Spooky Posted October 15, 2013 Report Share Posted October 15, 2013 Why Crackling has so low cooldowns and mana cost for his abilities? Can u balance him and make it more reasonable for what they do? Lets examine few: Zerg Rush (jumps on target): cooldown 20/17/14/11 sec, cost 40/50/60/70 mana, physical damage 80/120/160/200 that one seems fine Vicious Bite (heals for 150% spell damage dealt): cooldown 20/16/12/8 sec, cost 50/60/70/80 mana, spell damage 60/80/100/120 8 sec on last level on ability which heals and do some damage too? Acid Volley (3 globes which do spell damage and slows) cooldown 10/9/8/7 sec, cost 40/50/60/70 mana, spell damage 70/130/190/250 (+50% INT) That one is the most broken. And its damage which comes from one globe. Other 2 can do additional 30% of damage each. So its ability which cost almost nothing, has almost no cooldown and can do almost 400 spell damage without scaling. Oh, and its slow the target as well. Its really stupid that crackling can jump on squishy target and almost one-shot him with the right build and 2 seconds later he is ready to another jump and has other abilities ready as well which do significant amount of damage. Pls fix this hero. Diipadaapa, Head and pchacker 3 Quote Link to comment Share on other sites More sharing options...
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