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Rory Swan - Discussion regarding Rebounder/Stevie changes?


zazzn
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Since the updates to the base speed the re-bounder has never been adjusted to compensate. Especially with the speed items in the game the rebounded tends to move a little too slow. I don't think it's under-powered by any means as it's a nasty stun when the team is in a group. However a little speed buff to get the re-bounder to hit it's target more quickly would be nice.

 

Last item is the strive, while it's strong early game it's fairly weak late game because many times it's used with molly to kill someone and since parallax defeats that it virtually just makes the fight shift from where it was.

 

The biggest problem IMO is the fact that it takes 1 second or two to even start firing, It would be nice if it could fire instantly!

 

A big change that would make him deadly even late game would be if the Stevie could fire 360 at multi targets to make it a zone you don't want to be in..

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Rory is quite balanced as it is. With lockbox > molo > sfg combo you can pretty much kill all dps heroes and most int heroes, you dont even need rebounder/turret. Even without sfg with a good timing you can kill people most of the time with turret/rebounder (requires good timing tho). No one really plays it now in pubs so newer players doesnt really have a clue, how to fight rory. So its easy to win pubs with rory with few good teammates.

 

In a proper inhouse rory is quite good too, rebounder is probably the best stun in the game vs a group of people so you gotta use it in the right time (requires a lot of games to learn how to stun 2-3 players). Probably the best stun in the game in a 5v5 fight and def the one that requires most skill to use in the game.

 

Both of your ideas will ruin this balanced hero and make him TOO strong. Rory is a great support hero. And support means he shouldnt get luda every single game. But with your ideas thats whats gonna happen.

 

Rebounder and a turret are not the main damage on rory. Its molo. Molo is the main skill.

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And Stevie deals shaploads of damage, and making it multitarget would be stupidly broken, unless you halve the damage.

 

It is multi-target.... it deals damage in a line of fire (pardon the pun) unless something has been changed to it recently.

 

As for the state of Rory.... I'm not saying he's underpowered or bad in an Inhouse, but if the enemy tank gets an Eternal Drive....

 

In my eyes, Rory has moved from a fully caster role to a semi-caster support tank one.

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Love the idea of Stevie hitting multiple targets. In a line of course, 360 would be overboard. I don't believe it hits multiple targets now but if it does then all I can say is that it needs width of the cone of fire increased so that it is noticeable when players are standing beside each other and not forcing them to be stacked to hit more than one. Or extend the range of Stevie. Cone and or range on Stevie could be increased slightly per skill level's 1,2,3 so that by lvl 3 and late game it scales better for team useage. I lend me support to this idea largely because of how much AoE damage I see coming out of other heros and since Rory is an INT caster I feel this is where the AoE damage heroes should be found. (Not Str with SS using grav edge.)

 

If somebody gets Eternal Drive sure it doesn't completely negate Molotov's use. 1 Molly is aoe when first thrown and Eternal Drive can't clear everybody, and 2 if you're solo fighting a player that has effect removal items then switch lanes or bring a friend.

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Rory is quite balanced as it is. With lockbox > molo > sfg combo you can pretty much kill all dps heroes and most int heroes, you dont even need rebounder/turret. Even without sfg with a good timing you can kill people most of the time with turret/rebounder (requires good timing tho). No one really plays it now in pubs so newer players doesnt really have a clue, how to fight rory. So its easy to win pubs with rory with few good teammates.

 

In a proper inhouse rory is quite good too, rebounder is probably the best stun in the game vs a group of people so you gotta use it in the right time (requires a lot of games to learn how to stun 2-3 players). Probably the best stun in the game in a 5v5 fight and def the one that requires most skill to use in the game.

 

Both of your ideas will ruin this balanced hero and make him TOO strong. Rory is a great support hero. And support means he shouldnt get luda every single game. But with your ideas thats whats gonna happen.

 

Rebounder and a turret are not the main damage on rory. Its molo. Molo is the main skill.

 

no doubt, 1v1 rory is beast if they have nothing to debuff the molly. However, you don't feel that the fact that any warp negates the re-bounder which is extra slow to even hit which means you have to be initiated on many times before you want to use it. Don't you feel a little speed increase would help the situation?

 

Also as for the stevie, yes 360 would be strong, but make reduce the time for the stupid thing to track so it actually hits while it's out?

 

That stevie change will make it OP. Imagine throwing it into zera's bubble or drake's ultimate.

Won't work though Stevie is slowed as well and doesn't do anything. if it's out side thats a diff story but thats very hard to do.

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Slight buff to rebounder wouldbe good I think. He's stronger now then before the items patch, as before Parallax ticked every 8 seconds or whatever, meaning you wouldalmost certainly get only 1 tick off. Now, you can get a teammate to debuff for you then combo after or you just get someone to buy a chilling. Also, eternal drive is ok, but not the greatest overall item, not the biggest deal for Rory unless he absolutely needs to target one hero.

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the game move speed was increase not the game time.

 

hence the rebounded wasn't changed to the best of my knowledge.

This is incorrect, the only change to movespeed was on shadow, and it was a movespeed nerf, it was just a game speed increase (which also increases rebounder speed) which probably gave the illusion that movespeed was increased.
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Its never been like this... its single target

 

http://www.sendspace.com/file/66fmjq

 

I've played a game just to prove you wrong. Here is replay. This is a long replay, and the only instance is quite late in the game, but if you can endure an hour+ long replay of me crushing a premade with rory, only to eventually lose due to poor teamwork + boros and raynor being massively fed and bursting me down.

 

Instance occurs quite late in the game, I chainstun Boros and Toxi with rebounder and place stevie right next to them, both get melted down simultaneously.

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http://www.sendspace.com/file/66fmjq

 

I've played a game just to prove you wrong. Here is replay. This is a long replay, and the only instance is quite late in the game, but if you can endure an hour+ long replay of me crushing a premade with rory, only to eventually lose due to poor teamwork + boros and raynor being massively fed and bursting me down.

 

Instance occurs quite late in the game, I chainstun Boros and Toxi with rebounder and place stevie right next to them, both get melted down simultaneously.

 

Truly no desire to watch a super long replay just to confirm you are correct. Assuming what you say is true then it is still rare as they basically have to be standing on top of each other to both get hit. Stevie auto targets somebody and switches targets depending on range and unless your opponents are pinned or oblivious they will easily step out of range.

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