ZERATUL Posted October 10, 2013 Report Share Posted October 10, 2013 Hey guys i was wondering could someone writte me a quick guide and item build for penthos FOR INHOUSE. Ty:) Quote Link to comment Share on other sites More sharing options...
Spooky Posted October 10, 2013 Report Share Posted October 10, 2013 There was a topic recently about that already: http://www.aeonofsto...penthos-builds/ Anyway, I developed some build I like go with Penthos which is more inhouse oriented, but it wont work against some specific compositions. Basically Penthos is one of those heroes which can be really powerful but have a lot of counters. I've stated this in few topics already and will repeat myself - Penthos is one of the most vulnerable heroes to any kind of CC! Its completely shut him down making him really useless. He is melee hero with short range blink and once silenced he can't do anything. All others melee carries has some kind of mobility boost which allows them to stick to the target without using additional abilities. Penthos can't. So Parallax is really must have option and actually it should be first item on him after machete. Unless enemy team is lack of silences, stuns and slows which shouldn't really happened in inhouse environment. Thats why Penthos is so underplayed there. However if more than 2-3 enemy heroes has some kind of CC forget about playing Penthos. Probably u won't do anything unless your team has really good initiation like Jackson ultimate. Problem is that u can't simply jump in middle of teamfight and hope u would be able to use some abilities freely, heal yourself up, slow enemies or tank some damage and blink away. Even other kind of CC which force u to move away like Queen banes, Garamond ultimate, Rory Steve will change Penthos engagements into nightmare. As a melee hero u are one of the first targets to pick off. And he is quite squishy early-mid game. So if enemies composition doesn't have a lot of CC and heroes like Gremilus, Queen or Garamond, then Penthos should be fine and he can be really effective. Idea is to build him more tanky as he has already strong utility and additional damage output from AA. Nice thing about him is that u can tank quite a lot of damage, blink away, heal up little bit and come back to the fight. Of course more farmed u are, better. U may go jungle but Penthos is strong in lane as well. Getting last hits and denies shouldn't be a problem with him. Talents: Weapon damage, weapon speed, health, armor, zeal, movement speed Build I'd like to go is: for initial items early game mid-late game And thats the core build. There is still a gap for next 3 items, but it can be almost anything. U may build more tanky with items like DST, Lifetech, Organic Carapace, get more damage without sacrificing health with Galactic Defender, Shadowmourne, CoA, FoE or Darwin's, u can focus more on straight damage output with items like Contamination Shard, Pyre, Cerebro or even Sunflare Gun or build some utility items like Taser, Warp Shard, Chilling Artifact or Eternal Drive. Whatever team needs. SayMyName and ZERATUL 2 Quote Link to comment Share on other sites More sharing options...
ZERATUL Posted October 10, 2013 Author Report Share Posted October 10, 2013 Ty for guide spooky:) I agree when he gets silanced its gg,so i like idea of rushing paralax.Most annoyng heros vs penthos are jax and raynot prob. Quote Link to comment Share on other sites More sharing options...
barwick Posted October 11, 2013 Report Share Posted October 11, 2013 Jungle till 15-20 mins if you can do it, though I rarely IH so I don't know how viable that is. Machete, 2x bloodletters, rush SHM, then stun knife, lotus, finish time splitter. End game if it's going late I've often bought & sold an Ihan, and have about 3800 HP... a TS, FoE, Darwin's, Eternity, and situational from there. I'll usually sell the SHM once I'm maxed out elsewhere. Parallax is situational if they have silence, but usually you can draw out their silence with one of your other tanks, get in, do some damage, take some hits, and R W out before you die, making them chase you thinking they can finish the kill, and they end up getting killed by your team. Quote Link to comment Share on other sites More sharing options...
barwick Posted October 11, 2013 Report Share Posted October 11, 2013 One other thing... I still can't quite figure out if Shadowmourne procs Penthos' orbs to respawn faster. I just can't quite time it it seems, maybe I'll get a stopwatch one day and try it. But if it does, holy crap, dude's invulnerable... E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, activate darwin's, E, E, E, E, E, E, E, E, E, E, E, E, E, E, activate TS, E, E, E, E, E, E, E, E... Quote Link to comment Share on other sites More sharing options...
