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Balrog builds


Soundwave
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Hello guys!

I just started to play balrog and I am curious about how you would play him.

I usually go for buckler than ihan, than FOE.

How would you build him for mid and lategame? Should I just continue with full inteligence + a little tankyness? Also I would ask you if stars fury "works" with his R. Like I jump on the guy and because of starts fury I get 120% INT bonus but R has 150%. Will they stack/work together?

I appreciate every help.

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Don't listen to the cow, if you want to be useful buy useful items for your team, auras that gives them resist, your job is to get shaploads of damage, slow your enemies, remove ally debuffs and give them lifesteal.

Buy aura items like Khoral/Ethernal Drive, Spell Buffer, CoA, Silver Soul, and something for yourself like DST, Caparace, Barbed Plating, etc. Learn your role. Unless you're in a pub, then you can buy 100 potions and win anyway.

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Don't listen to the cow, if you want to be useful buy useful items for your team, auras that gives them resist, your job is to get shaploads of damage, slow your enemies, remove ally debuffs and give them lifesteal.

Buy aura items like Khoral/Ethernal Drive, Spell Buffer, CoA, Silver Soul, and something for yourself like DST, Caparace, Barbed Plating, etc. Learn your role. Unless you're in a pub, then you can buy 100 potions and win anyway.

I assumed he wanted a pub build.
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- Goggles

- Lost Treasure

- Culling Saber

Note: You need all 3 of these to build into later items (goggles/saber), or to make other items work better (saber), or to solve a deficiency in Balrog (treasure). And I seriously do mean, get them all 3 in that order. Next:

- Lethal Barb

 

From here, kinda situational, but almost every time I do DST next:

- DST

 

After that, pick one:

- Axe (saber builds into, and it's cheap)

- Ihan (free HP, plus a little bonus int so you can sell the treasure later and still have mana and regen)

- CoA

- Carapace

- Khali

 

There's room in this build for other items also late game, it's amazing that you can be so effective and still not be capped on items.

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Doesn't matter what you build, your damage is stupid, getting buff effect for your team is still way better. When you lv 6 you can just jump on a squishy guy, w, aa them a bit then ult ( try to keep ur stack up at least 5, since ur ult cd is not long ) Ult already give you a damn chunk of health so who cares about organic...

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Don't listen to the cow, if you want to be useful buy useful items for your team, auras that gives them resist, your job is to get shaploads of damage, slow your enemies, remove ally debuffs and give them lifesteal.

Buy aura items like Khoral/Ethernal Drive, Spell Buffer, CoA, Silver Soul, and something for yourself like DST, Caparace, Barbed Plating, etc. Learn your role. Unless you're in a pub, then you can buy 100 potions and win anyway.

 

Depends what role you picked him for. Sometimes you picked him to be your tank, a counter to someone like Rory, your jungle carry, or as a face plant initiator(the fact that he can be so tanky and still deals strong damage with passive makes this work).

 

Obviously your build is more for tank/support and Moo's was more towards a jungle carry. And yes, some in NA actually do play him as jungle carry.

 

Again, it all comes down to the fact that AoS heroes roles are not set in stone like other mobas.

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Don't listen to the cow, if you want to be useful buy useful items for your team, auras that gives them resist, your job is to get shaploads of damage, slow your enemies, remove ally debuffs and give them lifesteal.

Buy aura items like Khoral/Ethernal Drive, Spell Buffer, CoA, Silver Soul, and something for yourself like DST, Caparace, Barbed Plating, etc. Learn your role. Unless you're in a pub, then you can buy 100 potions and win anyway.

Actually I don't like Balrog as support hero, its wasted potential. There are other heroes which are better to carry aura items like Korhal or Spell Buffer. I like to play him as jungle carry, tank almost anything and do a lot of damage at the same time:

http://www.aeonofstorms.com/index.php?/topic/4276-long-list-of-minor-changes-that-combine-to-make-balrog-hugely-op/page__st__20#entry73721

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Put it this way... Lethal Barb is OP as crap right now. It lets any hero have near-instant max attack speed. Balrog especially because I believe it actually procs as two attacks when you leap on someone (maybe?) and/or every time you hit them (this I'm not so sure about). So you have double the chances at scoring a crit.

 

And, I actually do get CoA on him simply because it is such a huge attack speed increase all by itself, that you can get pretty fast attack speed just with CoA.

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Put it this way... Lethal Barb is OP as crap right now. It lets any hero have near-instant max attack speed. Balrog especially because I believe it actually procs as two attacks when you leap on someone (maybe?) and/or every time you hit them (this I'm not so sure about). So you have double the chances at scoring a crit.

