ginosaji Posted October 28, 2013 Report Share Posted October 28, 2013 Talents: Might (+15 Weapon Damage) Fury (+15% Weapon Speed) Fitness (+180 HP) Integrity (+6 Armor) Discipline (+7% Spell Resist) Swiftness (+6% Movespeed) Core items: Kerrigan is a very low skill cap, easy to play, AOE physical damage bruiser. Draft her when your team needs tanky physical damage output. She can out dps any othe strength carry if built right, but has some down sides. She's immobile, requires alot of farm, and doesn't add anything to a team comp other than dps and a decent slow on her Q (unlike Tychus, cain, etc that have more utility, but overall less damage out). She also doesn't have an escape, like many other strength carries. She does offer good push compared to other STR AAs because of her glaive worm bounces and E. Talents: 2-1-1, taking Weapon speed, Might, Health, Swiftness, with the last two being situational. Armor isn't a bad choice as it will allow you to rush damage earlier. Spell resist if they are spell damage heavy. Ablities: QWEEERE... It depends really on how much you think you'll be able to push. Get one level in Q for the utility it offers in the slow. Kerri is pretty mana starved early, so be careful when using abilities early. Leveling W first is also a decent option if you need/want the push. Make sure you're careful with the bounces, as they will aggro the tower. Leveling Q is less common, but can be done if you need to poke them early. Build: Early Game: Buckler. Core late game build (no particular order): Weapon speed item(Arcbound or Pyre), Shadowmourne, Darwin's Might. Individual scenarios are all different, but Kerrigan is one of the only heroes that lethal barb is viable on, as her bounces prco on hit effects. lethal Brab should be viewed as a mid game farm/snowball item and eventually replaced when the build is complete. Other great items on Kerrigan include DST, FOE, Electric Mantle, Contamintion shard, and Glactic defender. Decent items: Kali, Arcbound, Timesplitter So if your core build is Pyre, Shadowmourne, Darwin, you still need some weapon damage, tankiness, and spell resist. I really like FOE and Galactic because the active on galactic is amazing. With Galactic and Darwin, you'll be nearly impossible to kill for 6-8 seconds where you chain the actives. Go in, wait til you start getting focused, activate galactic, wait til it drops, activate Darwin. The leech you get if there is enough of the enemy around to get your glaives off is absolutely amazing on her. Electric is a decent item because it'll give you good movespeed and strength. Playstyle: Stay in the middle of the teamfight, next to the tank until you get your items and can tank damage. Since she has low mobility and no movements skill positioning is key. Moo 1 Quote Link to comment Share on other sites More sharing options...
Moo Posted October 28, 2013 Report Share Posted October 28, 2013 I think that there are better endgame attack speed items than pyre, namely arcbound (which you listed as a choice, but I think arcbound or a different attack speed item would always be better than pyre late game). I like arcbound on her not only because of the attack speed, but also because its passive stacks to full in 1-2 aa's, giving her much improved mobility. Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted October 28, 2013 Report Share Posted October 28, 2013 pyre better Quote Link to comment Share on other sites More sharing options...
Moo Posted October 28, 2013 Report Share Posted October 28, 2013 pyre better Spell resist makes its extra damage quite low, and the added movespeed from arcbound is so good IMO. Quote Link to comment Share on other sites More sharing options...
Lios Posted October 28, 2013 Report Share Posted October 28, 2013 Spell resist makes its extra damage quite low, and the added movespeed from arcbound is so good IMO. Doesn't matter you run fast or not, as Gino said, kerri is pretty immobile, you can't outrun anyone anyway... Plus pyre solve problems with tank in mid game and recipe from much better item Quote Link to comment Share on other sites More sharing options...
Tumtook Posted October 28, 2013 Report Share Posted October 28, 2013 Sad that kerri produce no damage at all without items(sure Khali). Take so much time to kill non-tank with pyre(sure not in 5-6 hits) .And pyre alone gives her arond 0.98 weapon speed while lethal (+ axe) gives her 0.55 wps with some bonus cri damage. However, I still dont get the idea about her role in fight since she isnt much tank until get some item +darwin might. For me, she's hard to play effective in early game (except that her harrasment is nice) -*- So I like to go for lethal barb 1st if I decide to build for heavy dps tank. Her immoba? Buy impact dial, I love this item since you can use on your teammate as well .it's mini archbound with 1700 cost :) . Not sure it's good for kerri build. But my style is try not to farm hard in krder to get the super expensive item and lost my oppotunity to get some utility item. Such as I go Bucker 825,lethal 2600,axe1600,impact dial 1700,550HP 1100,.... (Or pyre is good cuz it's 625.-each step which serve you well) But for arcbound 4200 , I think its components dont serve well until you complete it. (I dont Have much exp, just give some oppinion) Quote Link to comment Share on other sites More sharing options...
