WhitetrasH Posted September 18, 2013 Report Share Posted September 18, 2013 Way to many things stack in this game, i personally think that if you have one unique attack modifier i.e. movement slow, then that should be what you bring to the fight, it's just simply way to damaging to have 2/3/4 modifiers stacking ontop of each other from one hero alone. Seriously, just by slowing said target you/your team have a huge advantage already, why should said slower still be able to life steal & do damage to you current health percentage and and and. it's simply stupid. If you have slow as your first attack modifier, the other attack modifiers shouldn't even come into play... to try & say it better, if i have life steal, then i should not be able to slow the target even if i have the item in my inventory, the extra stats that secondary attack modifier has will & should still be counted but the second unique attack modifier should be taken out of the picture completely. A unique attack modifier should be just that... unique, one of a kind... on that specific hero. i personally think it would bring a much wanted balance to the game & make strategy & teamplay a bigger component in the game than it is right now in the pub scene & add a much bigger component to the IH scene. If i'm wrong, tell me so, but after a long hiatus from this game & playing dota in the gap in between it's become obvious that without certain changes in the way AoS is played & the way certain items effect the end result, this is a waist of time for both devs & players. Please don't get me wrong, i will always love AoS (SotIS), you gave me a greater understanding of mobas & i will forever be in your debt for that (mobas are awesome!)... but something needs to be done about the imbalance this game always seems to have & i mean ALWAYS! Please add your 2 cents. Quote Link to comment Share on other sites More sharing options...
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