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[Hero] Seija.Amanojaku


Itsthatguy
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Changelog:[/size]

Date

- Began creation ^-^

9/22/13 - Fixed typo. Second set of abilities are ment to be Toggle On (Not off).

 

Name: Seija.Amanojaku

Portrait:

Unit Base:

Type: STR - Primary Role: Caster Secondary Role: Support

Script: A Hero that would probably piss people off more than Viron, especially if they don't know what this hero did. LOL

 

Starting Stats:

Base Health 275

Movement Speed – 2.9

Attack Range – Varies

Attack Speed 1.9

Base Damage – 51

Attack Name | Animation - Reversed Strike

Base Armor – 2

Strength – 29 + [8]

Agility – 19 + [4]

Intelligence – 23 + [4]

 

--

 

Heroic Passive: Flipped Status

"Every 1 STR gives Seija +7 Energy and 0.023 Energy Regeneration instead of the standard stats. Every 1 INT gives Seija +10 Health and +0.04 Health Regeneration instead of the standard stats. AGI is not changed. In addition, Seija's abilities scale with STR."

 

Effect:

 

--

 

Ultimate Ability: Turning Ability [Toggle] [R]

"Seija can switch this ability on and off. If the ability is Off, she uses Form A Abilities. If the ability is on, she uses Form B Abilities. Seija also gains bonuses depending if this is on or off. This ability is defaulted on Off. In addition, this ability has a Level 0, which is usable at level 1 (without a skillpoint in it). Level 1, 2 and 3 still require levels 6/11/16."

Energy Cost: None

Cooldown: 5

Range: None

 

Level 0: Toggle Off: Seija's Attack Range is set to 4 and gains +7% Physical Resist. Toggle On: Seija's Attack Range is set to 1.25 and gains +7% Spell Resistance +5% Attack Damage.

Level 1: Toggle Off: Seija's Attack Range is set to 5 and gains +13% Physical Resist. Toggle On: Seija's Attack Range is set to 1.25 and gains +13% Spell Resistance +10% Attack Damage.

Level 2:Toggle Off: Seija's Attack Range is set to 6 and gains +19% Physical Resist. Toggle On: Seija's Attack Range is set to 1.25 and gains +19% Spell Resistance +15% Attack Damage.

Level 3: Toggle Off: Seija's Attack Range is set to 7 and gains +25% Physical Resist. Toggle On: Seija's Attack Range is set to 1.25 and gains +25% Spell Resistance +20% Attack Damage.

 

Effect: This is the ulti. It is a transformating and is usable (without putting a skillpoint in) at level 1. These transformation abilities do not share cooldowns meaning you can use your Q twice (One from Toggle on and one from Toggle Off). You can only switch once every 5 seconds as well so it isn't like insta spammable. Note: Her ability is to Turn things over (Or flip them or Reverse them)

 

Toggle Off [A Abilities] (These abilities is when Seija isn't using her main ability).

 

[Toggle Off] Ability One: Needle Attack

"Seija throws a needle in a line after a 0.5 second delay hitting all enemies in a line. Enemies hit will be pushed 3-units away during a 0.5 second period and dealing spell damage, and then will be slowed by 30% for 1 second after the push."

Energy Cost: 70//80//90//100

Cooldown: 17//15//13//11

Range: 10

 

Level 1: Deals 60[+90%STR] Spell Damage.

Level 2: Deals 100[+90%STR] Spell Damage.

Level 3: Deals 140[+90%STR] Spell Damage.

Level 4: Deals 180[+90%STR] Spell Damage.

 

Effect: Pretty straight forward spell.

 

--

 

[Toggle Off] Ability Two: Under Heaven's View

"Seija applies a curse at a targeted spot that deals spell damage after 1 second in a 3-unit radius and applies a Heaven's View debuff for 4 seconds. Heaven's View debuff forces the target's Screen to lock where your hero was hit. (This means your Screen is centered for 4 seconds where you were hit, so you can scroll to see. You can still order your hero through your map though)."

Energy Cost: 45//55/65//75

Cooldown: 21//20//19//18

Range: 8

 

Level 1: Deals 45[+75%STR] Spell Damage.

Level 2: Deals 90[+75%STR] Spell Damage.

Level 3: Deals 135[+75%STR] Spell Damage.

Level 4: Deals 180[+75%STR] Spell Damage.

 

Effect:

 

--

 

[Toggle Off] Ability Three: Straight Evil

"Seija targets an enemy applying the Straight Evil debuff on them for 4 seconds. This debuff causes the target to lose movement speed if they are looking away from Seija, and to lose Attack Speed if they are facing Seija. This deals Spell Damage over the 4 seconds. This debuff will remove Evil in the Mirror Debuff (Ability 3 Toggle On)"

Energy Cost: 50//60//70//80

Cooldown: 18//17//16//15

Range: 6

 

Level 1: Deals 60[+100%STR] Spell Damage over 4 seconds. Slow Movement//Attack Speed by 25%.

Level 2: Deals 110[+100%STR] Spell Damage over 4 seconds. Slow Movement//Attack Speed by 30%.

Level 3: Deals 160[+100%STR] Spell Damage over 4 seconds. Slow Movement//Attack Speed by 35%.

Level 4: Deals 210[+100%STR] Spell Damage over 4 seconds. Slow Movement//Attack Speed by 40%.

 

Effect: Facing to attack Seija = lower attack speed. Running away = Low movement speed. Oh well :P Note: It cannot stack with the Other Ability 3.