Jaysi Posted October 11, 2013 Report Share Posted October 11, 2013 There was a topic recently about that already: http://www.aeonofsto...penthos-builds/ Anyway, I developed some build I like go with Penthos which is more inhouse oriented, but it wont work against some specific compositions. Basically Penthos is one of those heroes which can be really powerful but have a lot of counters. I've stated this in few topics already and will repeat myself - Penthos is one of the most vulnerable heroes to any kind of CC! Its completely shut him down making him really useless. He is melee hero with short range blink and once silenced he can't do anything. All others melee carries has some kind of mobility boost which allows them to stick to the target without using additional abilities. Penthos can't. So Parallax is really must have option and actually it should be first item on him after machete. Unless enemy team is lack of silences, stuns and slows which shouldn't really happened in inhouse environment. Thats why Penthos is so underplayed there. However if more than 2-3 enemy heroes has some kind of CC forget about playing Penthos. Probably u won't do anything unless your team has really good initiation like Jackson ultimate. Problem is that u can't simply jump in middle of teamfight and hope u would be able to use some abilities freely, heal yourself up, slow enemies or tank some damage and blink away. Even other kind of CC which force u to move away like Queen banes, Garamond ultimate, Rory Steve will change Penthos engagements into nightmare. As a melee hero u are one of the first targets to pick off. And he is quite squishy early-mid game. So if enemies composition doesn't have a lot of CC and heroes like Gremilus, Queen or Garamond, then Penthos should be fine and he can be really effective. Idea is to build him more tanky as he has already strong utility and additional damage output from AA. Nice thing about him is that u can tank quite a lot of damage, blink away, heal up little bit and come back to the fight. Of course more farmed u are, better. U may go jungle but Penthos is strong in lane as well. Getting last hits and denies shouldn't be a problem with him. Talents: Weapon damage, weapon speed, health, armor, zeal, movement speed Build I'd like to go is: for initial items early game mid-late game And thats the core build. There is still a gap for next 3 items, but it can be almost anything. U may build more tanky with items like DST, Lifetech, Organic Carapace, get more damage without sacrificing health with Galactic Defender, Shadowmourne, CoA, FoE or Darwin's, u can focus more on straight damage output with items like Contamination Shard, Pyre, Cerebro or even Sunflare Gun or build some utility items like Taser, Warp Shard, Chilling Artifact or Eternal Drive. Whatever team needs. Early and mid game I feel like you have no real damage output and that it would just be better to pick a different carry for your team. You'd almost have to have some other carry or semi-carry on your team with that build in my opinion. I'm not saying its a bad build, maybe its the hero, maybe he is only a late game carry, I don't really know how I would build him to do well to be honest. Quote Link to comment Share on other sites More sharing options...
DavidChan Posted October 11, 2013 Report Share Posted October 11, 2013 Possibly one of the most op hero in pub imo... Best 1v1 hero early game, so it is perfect for pub where there is no team work. Once fed, you're unstoppable. And no, shadow cannot beat you 1v1 if you buy the right items. 1 point on W first, max E and Q together, then finish W. Get Superheated and Stun Knife first. And you can pretty much dominate 1v1 against most hero early on... Spam ur E away and W to chase/run edit: In IH, i'd say build it straight up tank first half of the game. Use Superheated+Q as dmg dealer, Stun Knife, DST, and Organic/LifeTech for the first half of game. (Last 3 item space can be for AA dmg items). You are straight up tank while doing so much dmg for some reason with superheated+Q+normal attack. You will beat any AA hero with these items. You are the tank, initiator, and CC+dmg dealer. I havent tested tank build in ih with this tho, but with my exp i'm sure it will work. Quote Link to comment Share on other sites More sharing options...
Spooky Posted October 11, 2013 Report Share Posted October 11, 2013 Early and mid game I feel like you have no real damage output and that it would just be better to pick a different carry for your team. You'd almost have to have some other carry or semi-carry on your team with that build in my opinion. I'm not saying its a bad build, maybe its the hero, maybe he is only a late game carry, I don't really know how I would build him to do well to be honest. Thats true, because Penthos shouldn't be played as carry at all. As u said, there are better heroes to do that job. He still can output huge damage early-mid game which will come from his Q ability. However late game it become less and less noticeable. Penthos job isn't to deal with enemy tanks like Drake, Micro or Tychus, because u wont have enough damage. Instead u suppose to jump on enemy carry and slow his AA and movement speed to death. U may do the same against squishy INT heroes and take them down really fast. Your damage output would be still very considerable against such a heroes. And on top of that u can tank quite a lot. Actually once u get ahead its very easy to snowball with Penthos, but u need a space to do that = Parallax+not too much CC Quote Link to comment Share on other sites More sharing options...
barwick Posted October 11, 2013 Report Share Posted October 11, 2013 Possibly one of the most op hero in pub imo... Best 1v1 hero early game, so it is perfect for pub where there is no team work. Once fed, you're unstoppable. And no, shadow cannot beat you 1v1 if you buy the right items. 1 point on W first, max E and Q together, then finish W. Get Superheated and Stun Knife first. And you can pretty much dominate 1v1 against most hero early on... Spam ur E away and W to chase/run edit: In IH, i'd say build it straight up tank first half of the game. Use Superheated+Q as dmg dealer, Stun Knife, DST, and Organic/LifeTech for the first half of game. (Last 3 item space can be for AA dmg items). You are straight up tank while doing so much dmg for some reason with superheated+Q+normal attack. You will beat any AA hero with these items. You are the tank, initiator, and CC+dmg dealer. I havent tested tank build in ih with this tho, but with my exp i'm sure it will work. I somewhat disagree on the last paragraph, Penthos relies on orbs, and not having any attack speed going into mid game is going to be devastating. TS is enough to get you most of the way there throughout the mid game, so you can replenish orbs fast enough to be useful. You'll crush any AA yes, but get stomped in a teamfight, especially when you can't W out. Actually, in teamfights, I usually don't use Q unless we're trying to lock someone down. Also, early game, I don't think he's that strong in a straight-up fight. He's good in lane, with being able to Q, hit someone, and W out, just to peck away at them, but early game, he's not that hot in a straight up fight IMHO. BUT... by mid game, shadow should never be able to 1v1 Penthos. Quote Link to comment Share on other sites More sharing options...