 

And, I actually do get CoA on him simply because it is such a huge attack speed increase all by itself, that you can get pretty fast attack speed just with CoA.

CoA is always my first item on him. It gives everything Balrog needs at that point: weapon speed, energy regen, some health. I'm not a big fun of Lethal Barb on Balrog, because u sacrifice his HP pool this way making him much easier to kill.

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CoA is always my first item on him. It gives everything Balrog needs at that point: weapon speed, energy regen, some health. I'm not a big fun of Lethal Barb on Balrog, because u sacrifice his HP pool this way making him much easier to kill.

 

It doesn't seem that way to me, typically I'll get all 3 money items early enough, then as soon as I can afford lethal barb, I'll have just finished stacking to full stacks. It's a pretty OP moment for him, such that very few will actually sit and fight you straight up at that point, so you can do almost whatever you want to for a little bit.

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It doesn't seem that way to me, typically I'll get all 3 money items early enough, then as soon as I can afford lethal barb, I'll have just finished stacking to full stacks. It's a pretty OP moment for him, such that very few will actually sit and fight you straight up at that point, so you can do almost whatever you want to for a little bit.

 

Lethal barb is a snowball item that only works on Balrog in pubs or when you are already very far ahead in an IH. If you face a decent team you will get CCed down. Lethal Barb's greatest potential is for farming, which isn't a problem anyway for Balrog since he is tanky and has leech.

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I agree, Lethal Barb and really a crit build in general, is a high risk item for a melee face plant hero like Balrog. CoA is much safer in the fact that it gives hp, regen, weapon speed, and damage. Which is viable all game long whether you're ahead or behind.

 

Crits can be fun and effective in pubs, but are a risky build in IH.

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Hey! So I have been playing around with my Balrog and I find that getting all the money items before lethal barb is definately a very strong pub build. They all transition into items that work on balrog. (Kali/DST/chilling) On the matter of chilling artifact I find that it works really well to survive the rampant nova/boro/zera/shadow presence in pubs. Although I only play pubs i'd like some pointers on chilling's viability in IHs(?)

 

Another point is about balrgo is spell resist. For pubs your ulti, leech and W does provide you with a lot of meat in mid game for casters to chew through. However when spell dmg sources start to pile up I am at a loss for when or if at all spell resist comes into play for balrog. Simply aiming for galactic after kali is a little slow if you by then find that spell resist is needed. You're already 20k mins into the game and most pubs are already determined by then.

 

So the question is.. For balrog, are his abilities coupled with a potential parallax or later galactic all the spell resist he needs/have available? Ofc he cant take on everyone, but I seem to be able to do well by using my hps to take some hits on the front line and rely on my team mates to rush in and finish the job. Not exactly an initiator, but balrog certainly can take a punch without spell resist. I am amazed how many times it works to jump in and W out to make the enemy team blow their CDs.

 

Also, atomic on balrog? Shadowmourne is RIDICULOUS once you have the crit. Have anyone extensively worked atomic into their builds and have some feedbacj on this thread?

 

Thanks.

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Hey! So I have been playing around with my Balrog and I find that getting all the money items before lethal barb is definately a very strong pub build. They all transition into items that work on balrog. (Kali/DST/chilling) On the matter of chilling artifact I find that it works really well to survive the rampant nova/boro/zera/shadow presence in pubs. Although I only play pubs i'd like some pointers on chilling's viability in IHs(?)

 

Another point is about balrgo is spell resist. For pubs your ulti, leech and W does provide you with a lot of meat in mid game for casters to chew through. However when spell dmg sources start to pile up I am at a loss for when or if at all spell resist comes into play for balrog. Simply aiming for galactic after kali is a little slow if you by then find that spell resist is needed. You're already 20k mins into the game and most pubs are already determined by then.

 

So the question is.. For balrog, are his abilities coupled with a potential parallax or later galactic all the spell resist he needs/have available? Ofc he cant take on everyone, but I seem to be able to do well by using my hps to take some hits on the front line and rely on my team mates to rush in and finish the job. Not exactly an initiator, but balrog certainly can take a punch without spell resist. I am amazed how many times it works to jump in and W out to make the enemy team blow their CDs.

 

Also, atomic on balrog? Shadowmourne is RIDICULOUS once you have the crit. Have anyone extensively worked atomic into their builds and have some feedbacj on this thread?

 

Thanks.

 

Get Lifetech and Galatic, max stack ult = What spell damage ? You would eat the caster in a matter of second... I would get organic next and then, 3 other items would be FoE, Lethal, Khali ( crit ) or FoE, Time Split, Shadow. Don't worry about nova killin you, you will kill her first.

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