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Some Darpa Question


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- How is my q different from 2 consumed passive stack to 3 consumed passive stack ?

- Do silence time equal to physical amp or it's limit like 5s physical amp and 3 silence time.

- Does Darpa jump make him "invincible" for the time he takes the jump ?

 

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- The more red dots, the more ticks, so you deal more damage.

- The more red dots, the more silence seconds, and the physical amp time is the same as the silence time, if you silence someone for 2 seconds you'll deal more damage for 2 seconds.

- It should make him invulnerable because you shouldnt be able to click on him and attack, but sometimes you can kill darpa a moment before he jumpts, killing him, but seeing the jump animation.

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- It should make him invulnerable because you shouldnt be able to click on him and attack, but sometimes you can kill darpa a moment before he jumpts, killing him, but seeing the jump animation.

 

you can also kill him with DoTs applied before the jump so he doesn't get invulnerable.. its more like borus omnislash

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The Q does do a lot of damage... in the early game.

 

Other than the cyanide clip of 80% Weapon damage he lacks other steroids unlike other AA Carries so I guess the Q is his compensation.

 

His passive and his E are also steroids...

 

Yea, his Q does great damage early game, but falls off quickly. Does around 300-450 damage at full stacks.

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His passive and his E are also steroids...

 

Yea, his Q does great damage early game, but falls off quickly. Does around 300-450 damage at full stacks.

 

If by passive you mean is heroic passive, I don't see how that is a steroid as it reduces enemies damage, but doesn't aid yours in any way. If you're talking about his W, this was mentioned in the post you quoted. I don't think his Q falls off anymore than any other skill does that scales with a non upgraded attribute. The base 450 damage will of course be very little in your whole damage output when you have large amounts of weapon damage, but this is true with most heroes' abilities. The max base damage is about that of a level 1 cyprus ult over 5 seconds, which is significant, adding 90 to your dps for 5 seconds. I do think its damage is fine, but I feel like it is stronger than you gave it credit for.

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If by passive you mean is heroic passive, I don't see how that is a steroid as it reduces enemies damage, but doesn't aid yours in any way. If you're talking about his W, this was mentioned in the post you quoted. I don't think his Q falls off anymore than any other skill does that scales with a non upgraded attribute. The base 450 damage will of course be very little in your whole damage output when you have large amounts of weapon damage, but this is true with most heroes' abilities. The max base damage is about that of a level 1 cyprus ult over 5 seconds, which is significant, adding 90 to your dps for 5 seconds. I do think its damage is fine, but I feel like it is stronger than you gave it credit for.

 

True, not a direct buff. I was envisioning an AGI 1v1 scenario, so I guess that's why i considered it a steroid. His E is a steriod though, as it amps damage on target.

 

By "falls off quickly" I mean it becomes less effective later. Spell resist increases and overall health pools increase, rendering the relatively static value of his Q (after level 4, as his INT scaling is negligible in regards to his Q damage) lower in proportion to health and mitigation.

 

He's definitely one of, if not the strongest hard carry in the game.

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Dapa's Q is definitely better early game when heroes have lower HP and spell resist, but come the late game, E should always go on a enemy before Q, especially in a 1v1. However, both E then Q should be applied late game if you play it right (5/6 shots late game for darpa is like 2.5 secs?).

 

Also, Darpa can get hit by AoE attacks during his jump, but he can't be AA or targeted. Not sure if that was answered already, but I thought I would clear it up.

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I don't think that is true. During his jump he is untargetable and removed from AoE search filters so he can still take damage from DoT's. But there is a small window when the jump begins where he can be hit by effects before this takes place

 

A ghost nuke didn't kill me when I was in my jumping animation with 50-100hp...

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