Tumtook Posted October 28, 2013 Report Share Posted October 28, 2013 Oh final build against some DPS or tanky team around 50-60 min ingame ( not the time that you got super max item with all potions) might be 1Khali blade 2Darwinmight 3DST 4Impact dial (if i'm very rish would change to shadowmonre) 5Lethal barb 6Organic (I complete this one becuz mid game I bought that 450Hp. If I have more cash I would change to galctic) Quote Link to comment Share on other sites More sharing options...
Moo Posted October 28, 2013 Report Share Posted October 28, 2013 Doesn't matter you run fast or not, as Gino said, kerri is pretty immobile, you can't outrun anyone anyway... Plus pyre solve problems with tank in mid game and recipe from much better item That is the point of arcbound (along with the attack speed and crit ofc), it gives you mobility, which lets you kite back, run, chase, reposition, everything movespeed is good for. Also, the movespeed you gain from it is not affected by slows, one of the few large movement speed bonuses left like this. Quote Link to comment Share on other sites More sharing options...
ginosaji Posted October 28, 2013 Author Report Share Posted October 28, 2013 That is the point of arcbound (along with the attack speed and crit ofc), it gives you mobility, which lets you kite back, run, chase, reposition, everything movespeed is good for. Also, the movespeed you gain from it is not affected by slows, one of the few large movement speed bonuses left like this. The thing is that pyre is cheaper and procs on every hit. Pyre should be carried by at least one hero almost every game, unless the enemy somehow doesn't have tanky heroes (which will never happen in a competitive game). You need a pyre on a Carry/semi-carry to keep tanks honest through mid game and force them to balance their build. Crit doesn't do this, as the counter to crit is just more physical resist. Getting a pyre with Kerrigen is good because it frees up your AGI hard carry to avoid having to buy the item. You're right, late game pyre doesn't do much, but early-mid game it's very, very effective. By Kerri going pyre, it helps her weapon speed, which there are very few non-AGI speed items. It's also great because of her bounces. On top of all that, it allows your AGI hard carry to build AGI/damage instead of pyre early. Crit isn't that effective except against INt heroes or if you've snowballed. Kerri doesn't have the mobility to chase down INT heroes like an AGI hero does. She just sits in the middle of the team fight AAing. Crit will do very little to those STR heroes and AGI in the middle of a team fight. If I go full AGI build on an AGI AA for weapon speed rather than pyre or Arcbound, I can have upwards of 70% physical resist by end game and over 50% in mid game. Crit doesn't really scare an AGI that's built properly. It also doesn't scare strength heroes as almost every STR hero goes DST. That's a good thing because then your AGI can burst down the enemy squishes/AGI faster than if they had gone pyre, hence being able to get fed better. It's also good for them because the late game counter to tanks is Contam Shard, so if your AGI has been going AGI/Damage all along, that item will be even more effective. Quote Link to comment Share on other sites More sharing options...
Moo Posted October 28, 2013 Report Share Posted October 28, 2013 The thing is that pyre is cheaper and procs on every hit. Pyre should be carried by at least one hero almost every game, unless the enemy somehow doesn't have tanky heroes (which will never happen in a competitive game). You need a pyre on a Carry/semi-carry to keep tanks honest through mid game and force them to balance their build. Crit doesn't do this, as the counter to crit is just more physical resist. Getting a pyre with Kerrigen is good because it frees up your AGI hard carry to avoid having to buy the item. You're right, late game pyre doesn't do much, but early-mid game it's very, very effective. By Kerri going pyre, it helps her weapon speed, which there are very few non-AGI speed items. It's also great because of her bounces. On top of all that, it allows your AGI hard carry to build AGI/damage instead of pyre early. Crit isn't that effective except against INt heroes or if you've snowballed. Kerri doesn't have the mobility to chase down INT heroes like an AGI hero does. She just sits in the middle of the team fight AAing. Crit will do very little to those STR heroes and AGI in the middle of a team fight. If I go full AGI build on an AGI AA for weapon speed rather than pyre or Arcbound, I can have upwards of 70% physical resist by end game and over 50% in mid game. Crit doesn't really scare an AGI that's built properly. It also doesn't scare strength heroes as almost every STR hero goes DST. That's a good thing because then your AGI can burst down the enemy squishes/AGI faster than if they had gone pyre, hence being able to get fed better. It's also good for them because the late game counter to tanks is Contam Shard, so if your AGI has been going AGI/Damage all along, that item will be even more effective. I was talking about an endgame build, which I said. In midgame, I agree with you if playing in an inhouse (in a pub I would still get lethal over pyre, just because it gives more damage and you cannot rely on your team, and pubs don't counter things anyways) I would get pyre. Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted October 28, 2013 Report Share Posted October 28, 2013 I was talking about an endgame build, which I said. In midgame, I agree with you if playing in an inhouse (in a pub I would still get lethal over pyre, just because it gives more damage and you cannot rely on your team, and pubs don't counter things anyways) I would get pyre. If anything pyre is better end game cus the enemy have more hp which deals more dmg with pyre unique... Quote Link to comment Share on other sites More sharing options...
