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Laning tips for pubs / new player


Lios
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I feel like pubs is lack of last hitting skills and underestimate it, maybe because it's too hard ( which is not ) for them, so I comes up with some tips :

STR - INT ( usually their damage is about 50 - 70 in early game ) :

- Watch the health bar of the creep, it is just similar to heroes, a creep have about 5 - 7 bars, once it reach half a bar, hit it.

- You can use "H" to hold fire and just sit there, waiting for creep to get low ( in case you want to freeze the lane and your lanning opponent is not trying to push the lane or harrass you )

- As for melee, use S to stop moving, just don't get in aa range, sit in 1 place and wait...

 

AGI ( usually 80 - 130 dmg early game ) :

- This shouldn't be hard at all, aim for the creep when it got 1 health bar left. Your challenge is when the ultra / archon comes into play. They chunk about 0.8 creep health bars, try to get all the creep that the archon / ultra is hitting first since they will drop faster than of the other creeps.

 

Zoning

 

- Freezing lane :

This is to "control where the creep meet and fight, the purpose of this is to zone your opponent out and put them in the "danger zone" where jungler / mid lane can gank ( especially long lane [ Bot for Zerg and Top for Protoss side ] ). I already wrote how to use it up there in last hit tips so yea. As for long lane, wait for someone on the other side to clear creep so they can get out of the area between hellbat camp and entrance to tank camp, freeze them right near your tower ( River / Further tank entrance ) so you can run away more easily if a gank commin.

 

- Harrass :

This is for ranged to "zone" melee out of creep, as for ranged vs ranged, you can also use skillshot such as Kerrigan Q and Jimmy E ( with loner range ). This serve 2 purpose

- Zone them from last hit and farm, you can even force them back to base and miss ex, if they're bold enough to ignore your harrass, you can even kill them.

- Help you easier to last hitting, without a lanning opponent, you can just freeze lane and sit there, press H and yawn...

- If you are melee and feeling the heat of ranged harass, ask for a jungler to gank and lure them to attack you.

 

Sometimes, you HAVE to harrass to ruin some char's early game to prevent them from become too dangerous in mid game and late game, the best example is Zeratul. I think this is kinda gettin out of the topic so imma stop.

 

Runes : These guy spawn near the river Aeon and Levi, they give you temporary buffs about 2 minutes and make you stronger, include Hurty ( give you more damage ), Mendy ( buff your regen rate, like giving you 3 lost treasure for a time ) and Speedy ( Make you become shadow just step out of vortex, buff your speeeeeeeed )

 

Their spawn time is about 3:30, check it after you finish the creep camp with your partner, after that, it will spawn again after 3 minutes.

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I think the most valuable information was explaining the life bars and how to use them to last hit appropriately. I think health bars on the creeps are probably one of the most over looked things about creeps from a new players perspective. So much for them to comprehend little things are easily over looked. Last hitting and health bars and what it's used for is a great way to make something dumbed down and one less thing to worry about. Great guide, but a comment I'd like to add would be about the runes. Saying they are permanent isn't accurate, I might change it to saying that it's a temporary buff until the timer bar runs out, or to that affect.

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Get AXjG6oN.png

 

e1lcmzj.png

 

This is an underused item in pub scene as not many people know how strong the passive is.

 

It helps you to last hit better and also out-deny enemies as you can last hit creeps way before it's normal deniable health.

 

 

The map of AoS is extremely small so the difference between long and short lane isn't that large.

 

The most important part beside last hitting and deny is to pull creep under the range of your towers by hitting enemy hero when creeps have vision of you.

 

By doing so repeatably, the creep wave will slowly getting closer to your tower as they will try to attack and follow you.

 

It makes the ganking harder and last hitting harder as your enemy cannot last or deny without going into tower's range.

 

 

The runes spawn every 3 minutes in 3 minutes interval. It is a must to keep both top and bot river warded at all time.

 

The jungle creep spawn every 4 minutes with the first spawn at 2:20 mark. Which means the 2nd wave will be 6:20, the 3rd will be 10:20, and so on.

 

The Aeon spawn every 8 minutes with the first spawn at 5:20 mark.

