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Impact Dial vs. Warp Shard


Brian
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For Jackson, these two items are the most important on him, more important on him than any other hero. However, I keep going over the advantages and disadvantages over both items, but I can't decide which one to use.

 

The Impact Dial is extremely useful. It's cheap, grants mobility which Jackson needs, and gives some armor, making Jackson that much more tanky. The Impact Dial isn't only limited to yourself too. You can use it to push allies towards the enemy so they can catch up to them, or push them away so they escape. This is the first item I get on Jackson, besides Lost Treasure.

 

However, when late game comes, and I have enough money to buy Warpshard, I'm not sure if I should sell Impact Dial for Warp Shard.

 

The Warp Shard gives massive intelligence, which is incredibly helpful. Plus, it has greater mobility, whereas you can teleport through walls and cliffs, something the Impact Dial can't do.

However, it loses the overall usefulness that the Impact Dial brings, which is the ability to push allies and enemys.

 

Some suggestions about which one I should use would be great, but until they come, I'll keep using the Impact Dial, just because I'm much more used to it.

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For Jackson, these two items are the most important on him, more important on him than any other hero. However, I keep going over the advantages and disadvantages over both items, but I can't decide which one to use.

 

The Impact Dial is extremely useful. It's cheap, grants mobility which Jackson needs, and gives some armor, making Jackson that much more tanky. The Impact Dial isn't only limited to yourself too. You can use it to push allies towards the enemy so they can catch up to them, or push them away so they escape. This is the first item I get on Jackson, besides Lost Treasure.

 

However, when late game comes, and I have enough money to buy Warpshard, I'm not sure if I should sell Impact Dial for Warp Shard.

 

The Warp Shard gives massive intelligence, which is incredibly helpful. Plus, it has greater mobility, whereas you can teleport through walls and cliffs, something the Impact Dial can't do.

However, it loses the overall usefulness that the Impact Dial brings, which is the ability to push allies and enemys.

 

Some suggestions about which one I should use would be great, but until they come, I'll keep using the Impact Dial, just because I'm much more used to it.

 

Get both, if you out of item slot just sell impact... You can always suck enemy in or stun em...

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For Jackson, these two items are the most important on him, more important on him than any other hero. However, I keep going over the advantages and disadvantages over both items, but I can't decide which one to use.

 

The Impact Dial is extremely useful. It's cheap, grants mobility which Jackson needs, and gives some armor, making Jackson that much more tanky. The Impact Dial isn't only limited to yourself too. You can use it to push allies towards the enemy so they can catch up to them, or push them away so they escape. This is the first item I get on Jackson, besides Lost Treasure.

 

However, when late game comes, and I have enough money to buy Warpshard, I'm not sure if I should sell Impact Dial for Warp Shard.

 

The Warp Shard gives massive intelligence, which is incredibly helpful. Plus, it has greater mobility, whereas you can teleport through walls and cliffs, something the Impact Dial can't do.

However, it loses the overall usefulness that the Impact Dial brings, which is the ability to push allies and enemys.

 

Some suggestions about which one I should use would be great, but until they come, I'll keep using the Impact Dial, just because I'm much more used to it.

 

Jackson is very versatile. That is why both items can be effective with him. An important note that most people overlook is that wharp shard has Health regen. Although other items do as well, like you said above shard has a large amount of int which makes all of his abilities stronger. Shard and nitrogen together are very effective because they give you a high amount of hp, hp regen, and int. At the end of the game I think tank initiators like Grav, Drake, Justi, even roach are better suited with impact dial IMO.

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First of all, I think these kind of discussions should be in the Aeon of Storms chat, not the guides section

I agree with the post above, late game you should op for warpshard as it is a better initiation tool. As you said it can jump walls and cliffs as well as having regeneration and int boost, all of which helps.

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My build for Jax

1-4-1 - i go full tank with him with spell dmg and MS.

Safemode: Treasure, googles, Impact dial, flare gun, warpshard, ihan, seed, sunflare gun

Hardmode: flare gun, impact dial, warpshard - others.

Both of them are good on jax. You can initiate with dial, combo, then shard out.

So i'm buying all - extra mobility, compared with int and other goods. sometimes you need to initiate fast so i use dial>shard-move so enemy will be unprepared.

also it is very useful when you and ally run from gank - you can push your mate and use shard to escape.

PS. Totally agree with residente - do not sell these items, save both.

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My build for Jax

1-4-1 - i go full tank with him with spell dmg and MS.

Safemode: Treasure, googles, Impact dial, flare gun, warpshard, ihan, seed, sunflare gun

Hardmode: flare gun, impact dial, warpshard - others.

Both of them are good on jax. You can initiate with dial, combo, then shard out.

So i'm buying all - extra mobility, compared with int and other goods. sometimes you need to initiate fast so i use dial>shard-move so enemy will be unprepared.

also it is very useful when you and ally run from gank - you can push your mate and use shard to escape.

PS. Totally agree with residente - do not sell these items, save both.

The spell damage talent adds next to no damage. The 5% is so low that your talent point would be better spent somewhere else 100% of the time. 5% of 3000 damage is 150 damage. You will never deal 3000 damage to a single target as Jackson unless you build full caster no tank, and if you deal a lot of damage spread out, the damage from the talent is also spread between them and the damage to each person is almost nothing from the talent. The spell damage talent should be replaced 100% of the time IMO, there are always better options.
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The spell damage talent adds next to no damage. The 5% is so low that your talent point would be better spent somewhere else 100% of the time. 5% of 3000 damage is 150 damage. You will never deal 3000 damage to a single target as Jackson unless you build full caster no tank, and if you deal a lot of damage spread out, the damage from the talent is also spread between them and the damage to each person is almost nothing from the talent. The spell damage talent should be replaced 100% of the time IMO, there are always better options.