Gwolla Posted October 15, 2013 Report Share Posted October 15, 2013 Tank first is the way to go. Get weap dmg, weap speed, health, armor, zeal, movement speed Machete -> SHM -> DST -> then it all depends on enemies. I usually get stun knife into some dps build from there depending what works best on enemies. If team needs more tank then go tank. It's just awesome. Pretty hard to kill penthos as tank.. R E is always fun. Quote Link to comment Share on other sites More sharing options...
Spooky Posted October 15, 2013 Report Share Posted October 15, 2013 Why so many people suggesting to get SHM on Penthos early game? In OP there is request for inhouse build, not for pub build. SHM may work only if enemy team doesn't have too much CC, which in inhouse environment shouldn't happened at all... Quote Link to comment Share on other sites More sharing options...
Skydie Posted October 15, 2013 Report Share Posted October 15, 2013 I've seen people try crit Pentos, see if you like it. Staple: Durans - Eye of Narud - Lethal Barb - Exe Axe ... Quote Link to comment Share on other sites More sharing options...
Adamantium Posted October 16, 2013 Report Share Posted October 16, 2013 If you try that against burst of any sort you will probably get raped unless you are super fed. Quote Link to comment Share on other sites More sharing options...
DavidChan Posted October 16, 2013 Report Share Posted October 16, 2013 Why so many people suggesting to get SHM on Penthos early game? In OP there is request for inhouse build, not for pub build. SHM may work only if enemy team doesn't have too much CC, which in inhouse environment shouldn't happened at all... Because superheated is a really cheap item to buy. 2.5k with 40 dmg per sec 480hp, and 5 armor. Which dmg item that cost 2.5k can give you that much amount of benefit. In early team fight, if ppl target you, you're too tanky, with also W to escape.. You are microing their attacks for your team with W. Once they switch target to your team, you simply W back in to continue wack on them with Q and SHM dmg.. They may seem low with 40dmg, but trust it is a lot of dmg at early stage. You can 1v1 most AA heroes with just superheated mantle at early game. I dont see any other first item better than SHM for penthos. Maybe stun knife, but I think is much safer to get stun knife after shm.. the faster you get shm the better, before opponent put their hand on a pyre first. In team fight, you just gotta R and E before you get silenced (or save it if situation allows you).. and jump on their AA hero, Spam your E to tank as long as you can. Their AA hero will most likely trying to fall back a little, while most of their teammates are also attacking you. You cause too much distraction as a initiator, tank, and do a lot of dmg for some reason. I somewhat disagree on the last paragraph, Penthos relies on orbs, and not having any attack speed going into mid game is going to be devastating. TS is enough to get you most of the way there throughout the mid game, so you can replenish orbs fast enough to be useful. You'll crush any AA yes, but get stomped in a teamfight, especially when you can't W out. Actually, in teamfights, I usually don't use Q unless we're trying to lock someone down. Also, early game, I don't think he's that strong in a straight-up fight. He's good in lane, with being able to Q, hit someone, and W out, just to peck away at them, but early game, he's not that hot in a straight up fight IMHO. BUT... by mid game, shadow should never be able to 1v1 Penthos. If you go for attack speed first half of game, you are too squishy. Your E healing is based on percentage of your health. The math really break down evenly. Plus, you wont have enough HP and armor to tank massive burst if you go straight AA early on. Thats why you should get atk speed talent. With a stun knife as the main atk speed item early game is enough. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted October 16, 2013 Report Share Posted October 16, 2013 You neglected to mention FoE which I have found to be nearly essential on penthos. It gives you the stick-to-target capability that you lack when you don't have orbs. I watched you play penthos one game and saw situations in almost every engagement where having an FoE or a pulse would have given you more of an advantage. I do like the superheated though, and like going pulse into superheated. Quote Link to comment Share on other sites More sharing options...
Spooky Posted October 16, 2013 Report Share Posted October 16, 2013 Ye, I agree that FoE is pretty nice too, but I prefer to get Atom Smasher first, which already gives a lot of slow (in area) and additional damage. But its nice to combine sooner or later both: Atom Smasher and FoE Quote Link to comment Share on other sites More sharing options...
Adamantium Posted October 16, 2013 Report Share Posted October 16, 2013 The thing about atom smasher is that its 4k minerals while pulse hammer is like 1.5k and gives you the slow you need to be ganking early in the game. My go to build is FoE, pyre, DST, galactic, sliptide/phantom, w.e is needed(organic, parralax, explosive, contam, eternity) Quote Link to comment Share on other sites More sharing options...
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