 

Toggle On: This is when Seija uses her ability of reversal and whatnot on enemies. (Warning: This makes ppl RQ)

 

[Toggle On] Ability One: Reversed Needle Attack

"Seija throws a needle in a line (This needle will come from the range indicater and travel toward Seija) after a 0.5 second delay hitting all enemies in a line. Enemies hit will be pulled 3-units toward Seija during a 0.5 second period and dealing spell damage, and then will be slowed by 30% for 1 second after the pull."

Energy Cost: 80//90//100//110

Cooldown: 20//18//16//14

Range: 10

 

Level 1: Deals 60[+90%STR] Spell Damage.

Level 2: Deals 100[+90%STR] Spell Damage.

Level 3: Deals 140[+90%INT] Spell Damage.

Level 4: Deals 180[+90%INT] Spell Damage.

 

Effect: This is the exact opposite of the Toggle Off ability. The needle even appears where the Toggle off one ends and this needle appears

 

--

 

[Toggle On] Ability Two: Overturning all Under Heaven

"Seija applies a curse at a targeted spot that deals spell damage after 1 second in a 3-unit radius and applies a Overturned View debuff for 4 seconds. Heaven's View debuff flips the Camera angle 180 Degrees. (This means that The Zerg side will be at bottom left and Protoss on top right. This means if an enemy was originally above you, they will now appear below you because of the new camera angle."

Energy Cost: 60//70/80//90

Cooldown: 30//27//24//21

Range: 8

 

Level 1: Deals 45[+75%STR] Spell Damage.

Level 2: Deals 90[+75%STR] Spell Damage.

Level 3: Deals 135[+75%STR] Spell Damage.

Level 4: Deals 180[+75%STR] Spell Damage.

 

Effect: The WTF where am I ability. This can throw you off so easily.

 

--

 

[Toggle On] Ability Three: Evil in the Mirror

"Seija targets an enemy applying the Mirror Evil debuff on them for 4 seconds and deals Spell Damage over 4 seconds. Enemies with a Mirror Evil debuff will have their controls reverse. (This means if you order your Hero to move to the left 6 units, they will move to the right 6 units. Same with teleporting above you = teleporting below you instead. So if you want to move toward your Tower, you have to order your hero to run toward opposite direction until this debuff is removed). This debuff removes Straight Evil debuff. (Ability 3 Toggle Off)"

Energy Cost: 50//60//70//80

Cooldown: 18//17//16//15

Range: 6

 

Level 1: Deals 60[+100%STR] Spell Damage over 4 seconds.

Level 2: Deals 110[+100%STR] Spell Damage over 4 seconds.

Level 3: Deals 160[+100%STR] Spell Damage over 4 seconds.

Level 4: Deals 210[+100%STR] Spell Damage over 4 seconds.

 

Effect: The F U ability that i would assume everyone would hate. It would suck so much to be cyprus about to teleport over a wall, get hit with this ability causing you to teleport ONTOP of the enemy LOL.

 

--

 

Additional Information

 

This hero has 6 Offensive abilities and no actual Ulti. Her abilities are ment to confuse the heroes while dealing moderate damage. She contributes new CC (And very annoying as well). At the right uses, she can make enemies easily miss abilities. (She can actually reverse someone's abilities to the point where a Mandrake Grab might target the opposite direction pulling allies toward them.)

 

--

 

Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!

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NIGGA wtf where you be getting these fcking weird names, very good hero

Touhou

 

Seija = Name of a Touhou Character (New one might i add)

Amanojaku = The Name of her species ---> Japanese mythology. Amanojakus have the power of flip things. Where that is flipping a table, flipping out, or flipping your perception of things. Idk

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I like the idea, but chaining your abilities would be super OP, and reverse needle is like a pull, so you have to make its cast time longer or something similar. You made it so that the flip map ability only worked when the second ability in off form has its debuff on the target, you might want to change it so that one or the other can occur, not both. Your damage over time and debuff spells would be too good unless they had short range, so be careful about that. Overall I love the hero design and it brings a lot of fresh things to the table, good idea. :)

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I like the idea, but chaining your abilities would be super OP, and reverse needle is like a pull, so you have to make its cast time longer or something similar. You made it so that the flip map ability only worked when the second ability in off form has its debuff on the target, you might want to change it so that one or the other can occur, not both. Your damage over time and debuff spells would be too good unless they had short range, so be careful about that. Overall I love the hero design and it brings a lot of fresh things to the table, good idea. :)

 

I would of added more unique CC but atm the hero design doesn't work with it (and neither does the character).

The other unique CC//Buff would be a support one which involves increasing the size of the enemy, making it increasingly easy to use projectiles on the target (It increases your hit radius by 1 or 2 making is so that skillshot abilities are easier to hit the target since the target itself is bigger thus easier to hit.)

the other would be to increase AoE sizes of Skillshots (Width//length or both depending on the ability by 25%).

 

I always imagined that this hero would easily screw you over especially if she came out and was new, but that high tier players would eventually (after a long time facing her alot) would adapted to the point where they know how to deal with it fairly effectively to the point where the moment it reverses and (reverse debuff ends) will be the issue for high tier players.

 

Imagine if this hero was just released in pubs, and no one knew what she did. Oh man that would cause so much rage and ppl would be screaming Hax all day long

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THE TROLL LEVEL IS MAXIMUM

 

Sadly I don't have anything else to say because it's Itsthatguy's suggestion, and he knows things that are amazing and fantastic and *explodes*

I think you meant to say "THE TROLL LEVEL IS OVER NINE THOUSANDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
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