Wha? spread? he deals damage to all targets. this is not like LordZ circle.

With your logic devs should remove damage amplification from Jackson's Q. it is silly 10% - almost nothing - delete. MS talent 6%- buff to 30%, damage talent - buff to 50dmg armor bonus - to 30 armor. health to 500.

If spell is primary damage output so why should i choose 15dmg instead of spell dmg?

And i have 0 farming problems with jax without damage talent.

So this is my choice.

 

 

Anyway we told devs that we are sure - this talent need buff!1 atleast to 10%.

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Wha? spread? he deals damage to all targets. this is not like LordZ circle.

With your logic devs should remove damage amplification from Jackson's Q. it is silly 10% - almost nothing - delete. MS talent 6%- buff to 30%, damage talent - buff to 50dmg armor bonus - to 30 armor. health to 500.

If spell is primary damage output so why should i choose 15dmg instead of spell dmg?

And i have 0 farming problems with jax without damage talent.

So this is my choice.

 

 

Anyway we told devs that we are sure - this talent need buff!1 atleast to 10%.

 

Your choice is wrong. Period.

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Spell damage talent used to be semi-viable in certain late game INT-AMP builds because spell damage amps stacked multiplicatively. So if you stacked Yamato and Argus Crystal, that 5% became a little over 8%. So, on cetain burst heroes that would get both, it was slightly viable.

 

That said, was it worth sacrificing the approximately 20% damage increase Might gives to your AA for early laning phase? No. I never even got this talent when there were two spell damage amp items to stack it with. It's even more useless now. The only hero I ever used to get the talent on was Cow and that was because sometimes I go 3-1-2 Dual soul engine opening and weapon speed doesn't do anything for cow and I had to get another talent in offense to enable demi-god.

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Wha? spread? he deals damage to all targets. this is not like LordZ circle.

With your logic devs should remove damage amplification from Jackson's Q. it is silly 10% - almost nothing - delete. MS talent 6%- buff to 30%, damage talent - buff to 50dmg armor bonus - to 30 armor. health to 500.

If spell is primary damage output so why should i choose 15dmg instead of spell dmg?

And i have 0 farming problems with jax without damage talent.

So this is my choice.

 

 

Anyway we told devs that we are sure - this talent need buff!1 atleast to 10%.

What I meant by spread out was that the single target damage from jackson would be (not real numbers just fillers to make the point) 1500 damage. If he hits 2 people with his combo the damage is 3000, but spread between 2 people. The reason that the spell damage talent is worse than the other examples you named is because the amount of damage is not high enough to be as good as those other values.
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Stats doesen't matter. Dial gives you mobility and helps a lot to position yourself, engage and escape, doesen't matter the lenght of the game. You should never sell it.

This +

 

Frack stats, in any IH game the Jackson should be primarily concerned with initiation (including scrubhouses on NA).

 

Personally I think Dial is more useful to a 'good player'. Dial can be used on other players, both offensively and defensively. In all honesty residente is talking meta, in reality for most pub players I'd recommend warp shard - less chance of them messing up and missing that vital engagement chance. For any T3/T4 player dial is a good item to learn to use and is multi-purpose abilities will make you a more valuable asset in the game.

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This +

 

Frack stats, in any IH game the Jackson should be primarily concerned with initiation (including scrubhouses on NA).

 

Personally I think Dial is more useful to a 'good player'. Dial can be used on other players, both offensively and defensively. In all honesty residente is talking meta, in reality for most pub players I'd recommend warp shard - less chance of them messing up and missing that vital engagement chance. For any T3/T4 player dial is a good item to learn to use and is multi-purpose abilities will make you a more valuable asset in the game.

 

TL:DR Impact Dial will upgrade a T3 player to T2.

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Both. U should start with dial if possible on jakson.

 

To be honest. Dial jakson, micro etc are/were banned from IH recently, cause it was considered too strong (too fast too strong timing high possibitlies with very low investment)

 

Dial is super good item. Diffrence between dial and warpshard is:

- Dial is more support item and way more easier/faster to farm (as mentioned U can use it both aggresivly, defensivly, on U, enemy, Ur teammate etc)

- Warpshard is more initiation item, enables U- more easy own positioning change (for better/easier initiation, escape- most of the time, for example U dont need to be turned in certain direction, warpshard is "instant")

 

Heroes like Jakson, Micro (Drake even, but he is often picked as a tank scaling into lategame) and more (can be boros for example if played as initiator) their main role/strenght is initiation. Items that will enables them to do that more successfully will be valued much. Items that will enable them do this even in efficient (easier/cheap) way will be super valued and can start making issues with heroes/meta being op, changing shifting too much timings, roles (farm priority and potential) of heroes etc.

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dial is 3x better than warpshard

dial has a cheaper price, armor, some int, and a short cd (35 seconds)

upsides of warpshard is it has more int, a longer range, and an instant cast

none of it is worth it tho since it costs 4000 gold, and its cd is a lie. (says 40 seconds, but is really 60)

by the time you get warp shard youve already missed some chances to initiate and the cd makes you a one trick pony.

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dial is 3x better than warpshard

dial has a cheaper price, armor, some int, and a short cd (35 seconds)

upsides of warpshard is it has more int, a longer range, and an instant cast

none of it is worth it tho since it costs 4000 gold, and its cd is a lie. (says 40 seconds, but is really 60)

by the time you get warp shard youve already missed some chances to initiate and the cd makes you a one trick pony.

 

But... But... It recipe from lost treasure....

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