CoolNoob Posted October 17, 2013 Report Share Posted October 17, 2013 Changelog:[/size] Date 10/16/13 - Began creation ^-^ 10/15/13 Name: NEGATIVE.BOROS Portrait: Dark Templar Unit Base: Dark Templar Type: AGI Caster , Support, dps , carry, VARIES. Script: Starting Stats: Base Health – 240 Movement Speed – 3.0 Attack Range – 1.2 Attack Speed –1.7 Base Damage – 50 Attack Name | Animation - Curling Strike Base Armor – 3 Strength – 23 + [5] Agility – 32 + [8] Intelligence – 19 + [7] -- Heroic Passive: Negative Spell ''For every enemy hero that is in a 12 unit radius, Negative gains 10% spell damage scaling up to 50%''. Effect: -- Ability One:[Q] Negative.SS "Grants itself physical immunity for 5(max) seconds and heals(30,75,145,200)+(30% int) them over the period." Energy Cost: 65/95/105/125 Cooldown: 30/25/20/15 Range: none Level 1: physical immunity for 2 seconds (+20 damage) ( heals 30)+(30% int) 5 secs Level 2: physical immunity for 3 seconds (+35 damage) ( heals 75)+(40% int) 5 secs Level 3: physical immunity for 4 seconds (+50 damage) ( heals 145)+(50% int) 5 secs Level 4: physical immunity for 5 seconds (+75 damage) ( heals 200)+(60% int) for 5 seconds Effect: This ability will help allies to survive better while team fights. -- Ability Two:[W] Universal Push "Pushes target unit Away from Negative.boros dealing damage when enemy is pushed, when the enemy is pushed they get stun for 1.3 seconds ." Energy Cost: 70/95/110/140 Cooldown: 30/25/20/13 Range: 6 Level 1: Pushes target enemy 6 units away from Negative and deals 50 spell Damage (30 physical damage) + (35% int)+(2% dealt as True Damage) Level 2: Pushes target enemy 7 units away from Negative and deals 90 spell Damage (40 physical damage) + (45% int)+(3% dealt as True Damage) Level 3: Pushes target enemy 8 units away from Negative and deals 120 spell Damage (60 physical damage) + (55% int)+(4% dealt as True Damage) Level 4: Pushes target enemy 9 units away from Negative and deals 150 spell Damage (100 physical damage) + (75% int)+(5% dealt as true Damage) Effect: really good to get away or to help allies take down the enemy. -- Ability Three:[E] Evasion Master "Grants Negative Evasion." Energy Cost: No cost Cooldown: NONE Range: NONE Level 1: Grant Negative Boros 5% evasion. Level 2: Grant Negative Boros 10% evasion. Level 3: Grant Negative Botos 15% evasion. Level 4: Grant Negative Boros 20% evasion. Effect: This gives evasion for boros making him stronger and able to survive better. im not trying to make him OP so balance if needed. -- Ultimate Ability:[R] OMMISPLASH!! "A 6 unit sphere is drawn around Negative, Heroes in the area are immobilized while he channels for 2.3 seconds and the area inside explodes and deals spell damage, dealing massive damage. " Energy Cost: 200/250/350 Cooldown: 120/90/60 Range: 8 Level 1: 200 + (150% Int) spell Damage explodes 1 time. Level 2: 200 + (150% Int) spell Damage explodes 2 times. Level 3: 200+ (150% int ) Spell Damage explodes 3 times. Effect: Huge amount of spell damage, . -- Additional Information Recommended Item Build: I would go for INT items with AGI , speed items. Starting Items: duran's machette , or some INT depends on what you want to play Mid-Game Items: Late-Game Items: Gravity, Nitro, pyre, khali blade , i dont like lethal barb , but u decide if use it or not , arc bound , explosion round or time splittler. Core Items: Optional Items: -- Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted October 17, 2013 Report Share Posted October 17, 2013 Hm. I'd think the ulti would be: Ultimate Ability: OMNIMEND "Negative causes the targeted enemy to teleport to his allies within a 6-unit radius of itself. It will teleport an X number of times (to random ally) healing them per teleport equal to 100+[50%INT] Health. This teleport can hit an ally more than once." Energy Cost: 200/250/300 Cooldown: 120/100/80 Range: 6 Level 1: 4 Slashes Level 2: 6 Slashes Level 3: 8 Slashes Effect: Huge amount of healing. Imagine forcing an enemy to omnislash, except that he heals per slash instead (and will end with himself teleporting ontop of a random ally :P) Quote Link to comment Share on other sites More sharing options...
