LokiHe Posted September 21, 2013 Report Share Posted September 21, 2013 Passive. Dehaka's minions. Dehaka spawns two minor copies of itself. You can not control it but it will attack whoever you are attacking. The copy has 80% of his stats (str,agi,int) 120%ms 40% spell resist but do not inherit your items. (Not too overpower) If they die, they will be respawn after 25s. If they are not damaged in 25s they will be restored with full health. Q. Mighty pounce. After 1s to cast Dehaka and his copies can jump to a target location. You will deal 50 plus your 50% of str spell damage to the enemy in that location and they will be knocked back for 2 units. Your copies will do spell damage according to their 50% f their str. Enemy will be slowed for 0.8s. W. Primal feast. Your copies become frenzy and they will tear enemy flesh to nourish you. Your copies will be debuff immune for 7s and all they gain 50% life leech and 30% attack and move speed . Their life steal will not heal themselves but you. They will automatically target and follow enemy hero within 10 radius even if you are not attacking. Q. Steal essence (stats). Each hit steals 1% str, agi and int from the enemy for some time. This can be set to active. The energy cost is 1% of your energy plus 10. The increased skill lvls will scale its cool down. The copies will benefit from those steals too. (Notice, your copies will actually gain 180% of stolen stat). This "stealing" will use the animation of "tongue grapple" in Hots and has a 2 units cast range. Ult. Force of swarm. Passive and active. Lvl 6 Dehaka's minions gain a skill to automatically leap to target with 5% true damage and reduce 10% of its speeds(attack and move) for 1s, The leap has 7s cool down. Active: You release 6 plus the number of the stacks of your stolen essence locusts. All your stolen essence will be consumed after the ult ends. Locusts are flying melee units with ms of 5. They can not attack but can destroy themselves and poison enemy. The poison will damage enemy for 60+ 10% of int over 5s. The poison effects CAN stack. You have to keep casting the spell. Died locust will be respawned in 0.8s. The locust can not be more than 15 units away from you. Lvl 11 Additionally Each copies gain 10% damage reflection, 5% true damage, 10% life steal to heal you and each time Dehaka is damaged by a hero the copies will gain 5% move speed and reduce 5% attack speed, up to 20% respectively, resets after 5s being not damaged. Active: You release 10 plus the number of the stacks of your stolen essence locusts. Lvl 16 Each copies gain 30% damage reflection, 10% true damage,10% life steal to heal you and each time Dehaka is damaged by a hero the copies will gain 5% move speed and reduce 5% attack speed, up to 40% respectively, resets after 5s being not damaged. Active: You release 16 plus the number of the stacks of your stolen essence locusts. Quote Link to comment Share on other sites More sharing options...
LokiHe Posted September 25, 2013 Author Report Share Posted September 25, 2013 I thought it is pretty fun and creative. And he is easy to play with too. He can be a DPS tank. He can jump into a battle and escape quickly and everyone will be harassed by his stealing. Quote Link to comment Share on other sites More sharing options...
Moo Posted September 25, 2013 Report Share Posted September 25, 2013 The problems I see is that he super weak early game, considering 2 of his abilities available early are almost completely useless. You need to change this. Perhaps you could change the destruction of the copies things into making dehaka and his copies emit a small AoE kind of like voltron leo's q but you could give it some smexy effect :3. As for the regenerate copies one, how about you can turn it into a heal for yourself and your copies that like increases atk/movespeed or some other thing for a short period of time. I also think that your stat costs are a bit too high, probably tone them down or make them into only lowering the stats that you have stolen from enemies, so that the base stats and item stats on dehaka don't get affected. Cleaning up your grammar a bit would be nice, as there are a few parts in your post that are a bit confusing. What is thorn damage by the way? Quote Link to comment Share on other sites More sharing options...
LokiHe Posted September 25, 2013 Author Report Share Posted September 25, 2013 Thanks for the reply. Thorn is damage reflection. His W and E could use some rework. I want him to have an escape skill and I think the permanent stealing is quite fun and risky too. However I don't like his E either, I will rework it later. Please tell me what do you think to make it interesting to play with. Quote Link to comment Share on other sites More sharing options...
Moo Posted September 25, 2013 Report Share Posted September 25, 2013 I think that your copies should be made into your passive, then your ult would upgrade those copies with more base stats and then you could activate your ult to temporarily gain the stat stealing, but it would steal more stats, and as a trade off the stealing wouldn't be permanent (permanent stealing would be OP, can't really implement that), just for a certain duration. That way you could turn your q into a leap to a target location that deals some damage to enemies hit by it, and your copies would leap to the same location. As for your w, it could be turned into a howl that deals damage in an AoE around dehaka and copies and temporarily gives increased damage or movespeed. His e could give him a small amount of strength, agi, or int (depending on what type of hero you want him to be) every time he kills a unit. Or you could make it into a lifesteal power, or debuff immunity. I'm just throwing out ideas by the way, pick what you think would be fun, I'll make sure to give you feedback to make him balanced. I don't think you should do the stat cost idea, it would be very complicated to balance. You could make his abilities cost hp, but if you do this I would make his e into lifesteal to give him sustain. Quote Link to comment Share on other sites More sharing options...
LokiHe Posted September 25, 2013 Author Report Share Posted September 25, 2013 One problem with that is if you set those copies as passive, it will be the most powerful passive in the game. But I like your idea it is very neat. Quote Link to comment Share on other sites More sharing options...
Moo Posted September 25, 2013 Report Share Posted September 25, 2013 One problem with that is if you set those copies as passive, it will be the most powerful passive in the game. But I like your idea it is very neat. You can change the scaling around on the passive, and then your ult could buff them up to what you originally had the ult being along with granting the stat stealing as an active. Although I think that the ult's active could be more interesting, like summon more copies temporarily or something unique, and add stat stealing as a bonus to it, otherwise the ult is kinda boring with just stat stealing. Quote Link to comment Share on other sites More sharing options...
LokiHe Posted September 26, 2013 Author Report Share Posted September 26, 2013 Do you like it? Please help with me to improve it. Quote Link to comment Share on other sites More sharing options...
Moo Posted September 27, 2013 Report Share Posted September 27, 2013 I do like the design, but I think we need more brainpower than just me, I am only a cow after all :D. You use some of the ideas that you like, I'll provide feedback, and hopefully someone else besides just us will help out with this topic :). (That means you anyone else who happens to be reading this topic.) Quote Link to comment Share on other sites More sharing options...
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