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Rory Swann guide anyone pls?


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You probably havent found a guide for him since only two items really matter, flaregun and lockbox. Other than that I suggest going tanky towards items that make your life easier. Nitro has everything rory wants for an item. Organic carapace coupled with parallax is a loud and clear statement to gankers that you WILL plant a turret, stun and sunflare at your feet if they go for the solo kill on you. I am not a fan at going pure tank since int scales very good on turret, but that is personal prefrence/style choice imo. As a rory you don't end the games anyway.

 

My tip to rory trainees:

 

1. You don't know what last hitting is: Get lightning rod first, then lockbox, then gun.(remember you can use lockbox to escape)

2. You only want to get better at him: Lockbox, gun then tank. Your games are dedicated to learning the box -> molo timing on all distances, as the molo has both travelling time and a long cast animation.

3. "Rory is easy, you all suck": Lightning rod, gun,box, impact dial. I am not this good, but I have seen some pretty slick plays with mobility on rory.

 

In our beloved pub games you wont see that many rods on skill shot int heroes, but trust me you want it. Like the recently submitted Rancor guide suggested; you want that farm. Starting the game with only gun and lockbox it will hurt your farm. And you're investing a lot on getting assists or KBs. If they don't happen it only takes a few kills on certain heroes for the enemy team and you're using the lockbox defensively.

 

If someone formats a proper guide, can you please elaborate on the different vs. parallax approaches.

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As usual the previous suggestions are all trashy pub builds.

 

Rory is a tanky caster who can act as a semi-carry and support. Your role in team fights is to molo as many enemies as you can, chain stun them and place the stevie to deal huge damage or zone them out. The molo will deal huge damage after your team use their abilities (remember this is a team game, do not expect to solo the enemy team with your combo).

 

Run 0-3-3 talents, taking HP, Armour, Spell Resist, E regen/ E pool, Swiftness and Wealth.

 

Buy Lost Treasure first, then Miner's Goggles. You can then rush lockbox, since it makes landing his molo so much easier, but it's not necessary. If other heroes on your team are getting lockbox (eg Mule, Summers) then there's not much point in Rory also getting one.

 

Some key items that Rory should consider getting:

 

Ihan Crystal

Korhal Vanguard

Spell Buffer

Taser

Nitrogen Retrofit

Coat of Arms

Dark Steel Titan

 

Remember that Rory's damage comes from the molotov and stevie. And his Rebounder provides great CC in team fights. You don't need to stack up huge amounts of INT on him to do well, there are other heroes on your team that should be dealing the damage for your molo. Rory is very much item-independent, which is why he makes such a good support. Never buy Cerebro, Flare Gun or Gravity Edge on him, unless if you want to play a pub with a trash build.

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Ah yes. My bad. I forgot that the majority of players do IHs and premades that will only fight other premade teams. However, on the offchance that you might end up in a game with 5 random players vs 5 random players. You might want get some farm and a gun to be able to pack some punch yourself. You never know if that one and only carry team member is gonna be up to snuff. That's why you end up with wonky pub builds that gives you a chance to finish the job. Should have mentioned that, sorry.

 

I forget that most people who look for guides are already on mumble/in a team setting up with other qualified people that also don't know how to play certain heroes..

 

Nice guide, btw!

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The standard of play in pubs is so terrible that you can build pretty much anything you want and perform well. But that doesn't mean your build is good, and you won't improve as a player until you start to use IH style builds, since they come from the higher standard of competitive play.

 

Having the mindset of 'MOAR DAMAGE' is stupid, especially when you are playing a support hero. If you want to carry the team, play a hard carry.

 

Rory's presence in team fights is only for a few seconds. He will cast his rebounder, molo and stevie. Then his usefulness will end due to his long cooldown on stevie. Stacking INT and buying items like Flare Gun will increase his brief burst style damage, but will leave you squishy and vulnerable to being killed before you can complete your combo. It's hard to keep enemies within stevie range for very long without the support of team mates, and the Flare Gun will only help you to deal more burst damage to a single target. So ultimately, the INT stacking won't be of much use to Rory. He cannot make full use of the damage it will provide for his stevie.

 

Building support items is much better, since after you cast your combo your presence will be enough to buff your team. And as I said before, your team should be dealing damage after you use the molo to kill the enemy alongside your stevie.

 

TL:DR If you want to carry, pick a carry!

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Pub build for trolling fun: Treasure>Flare>goggles>Ihan>Korhal

the treasure and goggles will make up for any farm you could get from lightning rod. I rarely get LB, as people are bad in pubs.

 

IH or a "good/competitive build": Treasure>Lockbox>Goggles>Ihan>Korhal

 

Builds after that heavily reflect needs of your team or enemy pub team. In both pub and IH Rory needs to be built tanky to be effective. The goggles from korhal combined with treasure give great farm and sustain. If you go treasure, LB, Goggles, Ihan, then Korhal you can maximize both the stacks on IHan and the money you're getting off of Goggles before you get korhal. Gravity edge is a bad item on Rory, his Stevie is true damage so it doesn't benefit from the spell increase and his molo falls off alot late game, which is when you'll be getting Gravity edge. In pubs I usually have Sunflare, Nitro, Ihan for INT.

