Ablomeke Posted October 8, 2013 Report Share Posted October 8, 2013 Immo is a nice addition to the character lineup but I have yet to see a good writeup on how to play him. Consider this thread the start of that discussion. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted October 8, 2013 Report Share Posted October 8, 2013 I think the most common mistake is people trying to build him as an INT caster, he is better off being an AA STR monster with some INT flavor. Cerebro, Energy Saber, CoA and STR tanky items. Quote Link to comment Share on other sites More sharing options...
mfb Posted October 8, 2013 Report Share Posted October 8, 2013 http://www.aeonofstorms.com/index.php?/topic/4541-tanky-aa-immortalsolidus-guide-v1142/ Quote Link to comment Share on other sites More sharing options...
CoolNoob Posted October 8, 2013 Report Share Posted October 8, 2013 Organic,nitro,khali blade,lethal barb,darksteel, the last one depends on the situation up to you Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted October 8, 2013 Report Share Posted October 8, 2013 Hero fell off when they changed its ult to this silly lighting bolt thing Quote Link to comment Share on other sites More sharing options...
Jaysi Posted October 8, 2013 Report Share Posted October 8, 2013 Hero fell off when they changed its ult to this silly lighting bolt thing What was it formerly? Quote Link to comment Share on other sites More sharing options...
Divinesashi Posted October 8, 2013 Report Share Posted October 8, 2013 What was it formerly? Explosion! Damage! Stun! AOE! KABOOM! Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted October 8, 2013 Report Share Posted October 8, 2013 What was it formerly? dealt like 300 base plus 30% current shield in a 6 unit aoe, then the dmg was nerfed a bit and a 1 sec stun was added. We felt this was to strong just get rid of the stun hero is good we said. Then it gets changes to this blitzcrank style skill from LOL but with such bad range and un reliable dmg its borderline useless. So now the hero only was 1 skill. its Q, which you have to stand still for. Every other skill is a channel or non target able. The hero literally has only 1 skill to do stuff with. Its just boring to play. When it was all ready a boring hero to play before. Its q is neat but its all the hero can do, are your forced to stand still W makes you stand still for 4-5 seconds for mana, E gives shields no real interaction from the player to the character. R is the same as e, just a toggle semi aoe thats un reliable, and you dont really see any difference when its on or off. At least lurker can burrow un burrow has a skill shot stun, has a smite , etc... just more things to do then just stand still using your 1 q , or standing still using your w etc.... Quote Link to comment Share on other sites More sharing options...
Midknight Posted October 8, 2013 Report Share Posted October 8, 2013 I typically build my Solidus with Treasure to start (via Wealth), then grab Ihan, Gravity, DST, Silver Soul, Galactic in that order, followed by another Treasure. At that point, I decide what big threats I need to respond to. If there is a good DPS carry on the other team, I'll pick up a Barbed Plating. If they're debuff heavy, I'll pick up Paralax. Then, I proceed to fill up all remaining spots with Silver Souls (including replacing Ihan after full stacks). So my final items will typically be: A) Gravity, DST, Galactic SSx3 B) Gravity, DST, Barbed, Galactic, SSx2 C) Gravity, DST, Parallax, Galactic, SSx2 The result is that I can zip around, hasting creep pushes and firing off cannon blasts in rapid succession, hitting Galactic for a quick +1000 shields to pump the output. Meantime, the timescale from multiple SS makes my ult fire off quite frequently and allows my shields to tick faster so people end up wailing on me for a good minute while I just sit there zapping them and firing my cannon and they sit there dying wondering why I won't die. Then they RQ. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted October 9, 2013 Report Share Posted October 9, 2013 dealt like 300 base plus 30% current shield in a 6 unit aoe, then the dmg was nerfed a bit and a 1 sec stun was added. We felt this was to strong just get rid of the stun hero is good we said. Then it gets changes to this blitzcrank style skill from LOL but with such bad range and un reliable dmg its borderline useless. So now the hero only was 1 skill. its Q, which you have to stand still for. Every other skill is a channel or non target able. The hero literally has only 1 skill to do stuff with. Its just boring to play. When it was all ready a boring hero to play before. Its q is neat but its all the hero can do, are your forced to stand still W makes you stand still for 4-5 seconds for mana, E gives shields no real interaction from the player to the character. R is the same as e, just a toggle semi aoe thats un reliable, and you dont really see any difference when its on or off. At least lurker can burrow un burrow has a skill shot stun, has a smite , etc... just more things to do then just stand still using your 1 q , or standing still using your w etc.... I feel the hero is very one dimensional, not a very fun hero to play honestly which is most important because people play to have fun first and foremost. I wish the R would change into something more dynamic. His previous R works well with his tankiness and gives nice initiation, he essentially becomes a ticking bomb with shields up, he can walk into the team fight and blow up his shields. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.