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[Fine.Brine v 1.144] Mid Game Domination


ginosaji
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Talents:

Fitness(+180 Health)

Discipline (+7% Spell Resist)

Integrity (+6 Armor)

Swiftness (+6% Movespeed)

Youth (+180 Energy)

Wealth (+200 Minerals)

Core Items:

ImpactDial.pngParallaxGenerator.pngSilverSoul.pngDarksteelTitan.png

Brine is a sustainable, semi-tank puller who can dominate midgame if played correctly. He provides exceptional harrassment in lane and great pull/utility mid game. He falls off a good amount late game.

Talents: 0-3-3 taking Health, Spell Resist, Armor, Swiftness, Energy, and Wealth.

Abilities: EWQEEREWW.... Get one of each starting with pull, then movespeed. After that, max E (your pull).

Build:

Early game: Lost Treasure, Dial. Lost treasure is particularily good on Brine, as he already has amazing lane sustain. He will also need Parallax in almost every game. Dial is your core item with brine, get used to using it. It provides armor and awesome mobility.

Mid game: Usually, I get a buckler, then either silver soul or Parallax. If they are AA heavy you'll likely go DST later in the game, so a buckler early really helps. If CC/slow is your issue, Parallax is a must. If you don't have issues with Parallax, go silver soul, as it will greatly increase your ability to pull. Brine is naturally tanky enough to make it through mid game pretty well, even when all his items up to this point are focused on pulling more effectively.

You should also consider a Tazer if your team needs one, it can help you intiate as well.

Late Game: You'll likely want both Parallax and silver soul on Brine, because they are both so good on him. After that, Items are very situational. DST if they have an AA heavy team. Brine's should switch his focus to utility late game instead of pull, as CC and damage out catch up to him quickly after mid game. If your team needs Tazer, grab it. If they need a Korhal or buffer, get that. Also consider Chilling if your team needs it. Sunflare gun isn't a bad choice for him either. Getting a kinetic cell early can help relieve mana issues. Having the Sunflare gun late game makes you at least a little more relevant in terms of damage potential, which he severely lacks late game. Many people like atom smasher on him for utility. I find that his AA animation is too slow/glitchy to be able to ensure a hit with it, especially by late game when every AA will have movespeed items.

Playstyle:

Laning: Brine is an absolute monster in lane, one of the best off mid lane heroes there is. Make sure your Q is constantly off C/D, targeting an enemy hero whenever possible or using it to last hit creeps. You can lane Roach in either easy or hard lane. He works most effectively with other stuns, slows, and CC. Brine works especially well with Jackson, Justicar, Toxi, Tosh, and Rancor in lane. If it's a Toxi you're laning with, you should go hard lane for better chase. If you aren't set up for a kill lane, zone the enemy heroes and let your teammate farm. Brine is really nice for protecting carries in lane, so make sure to get your carry farmed. He has a really hard time denying anything, so the best course of action is usually harrassing the enemy out of lane.

Gank Phase: Once you hit level 6, you should have just about enough for Impact dial. I spend the excess on a few mana pots, as he's pretty mana hungry and you want to stay out roam ganking more early game. The other thing that's nice is that Mana=movespeed and HP regen on Brine. He can take a beating mid game and come back 30 seconds later at full HP if you have mana pots on you. The earlier and more often you help gank, the better. Don't leave your lane unnattended though. Another thing to consider is buying truesight wards for both rivers. This will help deny vision of the area, so you can gank better. If the enemy has a stun or escape (which is many heroes) make sure you initiate with your pull when burrowed. If they don't have a stun or escape, get your AA in before you pull, as it does excellent damage early game. Burrow, pull, Dial yourself back to your team, and Q the enemy at the end of the pull.

Teamfight: Once initiation has occured, focus the enemy AA or prime INT target. Use your E as much as possible. Don't be afraid to just E someone without pulling them, it's a great disable. Watch to see if you need to Tazer someone or pop your spell buffer if you have it. Brine really falls off late game. Both his relative damage output declines and his initiation potential (because they will have slows by late game).

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Superheated Mantle ruins your stealth. Not only do people know you are on the high ground or behind bushes with it on, but they can look at their hp bar, and if it starts dropping, they will know that you are close, burrowed, and have a good chance of getting away.