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The standard of play in pubs is so terrible that you can build pretty much anything you want and perform well. But that doesn't mean your build is good, and you won't improve as a player until you start to use IH style builds, since they come from the higher standard of competitive play.

 

Having the mindset of 'MOAR DAMAGE' is stupid, especially when you are playing a support hero. If you want to carry the team, play a hard carry.

 

Rory's presence in team fights is only for a few seconds. He will cast his rebounder, molo and stevie. Then his usefulness will end due to his long cooldown on stevie. Stacking INT and buying items like Flare Gun will increase his brief burst style damage, but will leave you squishy and vulnerable to being killed before you can complete your combo. It's hard to keep enemies within stevie range for very long without the support of team mates, and the Flare Gun will only help you to deal more burst damage to a single target. So ultimately, the INT stacking won't be of much use to Rory. He cannot make full use of the damage it will provide for his stevie.

 

Building support items is much better, since after you cast your combo your presence will be enough to buff your team. And as I said before, your team should be dealing damage after you use the molo to kill the enemy alongside your stevie.

 

TL:DR If you want to carry, pick a carry!

 

You're absolutely tight. On all accounts! These are all words of wisdom I wish every player has to take a quiz on before they are allowed to play that map. But the reality of pubs, at least on EU side, is that in about 70%(verified by NATO :P) of the games you play they are unorganized, chaotic and as you would say, stupid. You have the option to leave and try again - wasting more time, play legit as you would, don't play the game at all OR pick up a gun and gear yourself to kick that Nova's powering a**, who's about to be steamrolling your team any sec. Who knows, maybe you are supporting your team by nullifying the only enemy carry a couple of times.

 

What you can do with some farm, a box and a gun is to have some great fun and 'support' your pub play through aggressive means, early-mid. And it's not like you can't support just because you're going geranimo then. If you're doing good enough you'll hopefully end up with enemy heroes geared up towards dealing with Rory instead of the upcomming physical dmg from your carries, for example..

 

Anyone who reads and plays the game this has been in a pub where 2-3 carries are zooming accross the map with very high movement speed, trading blows like it's round 3 in an MMA fight, from that failed thor gank till the bloodied last stand("1v1 me at Aeon bro, you %#¤&") - and the tank is new but doing kinda alright; still not enough to deal with maxed out AAs that are about to sneeze the towers down. Where does that leave you as support? In your world it's game over, no fun. To me I still see an oportunity to step over some egos and get some precious BM tears.

 

TL:DR Sometimes your carry gets out-carried and Rory can affect the game positively by going full retard.

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  • 3 weeks later...

God that necro. Did you even read the previous posts? I mean, why would you post such a terrible build?

Mus, can you stop being so BM? Even if a build is bad as you say, if you call the build terrible and act superior it only antagonizes the person whose build you call terrible instead of getting them to learn. Being more polite leads to more intelligent discussion since people are more likely to listen to what you say if you don't flame them.
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I like playing Rory as a tank with mild INT. Here's my usual MO with Rory...

 

Utility talents, including wealth

Lost Treasure (he has a mana problem early game)

Miners Goggles (gonna need HP, and you're not gonna snipe anybody until your E is level 3 or 4 anyhow)

Lockbox

Flare Gun

Ihan

DST (haven't played him since the patch, so not sure if this is a good idea or not)

Emerald Lotus -> Nitrogen Retrofit

Situational from here

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Mus, can you stop being so BM? Even if a build is bad as you say, if you call the build terrible and act superior it only antagonizes the person whose build you call terrible instead of getting them to learn. Being more polite leads to more intelligent discussion since people are more likely to listen to what you say if you don't flame them.

 

If Kane had read the previous posts he wouldn't have needed to make that comment - his build doesn't fit with Rory for inhouse. I only responded because he mentioned his build and inhouse games in the same sentence.

 

I don't need to explain myself any further since all of my arguments are contained in my previous posts, so I refer you to those.

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If Kane had read the previous posts he wouldn't have needed to make that comment - his build doesn't fit with Rory for inhouse. I only responded because he mentioned his build and inhouse games in the same sentence.

 

I don't need to explain myself any further since all of my arguments are contained in my previous posts, so I refer you to those.

I would like to point out that the maker of the thread wanted an unorthodox build, which isn't an inhouse guide.
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TBH it's very difficult to build unorthodox with Rory. The mechanics of his skills, his slow movespeed, and his exceptionally low AA damage make it nearly impossible to go anything but Tanky/INT and do well. Obviously in pubs you can always do weird things and do alright, but Rory isn't particularly good at it. The only unorthodox type of build that works decently is INT/AA with Cerebro and Star's fury. You can usually afford one other INT item (usually nitro), but the rest of the items should be tankiness items.

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in a pub you can try and go AA rory jungle rory, with focus on ur q for quicker jungle, while ur at it get the haste talent so something like, 4,2,0 or 4,1,1

as for items maybe a force of entropy mixed with nitrogen could work, throw in a yamato reactor and you'll throw down ur spells in no time in conjunction with haste. You'll be pretty tanky especially with ur W ontop of urself. stars, cerebro and energy saber could / should work somewhat with this.

 

Haven't tested this myself yet, I'll do that tomorrow I guess.

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