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Corruptor Hero Concept [Ranged INT Disabler/Ganker]


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Passive - Degenerative Toxin

 

Corruptor's attacks are imbued with degenerative properties, that completely halt a target's base health and energy regeneration for 2 seconds. Further attacks reset and maintain the degenerative effect. Also affects the regeneration of structures. Does not apply to regeneration from active skills.

 

Q - Aerial Pathogen (or Pathogen Swarm)

 

Corruptor unleashes a swarm of pathogens that infect all enemies in their wake. The virulent swarm (2-units wide) moves fast in a straight line (10 units distance) in front of Corruptor, all enemies caught in their path will receive an initial 50/75/100/125 damage followed by (5% INT) damage per second for 10 seconds. Multiple pathogens stack up to 4 times. CD = 15/12/9/6. Cast Range = 10. Energy Cost = 150.

 

W - Sedative Spores

 

Corruptor infects his enemies with sedative spores, a contagion that renders its host asleep for 3/4/5/6 seconds. Sedated targets cannot move, cannot attack, and cannot cast spells. If the sedated target is attacked, they will wake up instantly but their attacker will be infected by the spores and rendered asleep. Sedated targets hit with spells with instantly wake up, be damaged but will not infect the caster. CD = 15. Cast Range =10. Energy Cost = 150.

 

E - Pestilence (or Pestilent Fog)

 

 

Corruptor secretes a red hued poison cloud that slowly atrophies the strength of its enemies. All enemy units caught in the 3-unit radius cloud will gain a 20/40/60/80% critical chance of doing no damage and receive 10 + (10% INT) damage per second. The effects of the cloud remain as long as the targets are inside the cloud and for 2 seconds after leaving the cloud. Pestilence clouds lasts 10 seconds. The effects of multiple clouds do not stack. CD = 15. Cast Range = 8. Energy Cost = 150/175/200/225.

 

R - Corruption

 

Corruptor compromises the immune system of his enemies, making them exponentially more susceptible to his array of plagues and diseases. A single target skill that amplifies physical and spell damage by 40/50/60% and removes all positive buffs. Lasts 10 seconds. CD = 100/80/60. Cast Range = 10. Energy Cost = 250/300/350.

 

Explanation

 

Corruptor is an aggressive INT support hero that specializes in disabling and crippling the enemy, ideal for setting the stage for ganks. Sedative Spores can be used to escape or set up kills. Stacking Aerial Pathogens on 'Corrupted' targets, using Pestilence Clouds to control lanes, Corruptor can indeed be terrifying to deal with on the battlefield. With such a varied selection of diseases, Corruptor's combos yield deadly results, sometimes on epidemic proportions!

 

However Corruptor is not without weakness, his skills all have high energy costs and while Corrupter has a very high damage potential thanks to stacking Q and R, it is very vulnerable without a strong front line of heroes that allow it to cast its plagues undisturbed.

 

Suggestions and questions welcome.

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Nice idea. He surely will be a great support hero, but I think we could increase his Q spell damage by an additional 10-15% INT damage cause in this form it will do very little damage, or add an armor weakening effect to it (would choose the first one to make the hero more efficient in 1v1 combat). Keep up the good work! I think we should inform the creators of aos to read the suggestions cause my experience is they don't really read topics on aos.com.

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Q stacks up to 4 times. At level 4 with the insanely low CD, you can stack 3 or 4 pathogens, each dealing initially 125 damage (so total 500) and let's say you have the max, which is 600 INT so that's 30 damage per second for 10 seconds multiplied by 4 stacks = 1200 + 500 = 1700 before mitigation. And this is all without R which amplifies spell damage.

 

In fact, the skill might need a nerf. :P

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Q stacks up to 4 times. At level 4 with the insanely low CD, you can stack 3 or 4 pathogens, each dealing initially 125 damage (so total 500) and let's say you have the max, which is 600 INT so that's 30 damage per second for 10 seconds multiplied by 4 stacks = 1200 + 500 = 1700 before mitigation. And this is all without R which amplifies spell damage.

 

In fact, the skill might need a nerf. :P

Ok ur right but you need a lot of time to reach that level. Also this is not burst damage, and heroes that have good leeching or heath regen will not really feal the damage.
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Imagine Raynor's Mark and Corruption on a guy. I really like his ult because it would provide a way to kill dumb tanks like micro. Also, his Heroic Passive is semi OP, if it stops nanotech suit and roach heal ect. (those are all classified as regeneration). Perhaps toggleable, costs energy? Or I'm wrong and its not OP.

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Yeah Mark and Corruption would be utterly insane (90%), if it's too insane I think the larger number should take precedence (no stacking). I'm not sure if the passive is OP, the idea is that it temporarily stops base HP/MP regeneration not regeneration from active spells (like heals from heroes or items like nanotech and ihan) but I see how it may be OP. Perhaps we could reduce the effect to 2 seconds but allowing it to stack up to 3 times?

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Yeah Mark and Corruption would be utterly insane (90%), if it's too insane I think the larger number should take precedence (no stacking). I'm not sure if the passive is OP, the idea is that it temporarily stops base HP/MP regeneration not regeneration from active spells (like heals from heroes or items like nanotech and ihan) but I see how it may be OP. Perhaps we could reduce the effect to 2 seconds but allowing it to stack up to 3 times?

You need to reword the passive so that it stops or lowers spell leech and lifesteal, otherwise the hero's damage would be nonexistent against anyone who invest into these.
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