Indo Posted October 5, 2013 Report Share Posted October 5, 2013 I know this glitch is known but I like to discuss it again... When Raynor uses his e ability there is a chance that even when you hit, it doesn't affect the enemie... I tested it and it seemed to happen more often if the enemie is at close range or close to max range... Yes I'm sure I didn't miss or would someone ever miss a target that doesn't move or charge directly at you in a straight line... Quote Link to comment Share on other sites More sharing options...
EterNity Posted October 5, 2013 Report Share Posted October 5, 2013 You lagged as the grapgic shows that hero is at that location when he wasn't. Quote Link to comment Share on other sites More sharing options...
thomulf Posted October 5, 2013 Report Share Posted October 5, 2013 the splash is probably configured in a way that makes it "thinner" than you would think or there may even be some tiny holes along the line where the target is not affected. I've experienced this too, I think it the radii should be widened a little to help prevent it from happening. Quote Link to comment Share on other sites More sharing options...
CheekyKunt Posted October 5, 2013 Report Share Posted October 5, 2013 fuk no raynor buff again? how much did redhydra pay u Quote Link to comment Share on other sites More sharing options...
Indo Posted October 5, 2013 Author Report Share Posted October 5, 2013 imagine you play raynor and this some dps hero charges at you in a flobing straight lane... you mark him, use e in order to silence him and gtfo while raiders slow him... BUT NOTHING flobING HAPPENS WHEN YOU USE E and you think "WTF" then you are dead cuz some darpa jumped on you or zera or ling or whatever.... Quote Link to comment Share on other sites More sharing options...
ginosaji Posted October 5, 2013 Report Share Posted October 5, 2013 Its A Known Bug With His E. It Mostly Only Happen When Your Target Is On A Different ElevatioN... Happens To Jakk Too. Sorry For Formatting, On My Phone. Quote Link to comment Share on other sites More sharing options...
Wrath Posted October 5, 2013 Report Share Posted October 5, 2013 Actually I'm pretty sure the OP had it right. The missile of the Silencing Shot travels too fast, and as a result there's a chance that it will go right through people without hitting them. Quote Link to comment Share on other sites More sharing options...
Figgonson Posted October 6, 2013 Report Share Posted October 6, 2013 Please dont increase the range on raynors e. Quote Link to comment Share on other sites More sharing options...
Moo Posted October 6, 2013 Report Share Posted October 6, 2013 Please dont increase the range on raynors e. They wanted increase the AoE, but i think that making it so that the bug that ginosaji and wrath talked about doesn't exist would be better, although I think correcting other bugs *zeratool ulti + unix eggs cough cough* takes precedence over this. Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted October 6, 2013 Report Share Posted October 6, 2013 simple solution; cut raynors E into 2 parts / shots make 1 travel at current speed and 1 travel slightly slower so it ensures it hits close targets halve the damage portion so that you dont end up doing double damage (yes in the odd scenario someone will only take half damage but its better then no silence) if the timing is corrected on it both shots will overlay and will still look like 1 shot Quote Link to comment Share on other sites More sharing options...
CoolNoob Posted October 8, 2013 Report Share Posted October 8, 2013 I think it's good as it is Quote Link to comment Share on other sites More sharing options...
John Posted October 8, 2013 Report Share Posted October 8, 2013 Raynor charging up ulti aiming someone else --> me starting to attack raynor with a melee hero ( not shadow) standing next to him dies from the ulti, I wasn't crossing the the animated line between raynor and his target for obvious reasons, but the ulti somehow hit me and I die. Quote Link to comment Share on other sites More sharing options...
Indo Posted October 8, 2013 Author Report Share Posted October 8, 2013 ... never saw this hapen... and I used to play raynor alot untill the e glitch flobed me up so badly in some games that I changed to play tbone when I want to be op caster... atleast he doesn't glitch and its rly not balanced if an ability a hero relies on bugs around and his win/loos bepends on luck... Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted October 8, 2013 Report Share Posted October 8, 2013 Raynor charging up ulti aiming someone else --> me starting to attack raynor with a melee hero ( not shadow) standing next to him dies from the ulti, I wasn't crossing the the animated line between raynor and his target for obvious reasons, but the ulti somehow hit me and I die. if you were standing next to him it makes sense. Im sure the hit box of his ult is at least 1 unit wide. So if your on top of him even if behind. It will still hit. This is the same reason you can get hit buy raynor snipe if you stand behind raynor. Same thing happens on the immortal hero. Because its like a 2.25 unit wide skill if you stand in the range on top of him but not in front you will still be hit. tl;dr skills are wider then the heroes. Quote Link to comment Share on other sites More sharing options...
savior Posted October 9, 2013 Report Share Posted October 9, 2013 red has a hidden cheat code he can use in inhouses to make raynor do double damage User was warned for this post. Quote Link to comment Share on other sites More sharing options...
CoolNoob Posted October 16, 2013 Report Share Posted October 16, 2013 And that's how you get warned Quote Link to comment Share on other sites More sharing options...
thomulf Posted October 17, 2013 Report Share Posted October 17, 2013 Actually I'm pretty sure the OP had it right. The missile of the Silencing Shot travels too fast, and as a result there's a chance that it will go right through people without hitting them. Wait, silencing shot has a projectile? Oo. What is the advantage of that over a persistent line effect? Quote Link to comment Share on other sites More sharing options...
Indo Posted October 18, 2013 Author Report Share Posted October 18, 2013 it fits the name better shot is no laser beam you know :D Quote Link to comment Share on other sites More sharing options...
Spooky Posted October 18, 2013 Report Share Posted October 18, 2013 Make his Silence Shot and ultimate cancelable pls. Quote Link to comment Share on other sites More sharing options...
atomheartman Posted October 18, 2013 Report Share Posted October 18, 2013 Hmmmm i canceled ulti... Quote Link to comment Share on other sites More sharing options...
Hanedog Posted October 24, 2013 Report Share Posted October 24, 2013 Yes, the bug from every time I have seen it, has shown itself when the intended target is on an elevation that doesn't match the one your are on. The highest rate of occurance seems to happen when the enemy is on a ramp or in a transitioning phase between high and low ground. Quote Link to comment Share on other sites More sharing options...
Divinesashi Posted October 24, 2013 Report Share Posted October 24, 2013 Hmmmm i canceled ulti... You got interrupted. You didn't willfully cancel on your own Quote Link to comment Share on other sites More sharing options...
Diipadaapa Posted October 25, 2013 Report Share Posted October 25, 2013 Raynor charging up ulti aiming someone else --> me starting to attack raynor with a melee hero ( not shadow) standing next to him dies from the ulti, I wasn't crossing the the animated line between raynor and his target for obvious reasons, but the ulti somehow hit me and I die. L2P Quote Link to comment Share on other sites More sharing options...
Indo Posted October 25, 2013 Author Report Share Posted October 25, 2013 Yes, the bug from every time I have seen it, has shown itself when the intended target is on an elevation that doesn't match the one your are on. The highest rate of occurance seems to happen when the enemy is on a ramp or in a transitioning phase between high and low ground. happened to me in river and between t1 and t2 tower more then enough to, you mean that the evaluation changes where it looks like it goes and where it actually goes Quote Link to comment Share on other sites More sharing options...
ginosaji Posted October 25, 2013 Report Share Posted October 25, 2013 So annoying... Quote Link to comment Share on other sites More sharing options...
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