Moo Posted October 29, 2013 Report Share Posted October 29, 2013 If anything pyre is better end game cus the enemy have more hp which deals more dmg with pyre unique... They also have a lot more spell resist, which blocks a lot of the damage... Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted October 29, 2013 Report Share Posted October 29, 2013 They also have a lot more spell resist, which blocks a lot of the damage... It's more likely they have armor in terms of dst. Quote Link to comment Share on other sites More sharing options...
Moo Posted October 29, 2013 Report Share Posted October 29, 2013 It's more likely they have armor in terms of dst. In an endgame build they will have both in large quantities, and the arcbound gives movespeed to help Kerrigan have some mobility for repositioning, which pyre does not, which is why I personally think it is better in an endgame build. Quote Link to comment Share on other sites More sharing options...
NmExCrUiSeRz Posted October 29, 2013 Report Share Posted October 29, 2013 what is this! With the new items kerrigan is best played as a tank, she scales best as a tank and i dont get what all of these people are talking about her as a intel caster or dps shap shap shap. I just got 34-1 with her as a tank. Quote Link to comment Share on other sites More sharing options...
Lios Posted October 29, 2013 Report Share Posted October 29, 2013 what is this! With the new items kerrigan is best played as a tank, she scales best as a tank and i dont get what all of these people are talking about her as a intel caster or dps shap shap shap. I just got 34-1 with her as a tank. You just waste your money into all tank stuff, if you let your carry get those kills it's way better ! Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted October 29, 2013 Report Share Posted October 29, 2013 what is this! With the new items kerrigan is best played as a tank, she scales best as a tank and i dont get what all of these people are talking about her as a intel caster or dps shap shap shap. I just got 34-1 with her as a tank. Please no I remember you feeding as a Kerrigan prepatch when she was even more op. Quote Link to comment Share on other sites More sharing options...
Moo Posted October 29, 2013 Report Share Posted October 29, 2013 Please no I remember you feeding as a Kerrigan prepatch when she was even more op. Kerrigan always UP I dunno what you are talking about, pls buff bounces to all deal 100% weapon damage so she can compete with other aa's. Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted October 30, 2013 Report Share Posted October 30, 2013 Kerrigan always UP I dunno what you are talking about, pls buff bounces to all deal 100% weapon damage so she can compete with other aa's. Talking about when even int kerrigan was a viable build. Quote Link to comment Share on other sites More sharing options...
GENLORDZ Posted October 30, 2013 Report Share Posted October 30, 2013 IKR, in 1 IH in SEA, about 2-3 months ago, we had a kerrigan going int and we won:) Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted October 30, 2013 Report Share Posted October 30, 2013 In an endgame build they will have both in large quantities, and the arcbound gives movespeed to help Kerrigan have some mobility for repositioning, which pyre does not, which is why I personally think it is better in an endgame build. and this is whats wrong with the item set and development since the start of the year items like arcbound, khali, lethal barb; all got a gigantic nerf when contamination shard was changed to a true dmg item as crits arent incorporated instead of it just reducing armour like it did before to try and make up for that they made khali stop regeneration, made arcbound give ridiculous movement & turned lethal barb into the cheapest wep speed item then they added this item called DST just to make sure crit items will always be useless but then turned around and said no one buys these items because pyre is superior to everything so why not just buff pyre some more, so they did & now its basically the core item to every dps build & gives tons of wep speed so to cut a really long rant short crit items are useless except for the first 20 mins of the game where you hope everyone hasn't bought dst Quote Link to comment Share on other sites More sharing options...
Moo Posted October 30, 2013 Report Share Posted October 30, 2013 Talking about when even int kerrigan was a viable build. I was jk, you are talking about right after she got reworked and could play every role but initiator right? Quote Link to comment Share on other sites More sharing options...
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