Don't worry, they will think it is me playing unix instead.
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What do you think about jungle ? Been trying out and it work, his w heal insane amount of health and his q get tons of dmg to creep :/

 

I think Jungling would be a mistake. He might be one of the hardest heroes to face in a lane early and mid game. By jungling with him, you are throwing away your advantage early. I max W heal before E pull for the sustain. It allows you to survive much longer in-lane, buying you more harass time, and more killing time.

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I think Jungling would be a mistake. He might be one of the hardest heroes to face in a lane early and mid game. By jungling with him, you are throwing away your advantage early. I max W heal before E pull for the sustain. It allows you to survive much longer in-lane, buying you more harass time, and more killing time.

But it loses damage and the cd of pull is extremely important.
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But it loses damage and the cd of pull is extremely important.

 

I use 0-2-4 Talents (include CDR) others same as Gino.

I also like Kinetic Cell on Brine as it really maxes out his energy as his Q procs the energy boost as well. I.E. Brine is likely the best char to use Kinetic cell with due to how much you will be casting.

 

I also do not play to KILL people with my pull. I usually lane with another hero, and allow them to additionally damage the opponent. Thus more kills for the team, and you can stay in lane longer with W first. I play Brine for Assists, Not Kills. (Basically how most tanks/support heroes should be played).

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I use 0-2-4 Talents (include CDR) others same as Gino.

I also like Kinetic Cell on Brine as it really maxes out his energy as his Q procs the energy boost as well. I.E. Brine is likely the best char to use Kinetic cell with due to how much you will be casting.

 

I also do not play to KILL people with my pull. I usually lane with another hero, and allow them to additionally damage the opponent. Thus more kills for the team, and you can stay in lane longer with W first. I play Brine for Assists, Not Kills. (Basically how most tanks/support heroes should be played).

I don't play him to kill them either, but by maxing pull first you deal more damage so your ally can finish them off and it lowers the cooldown of pull so that you can pull more often and get more assists. Leveling w only gives more sustain, and only one level in it + lost treasure will keep you at full hp anyways, you don't need extra levels into it until after pull is maxed.
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Overall good hero, but his passive looks a bit strong - 10% health damage looks to high.

 

Wait wait wait, do you understand that this is a hero guide and not a hero suggestion? Your comment looks like something I would expect to see in a hero suggestion thread.

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He is op the whole game. His pull is two and half seconds of stun silence. And if the enemy gets Parallax? Just get a debuff item such as taster then wait for Parallax to wear off.

 

Only 1 target and is good when you catch a caster / dps, not like jackson 4s aoe silence....

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Trust me, it's probably the best I imitation with highest chance of success. Micro can be killed when he tele in, bold can miss, tass ult is weak now

He can be the strongest initiator and certainly puller in the game early and mid game. Even into early late game.

 

Only 1 target and is good when you catch a caster / dps, not like jackson 4s aoe silence....

 

Jackson and Brine do not really fulfill the same role. Brine is a pull, jackson is a faceplant/disable. It doesn't make much sense to compare the two really.

 

He is op the whole game. His pull is two and half seconds of stun silence. And if the enemy gets Parallax? Just get a debuff item such as taster then wait for Parallax to wear off.

 

You don't even need a debuff mechanic, you have one built into your Q as Brine (since it slows by 20%). Q, wait 2 seconds, pull. parallax has a relatively long C/D, so if you have a spammable debuff like Brine's Q or FOE on an AA, it's really easy to just make sure the parallax is down at all times.

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Just tested out this build. Works fine . Although I was reamed out in a pub by some Allstate because I didint build int to kill things.. Go figure.

 

INT brine is a troll pub build that assumes your team will be unable to kill the opponent that you pull. That said, Sunflare Gun is actually a viable item for a late game Brine. It gives one more utility piece for him as his effectiveness as a puller late game falls off. Add Sunflare and a Tazer/Sword breaker or both and you will maintain effectiveness into the late game. This, and all my guides are meant for team oriented play. Ihan isn't bad for him either, but you almost always want to rush other priorities like Dial, Tazer, Silver soul, Parallax, team items, and tankiness items. If all those requirements are fulfilled, fell free to add in an Ihan somewhere in you build. Brine is most effective as a puller, not as a damage producer, so his build should reflect that.

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