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Garamond And Shadowmourne


Derpotamus
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So I recently decided to try Garamond with new items and found that his shadow spits out real scvs! This makes an AA Garamond extremely viable with the extreme amount of scvs created along with the very little skill required to surround someone with this many scvs. His tower pushing ability is even more insane now with double the scvs along with his lasers. Idk if I can really call Garamond OP at the moment but he is certainly very strong, you know somethings wrong when Garamond gets a luda kill in mid game teamfights.

I had a few questions about garamonds reaction with other items but I didn’t want to make another whole forum post so here goes:

  1. How do on-hit items such as FoE, Pyre, and crits react with his scvs and do they apply these on hit affects.
     
  2. Why is garamonds AA so buggy: scvs wont fire at max range, half the time the scvs will fly around in random directions when being created, sometimes only 1 scv will fire. I have seen multiple forum posts and topics documenting this problem, why hasn’t it been fixed?

Thanks for listening to my spew :)

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Those kills for the luda could have been all ks :-) , but I agree that Garamond is pretty strong right now (not a bad thing IMO). Just like every other hero, Garamond will proc all item effect when he attacks. After the intial attack, His scvs do not proc anything, but simply do a percent of his weapon damage. No idea why this hasn't been fixed yet. Though it's likely that the devs just forgot about it.

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I agree shadowmourne on gara is strong,but if

u change it,it will have no sense cuz shadow proc your attack.I seen garas rushing shadowmourne as 1st item,and it deals insane dmg.

1.Nop they dont proc scv attack only when gara attacks(scvs land).

2.Yeah its known for a while idk why it hasnt been fixed.Anyway its not big deal,when it gets stucked just move him.

Edit:ehh adam was faster

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Not to get to technicall but he procs attacks when he fires them, not when the scv land.

I think we can atleast call the shadowmourn broken with gara.

Im also wondering what dmg the shadow does. I think it does normal dmg and not the reduction as his scv are real. Can someone check it as i am not near pc atm

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i dont really think its game breaking seeing as the whole item change removed most timescale items which is the only thing affecting his scv's

Idk what items gave timescale accept masamune,yamato and mb chilling(not sure).Devs should rly make more timescale items...Or if they dont want just change garas passive and ult.

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i dont really think its game breaking seeing as the whole item change removed most timescale items which is the only thing affecting his scv's

i dont say its game braking it just is broken. Might be game breaking but need someone to test the dmg the clone does. If it 100% is gamebraking
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Idk what items gave timescale accept masamune,yamato and mb chilling(not sure).Devs should rly make more timescale items...Or if they dont want just change garas passive and ult.

masamune was removed from the game like 3 moths ago, it was hands down the best passive timescale item at the time, now the only passive timescale items are phantom, silver soul, emantle which only give a measly 5%

 

of course there is yamato but thats an active

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pyre doesn't work, just like bhm, fury and cerebro don't work either I think

 

so don't timesplitter FoE etc

flobing lies, either you are stupid or deliberately giving false info.

Pyre works, as do cerebro and FoE

Fury/bhm/atom wont get procced by clone as he wont use abl

For anyone to test

Pyre:

 

 

create game

Start

pick gara

type: -money

buy shadowmourn

type: -test

attack the obelisk for 15 seconds( or till bored)

Buy pyre

attack obelisk and watch it die fast

-test

tag the obelisk (attack it once )

go to t3

Attack the obelisk (forcing the hovering scv glitch)

Watch how shadow destroys the obelisk (thus proving it procs pyre)

 

 

FoE

 

 

Doing above you should already be in sologame with shadowmourn + pyre

lose the pyre get the FOE

-test

kill 1 obelisk(or do above mentioned forced hover for faster profit)

Dont attack the second one

The shadow will still attack the second one until its timed out

click the obelisk

see foe debuff

???

profit !

 

 

 

Cerebro

 

 

get cerebro + shadowmourn

-test

attack the obelisk

see 2 sets of lightning

Good that you didn´t test this because this was to ez to flob up

 

 

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Sorry i couldn't respond sooner, Bans will do that.

 

Garamond procs all item effects on his aa.

 

Gara's aa isnt realy an aa. He has an auto attack those does 0 dmg then he has the scv that are more of a spell then an auto attack. The spell is cast buy using your right click or a move or a attack. When gara has items like a pyre, They apply to the targets enemy instantly as pure spell dmg then when the spell "scv" lands the physical dmg is applied. Same goes for cebero or Stars. There also applied instanrtly. They do not rely on the scv landing to proc the item effect. The scv could never land but your on hit spell effect items still hit your target.

 

The same works for Cain in his ult. Cain procs pyre in his ult but it lands on the target enemy instantly. Not on the projectiles slowly flying threw the air.

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Yea, it wouldn't be so bad if the shadow didn't start with 2 svcs... But the fact that it spawns real svcs that are usable with ultimate makes him extremely OP.

 

Probably going to have to make it not work on him and then add it to Shadowmournes description or not let Gara buy it.

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Yea, it wouldn't be so bad if the shadow didn't start with 2 svcs... But the fact that it spawns real svcs that are usable with ultimate makes him extremely OP.

 

Probably going to have to make it not work on him and then add it to Shadowmournes description or not let Gara buy it.

 

im also convinced the scv from the shadow are doing the same dmg the normal scv are. So its a 100% increase in garamond aa dmg instead of the 25% it should be

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im also convinced the scv from the shadow are doing the same dmg the normal scv are. So its a 100% increase in garamond aa dmg instead of the 25% it should be

but u can say the same about Grunty passive which increase his true damage output by 100%. Only Balrog passive doesn't do 100% additional damage. Actually making Shadowmourne to do only 25% damage of unique passive will balance it on many heroes, especially Grunty and Jakk. Garamond with Shadowmourne need fix as well but in manner to not including scv from shadow into his ultimate. I don't mind they doing 100% of standard scv damage, its hardly countered by Buckler and DST anyway

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im also convinced the scv from the shadow are doing the same dmg the normal scv are. So its a 100% increase in garamond aa dmg instead of the 25% it should be

If you also consider the fact that shadow shoots 2 scv occasionally, whilst the real mule attacks with single scv after the first aa (target stays in range) its more like 130% increase.
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Honestly, how is this item on garamond balanced? It does insane amounts of damage and every garamond in pubs is rushing it now.

because garamond doesnt get to use weapon speed he must use timescale instead & since the item overhaul alot of timescale items were removed, this is a band aid fix for him atm

 

tbh i just wish they would bring back masamune

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Idk what items gave timescale accept masamune,yamato and mb chilling(not sure).Devs should rly make more timescale items...Or if they dont want just change garas passive and ult.

 

Its not like this. Timescale is one of most ridiciolous attributes in the game. It affects everything. There was a time, version when U could have huge timescale on every hero. Game was being made on everybody being op and huge timescales - game was super fast, U couldnt later even see what is happning and click heroes, everything was about 1-2 seconds. So +Timescale ammount in game was reduced and Devs isolated one of it attributes/compound - CD reduction.

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