CoolNoob Posted October 17, 2013 Author Report Share Posted October 17, 2013 Hm. I'd think the ulti would be: Ultimate Ability: OMNIMEND "Negative causes the targeted enemy to teleport to his allies within a 6-unit radius of itself. It will teleport an X number of times (to random ally) healing them per teleport equal to 100+[50%INT] Health. This teleport can hit an ally more than once." Energy Cost: 200/250/300 Cooldown: 120/100/80 Range: 6 Level 1: 4 Slashes Level 2: 6 Slashes Level 3: 8 Slashes Effect: Huge amount of healing. Imagine forcing an enemy to omnislash, except that he heals per slash instead (and will end with himself teleporting ontop of a random ally :P) uhmmmm... so will be doing the same thing that boros ult does , intead its used on an enemy and that enemy slashes heals ally units and when slashs are over the enemy is going to be close to negative boros allys but i think that would be OP Quote Link to comment Share on other sites More sharing options...
Moo Posted October 17, 2013 Report Share Posted October 17, 2013 uhmmmm... so will be doing the same thing that boros ult does , intead its used on an enemy and that enemy slashes heals ally units and when slashs are over the enemy is going to be close to negative boros allys but i think that would be OP You think that would be OP? Look at your broken as flobing firetrucking q. That skill is so damn broken, dear lord, make it only give you the immunity pls. A hero giving his whole team complete physical immunity for 5 seconds? What the flob? Quote Link to comment Share on other sites More sharing options...
Jaysi Posted October 17, 2013 Report Share Posted October 17, 2013 Q has an effect that lasts 5 seconds but a cool down of 9 seconds. Throw in some cool down reduction items and you're looking at being physically immune ~70% of the time. That's a tad over powered. Ultimate: Are they immobilized or stunned or what during this time? Stunned would be extremely OP, granted a team mate can grab or impact them in some way, but if he gets the whole team then they are screwed. If it is just immobilized then that is a bit more fair, being as they can still blink, lockbox, impact, etc in some way. However, the damage is still very high. Quote Link to comment Share on other sites More sharing options...
CoolNoob Posted October 17, 2013 Author Report Share Posted October 17, 2013 uhmmm... i have the solution Quote Link to comment Share on other sites More sharing options...
CoolNoob Posted October 17, 2013 Author Report Share Posted October 17, 2013 Q has an effect that lasts 5 seconds but a cool down of 9 seconds. Throw in some cool down reduction items and you're looking at being physically immune ~70% of the time. That's a tad over powered. Ultimate: Are they immobilized or stunned or what during this time? Stunned would be extremely OP, granted a team mate can grab or impact them in some way, but if he gets the whole team then they are screwed. If it is just immobilized then that is a bit more fair, being as they can still blink, lockbox, impact, etc in some way. However, the damage is still very high. ULT damaged Fixed - reduced all to 200 + (100% int ) spell damage (ult nees a lot of mana to use so the hero will need to be thinking about the amount of mana he has left to leave some for the ULT). Q fixed , only grants NEGATIVE BOROS physical IMMUNITY for max of 5 secs , COOLdown changed to 30/25/20/15 Quote Link to comment Share on other sites More sharing options...
Chimera Posted October 17, 2013 Report Share Posted October 17, 2013 Wtf, dat ulti lol. Step 1: Build 5 Gravity and Yamato. Step 2: Press R in team fight. Step 3: ????? Step 4: Procede to kill base after one shotting enemy team. mynhauzen, Ironsights and Hitechgunner 3 Quote Link to comment Share on other sites More sharing options...
Hitechgunner Posted October 17, 2013 Report Share Posted October 17, 2013 W: CoolNoob 1 Quote Link to comment Share on other sites More sharing options...
Overkill Posted October 17, 2013 Report Share Posted October 17, 2013 Hey that was similar to my suggestion :D CoolNoob 1 Quote Link to comment Share on other sites More sharing options...
Moo Posted October 19, 2013 Report Share Posted October 19, 2013 The ulti is still OP IMO, but I think it should be ok considering the rest of his skills aren't really strong. I would rather have a more well rounded hero that doesn't rely on his ulti to deal damage, as this hero has no gap closer, no way to stick to targets, and is melee, so aa is almost out of the question. With an int build all you have besides ulti is a knockback that only has a 35% int ratio. So you absolutely need ulti to do just about anything. CoolNoob 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.