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Hero Suggestion: Chelsea Robinson


CounterOlive

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Changelog:

11/07/2012

Hero Suggested.

 

 

 

 

 

Name: Chelsea Robinson

Portrait: Medic

Unit Base: Medic Kill Squad

Type: Support [Medium]

Main Stat: Intellect

Script: (To be determined)

 

Starting Stats:

 

Strength: 16+6

Agility: 12+4

Intellect: 22+7

 

 

Health – 220

Movement Speed – 2.8

Attack Range – 6

Attack Speed – 1.7

Damage – 25

Armor – 0

Energy – 0

 

 

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Skills

 

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Heroic Passive: Special Treatment

Healing from any source except regeneration on allied heroes in a radius of 12 is amplified by 10%

 

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Intelligent Biomass

Cost: 50/60/70/80

Cooldown: 10

Range: 8

 

Chelsea coats the target unit in an experimental bio-weapon, which helps or hinders depending on their allegiance to her. Every second the Biomass effect lasts on any target reduces remaining cooldown by 1 sec (1 sec internal cooldown)

 

Level 1: Ally – Heals 4(+1.5% int) health per second for ten seconds, doubling with each stack . When four stacks are reached, heals 150(+60% int) instantly, and increases movement speed by 3% for 10 seconds. First three stacks are refreshed when re-applied, but fourth stack cannot be refreshed.

Enemy – Reduces weapon speed by 2% per second per stack (up to 80%) for ten seconds. Upon reaching five stacks, target’s weapon speed is reduced by a total of 99% for five seconds, and target takes 100(+75% int) spell damage.

Level 2: Ally – Heals 6(+1.5% int) health per second for ten seconds, doubling with each stack . When four stacks are reached, heals 200(+60% int) instantly, and increases movement speed by 3% for 10 seconds. First three stacks are refreshed when re-applied, but fourth stack cannot be refreshed.

Enemy – Reduces weapon speed by 2% per second per stack (up to 80%) for ten seconds. Upon reaching five stacks, target’s weapon speed is reduced by a total of 99% for five seconds, and target takes 150(+75% int) spell damage.

Level 3: Ally – Heals 8(+1.5% int) health per second for ten seconds, doubling with each stack . When four stacks are reached, heals 250(+60% int) instantly, and increases movement speed by 3% for 10 seconds. First three stacks are refreshed when re-applied, but fourth stack cannot be refreshed.

Enemy – Reduces weapon speed by 2% per second per stack (up to 80%) for ten seconds. Upon reaching five stacks, target’s weapon speed is reduced by a total of 99% for five seconds, and target takes 200(+75% int) spell damage.

Level 4: Ally – Heals 10(+1.5% int) health per second for ten seconds, doubling with each stack . When four stacks are reached, heals 300(+60% int) instantly, and increases movement speed by 3% for 10 seconds. First three stacks are refreshed when re-applied, but fourth stack cannot be refreshed.

Enemy – Reduces weapon speed by 2% per second per stack (up to 80%) for ten seconds. Upon reaching five stacks, target’s weapon speed is reduced by a total of 99% for five seconds, and target takes 250(+75% int) spell damage.

 

 

This is your only damage ability, and your only heal. Choose wisely.

 

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Nanobot Grenade

Cost: 100/120/140/160

Cooldown: 25

Range: 6

 

Chelsea tosses a grenade, which upon exploding expels thousands of highly advanced AI nanobots onto nearby units. (1/1.5/2/2.5 radius)

 

Level 1: Ally – Removes all debuffs and nanonots act like shrapnel for further attacks, increasing weapon damage by 5%

Enemy – Removes temporary buffs and reduces timescale by 10%

Level 2: Ally – Removes all debuffs and nanonots act like shrapnel for further attacks, increasing weapon damage by 10%

Enemy – Removes temporary buffs and reduces timescale by 15%

Level 3: Ally – Removes all debuffs and nanonots act like shrapnel for further attacks, increasing weapon damage by 15%

Enemy – Removes temporary buffs and reduces timescale by 20%

Level 4: Ally – Removes all debuffs and nanonots act like shrapnel for further attacks, increasing weapon damage by 20%

Enemy – Removes temporary buffs and reduces timescale by 25%

 

 

This ability can be used to save allies, hinder enemies, and if placed correctly, completely change teamfights.

 

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Static Warp Field

Cost: 90/110/130/150

Cooldown: 20

Range: 3

 

Chelsea places a self-contained, cloaked warp generator onto the battlefield, which links with any other generators in a radius of 5 to create a warp field between them. Friendly Heroes are teleported to the farthest point of the warp field from where they enter, while enemies are slowed while in the field's influence. Generators last until destroyed or removed by Medic(50 hp, 100% spell resistance). Warp fields are always at least 0.5 units wide.

Level 1: 15% slow

Level 2: 20% slow

Level 3: 25% slow

Level 4: 30% slow

 

 

With the ability to place these warp generators wherever you please, area control options are endless.

 

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Heal Hard with a Vengeance

Cost: 200/300/400

Cooldown: 3 mins

Range: self

 

 

Chelsea applies four stacks of Intelligent Biomass to all heroes in a radius of 6, including herself, and gains 3% weapon speed+additional weapon damage per level of experience for 20 seconds. During this time, abilities are unable to be used.

Level 1: 4(+2% int) damage per level.

Level 2: 5(+2% int) damage per level.

Level 3: 6(+2% int) damage per level.

 

 

This ability makes you an engine of destruction, but removes your support capabilities if used incorrectly. Proper timing and placement are required to pull off this ultimate.

 

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Additional Information

 

Ability chains to master: Many

 

(more to come later)

 

 

 

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Thoughts/comments/suggestions are greatly appreciated.

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