 

The Levi spwan every 12 minutes with the first spawn at 5:20 mark.

 

That pretty much sum up everything as AoS has a simplified version of what other MOBA game have.

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Get AXjG6oN.png

 

e1lcmzj.png

 

 

 

I almost always find myself asking why more people don't get this item early game. Not only because of the true damage but +95 life is an incredible boost to your sustainability for the first several levels early game for a lowly cost of like 275. I haven't tried this on any chars except for agi, but I would think that I goes well with most any char early.

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I almost always find myself asking why more people don't get this item early game. Not only because of the true damage but +95 life is an incredible boost to your sustainability for the first several levels early game for a lowly cost of like 275. I haven't tried this on any chars except for agi, but I would think that I goes well with most any char early.

 

You mean extra health ? What does that thing do with sustainability.... I rather get an OP machete for on hit 14 heal...

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You mean extra health ? What does that thing do with sustainability.... I rather get an OP machete for on hit 14 heal...

 

Hunter's Hatchet plus 2 culling sabers leaves you with 300 left to go until machete. Machete plus Hunter's Hatchet is incredibly "sustainable", which I apologize I should have explained earlier.

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Hunter's Hatchet plus 2 culling sabers leaves you with 300 left to go until machete. Machete plus Hunter's Hatchet is incredibly "sustainable", which I apologize I should have explained earlier.

I believe you mean fusion blades, not culling sabers (fusion blades are the parts of Durans machette)
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I feel like pubs is lack of last hitting skills and underestimate it, maybe because it's too hard ( which is not ) for them, so I comes up with some tips :

STR - INT ( usually their damage is about 50 - 70 in early game ) :

- Watch the health bar of the creep, it is just similar to heroes, a creep have about 5 - 7 bars, once it reach half a bar, hit it.

- You can use "H" to hold fire and just sit there, waiting for creep to get low ( in case you want to freeze the lane and your lanning opponent is not trying to push the lane or harrass you )

- As for melee, use S to stop moving, just don't get in aa range, sit in 1 place and wait...

 

AGI ( usually 80 - 130 dmg early game ) :

- This shouldn't be hard at all, aim for the creep when it got 1 health bar left. Your challenge is when the ultra / archon comes into play. They chunk about 0.8 creep health bars, try to get all the creep that the archon / ultra is hitting first since they will drop faster than of the other creeps.

 

Zoning

 

- Freezing lane :

This is to "control where the creep meet and fight, the purpose of this is to zone your opponent out and put them in the "danger zone" where jungler / mid lane can gank ( especially long lane [ Bot for Zerg and Top for Protoss side ] ). I already wrote how to use it up there in last hit tips so yea. As for long lane, wait for someone on the other side to clear creep so they can get out of the area between hellbat camp and entrance to tank camp, freeze them right near your tower ( River / Further tank entrance ) so you can run away more easily if a gank commin.

 

- Harrass :

This is for ranged to "zone" melee out of creep, as for ranged vs ranged, you can also use skillshot such as Kerrigan Q and Jimmy E ( with loner range ). This serve 2 purpose

- Zone them from last hit and farm, you can even force them back to base and miss ex, if they're bold enough to ignore your harrass, you can even kill them.

- Help you easier to last hitting, without a lanning opponent, you can just freeze lane and sit there, press H and yawn...

- As for ranged trying to harass melee, set up a gank, lure them in to run up to shoot you then "a wild jungler appear"....

 

Sometimes, you HAVE to harrass to ruin some char's early game to prevent them from become too dangerous in mid game and late game, the best example is Zeratul. I think this is kinda gettin out of the topic so imma stop.

 

Runes : These guy spawn near the river Aeon and Levi, they give you temporary buffs about 2 minutes and make you stronger, include Hurty ( give you more damage ), Mendy ( buff your regen rate, like giving you 3 lost treasure for a time ) and Speedy ( Make you become shadow just step out of vortex, buff your speeeeeeeed )

 

Their spawn time is about 3:30, check it after you finish the creep camp with your partner, after that, it will spawn again after 3 minutes.

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