..... Yes I am thinking about nerfing Q or/and W (w nerfed a bit already). I will find it out soon. I have modified E and R. Quote Link to comment Share on other sites More sharing options...
atomheartman Posted October 31, 2013 Report Share Posted October 31, 2013 Love that hero. Ulti should scaled a bit. +100health for the rest of the game is sad. Give him scaling like Micro but lower than his. +20Primary +40Primary +60. something like that. Rage: lower cooldown to 3 i guess. 5 seconds - 10shots by nova or boros (at least 7 of them will be crit) 1 crit from you and 7-8 crit from enemy - doesnt looks good for ulti) I think +20% damage will be greater (and with 3sec CD too) Quote Link to comment Share on other sites More sharing options...
Moo Posted October 31, 2013 Report Share Posted October 31, 2013 Level 3 ulti should be reworked, as it is useless if your enemies don't have crit, and its effect isn't good enough for an ult even if they do IMO. How about it it makes you gain movespeed based on how you have been moving in a straightish line without stopping, and call the ability charge. Even if you don't use my idea, it should be reworked IMO. It is too situational. Quote Link to comment Share on other sites More sharing options...
Soundwave Posted October 31, 2013 Author Report Share Posted October 31, 2013 Level 3 ulti should be reworked, as it is useless if your enemies don't have crit, and its effect isn't good enough for an ult even if they do IMO. How about it it makes you gain movespeed based on how you have been moving in a straightish line without stopping, and call the ability charge. Even if you don't use my idea, it should be reworked IMO. It is too situational. Yep too situation. I reworded it, but it would be too easy to run aways from other heroes with ur kind of ulti. I am thinking about how to make level 3 ulti bit better. If anybody has ideas I would be greatful if u could share with me. Quote Link to comment Share on other sites More sharing options...
Soundwave Posted October 31, 2013 Author Report Share Posted October 31, 2013 Lol epic spamming right there.. Pls comment only hero design! Quote Link to comment Share on other sites More sharing options...
Soundwave Posted October 31, 2013 Author Report Share Posted October 31, 2013 Ok the spam has been cleared! Thx to the admins :)! Quote Link to comment Share on other sites More sharing options...
Soundwave Posted November 2, 2013 Author Report Share Posted November 2, 2013 I made have mad some changes with his Q and level 3 R. How do you like it now? All feedbacks appreciated, pls help me to balance this caracter! I think I will make a Samir Duran design soon. Quote Link to comment Share on other sites More sharing options...
Soundwave Posted November 2, 2013 Author Report Share Posted November 2, 2013 Anybody has any idea how to post excel? Anytime I want to upload anyting on this page is just way too big. Quote Link to comment Share on other sites More sharing options...
Soundwave Posted November 3, 2013 Author Report Share Posted November 3, 2013 The caracter is finished! If you have any idea how to make this caracter better just write a comment! Also I cannot upload the excel table cause it is always too big file, and I cannot paste it either. Can anybody help me in that? Quote Link to comment Share on other sites More sharing options...
Soundwave Posted November 3, 2013 Author Report Share Posted November 3, 2013 I was finally able to upload the excel yeeeeeeeeeeeey. Quote Link to comment Share on other sites More sharing options...
Moo Posted November 3, 2013 Report Share Posted November 3, 2013 Lol, seven posts in a row on your own topic, and people complain about me spamming. You can just edit your existing post with new info btw, it lowers the amount of space is taken up if you condense the posts also. Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted November 3, 2013 Report Share Posted November 3, 2013 I learned to cope with people not replying to my threads and take it as a form of appreciation. Quote Link to comment Share on other sites More sharing options...
thomulf Posted November 3, 2013 Report Share Posted November 3, 2013 Unless I'm blind, I think you forgot to specify the attack range. HP: I think it would be better you gained AGI, but armor works just fine. However, I believe you should gain this bonus from both kills and assists, otherwise this can be made useless if a hero/player on your team is really good at kill securing AKA ksing :) Q: I like it. The description is a little unclear though. What exactly happens when combined with neurotoxins (w)? Yes, the stun duration increases slightly, but what is this 40%? Is the damage increased by this amount? W: If I understand correctly, this seems rather weak. The max level will do 5% of the targets maximum HP and damage and slow for 15% for 4 seconds? When you say "these effects last for 4 seconds" do you mean that the 5% will be applied 4 times(once each second) or that only the movement speed reduction will last for 4 seconds? If only the movement speed reduction lasts for 4 seconds, then a 30 second CD is incredibly long. Just as a comparison, brine's heroic passive deals 10% of the targets maximum health and additional base damage, while slowing for 20?% or so for 2 seconds. This is on a low cooldown (6 - 10 seconds IIRC). E: I definitely like this concept a lot, but again I have questions. Is this passive, with the internal cooldown, or activated like electric mantle? You say that its cast range is 3, but I don't understand how that works if this is proc'd when attacked from behind. R: Good concept. Level 1 is fine. At level 2, what happens if he gets killed, splits and neither of the 2 creatures are killed? Are you stuck like this until one dies? Level 3 is fine. I have suggestions, but I want to make sure that I fully understand the hero before I suggest anything. Good work! Well now the heroic passive is just Drake's but with AGI…. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted November 3, 2013 Report Share Posted November 3, 2013 Well now the heroic passive is just Drake's but with AGI…. Yeah, I thought about that after suggesting it. I would prefer a less generic Heroic Passive, but I like the rest of his abilities, especially his E. Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted November 4, 2013 Report Share Posted November 4, 2013 Generic heroic passives are okay if adding additional power to the hero would make them overpowered and/or require nerfing his key skills that make him unique. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted November 4, 2013 Report Share Posted November 4, 2013 Yes, but being non generic doesn't mean being strong. Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted November 4, 2013 Report Share Posted November 4, 2013 Generic passives that add numbers are easiest to tune. Something like Geneva's passive, though, is both easy to tune and unique, so I wouldn't say this goes for every passive. But still, a hero's kit needs to work well as a whole. You can't judge a hero based on his passive being generic if the rest of his abilities work well together and don't need anything to make them flow well. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted November 4, 2013 Report Share Posted November 4, 2013 Oh I'm not judging this based on the passive, I'm simply pointing out that it is generic. FruitNinja 1 Quote Link to comment Share on other sites More sharing options...
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