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HERO - Nature.Armageddon


xelovex
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Name: Armageddon

Portrait: Hellbat

Unit Base: Hellbat

Type: STR ---> Tank

Script: Uses instant damage abilities while tanking.

 

Starting Stats:

Base Health 470

Movement Speed 2.9

Attack Range 3

Attack Speed – 1.9

Base Damage 48

Attack Name | Animation - Hellfire

Base Armor 5

Strength – 30[+6]

Agility – 22[+4]

Intelligence – 23[+4]

 

Heroic Passive: Hell Block

"Hellbat gains 15% Spell and 20% Physical resist every 8 seconds for 3 seconds.

"

 

[Q]Ability One: Great Fire Annihilation

"Spits out a fireball towards the selected area, 3 range wide dealing damage and burning and slowing them."

Energy Cost: 50/70/100/130

Cooldown: 16/14/12/10

Range: 7

 

Level 1: Deals 50[70%INT] Spell Damage. Burn damage 1% of maximum life +[2%STR] Spell Damage each second for 1.5 seconds.

Level 2: Deals 70 [70%INT] Spell Damage. Burn damage 1.5% of maximum life +[3%STR] Spell Damage each second for 2 seconds.

Level 3: Deals 90 [70%INT] Spell Damage. Burn damage 2% of maximum life +[4%STR] Spell Damage each second for 2.5 seconds.

Level 4: Deals 110[70%INT] Spell Damage. Burn damage 2.5% of maximum life +[5%STR] Spell Damage each second for 3 seconds.

 

 

 

--

 

[E]Ability Two: Magnitude

"Creates a Earthquake on the ground causing them to be stunned and deal damage. Works similar like old mandrake."

Energy Cost: 90/110/130/150

Cooldown: 24/21/18/15

Range: 6

Level 1: Stuns for 0.5 second. Deals 70[15%INT] True Damage.

Level 2: Stuns for 1 seconds. Deals 95[30%INT] True Damage.

Level 3: Stuns for 1.5 seconds. Deals 110[35%INT] True Damage.

Level 4: Stuns for 2 seconds. Deals 140[40%INT] True Damage.

 

While they are stunned, if ability 1 is used, the burn damage STR scale increases by 3%.

 

Passive: Tower Burn

"Gives any ally tower in the range of 8, a buff to burn nearby enemies in the range of 3."

Energy Cost:

Cooldown:

Range:

 

Level 1: 1% of maximum +[10%STR] True Damage each second.

Level 2: 1.5% of maximum +[20%STR] True Damage each second.

Level 3: 2% of maximum +[30%STR] True Damage each second.

Level 4: 2.5% of maximum +[40%STR] True Damage each second.

 

Ultimate Passive: Amaterasu

"When used any abilities, there is a chance that black fire will apear rather than orange."

Energy Cost:

Cooldown:

Range:

 

Level 1: 25% Chance. Stuns for 0.5 seconds. Black fire increases STR and INT scale by 5.

Level 2: 50% Chance. Stuns for 1 second. Black fire increases STR and INT scale by 10.

Level 3: 75% Chance. Stuns for 1 second, the stun deals [10%INT] True Damage. Black fire increases STR and INT scale by 20.

 

Additional Information

 

Recommended Item Build: Organic Carpace, Nitrogen Retrofit, Yamato Reactor, Parallax generator, Sunflare Gun and

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heroic passive and ultimate needs a timer for how long buff last. and ultimate if the STR and INT stack it needs a stack max.

 

All your damage that is buffed by +STR% needs to be changed to INT%, as ive said in a lot of hero suggestions they don't do STR% or AGI% any more its based off INT% or weapon damage. very few still have it like zera does on back stab or balrog on his heroic passive or drake on his burn.

 

Q needs a longer CD if you go intel build with some cdr you got about 1k damage every 6-7 seconds with some cdr.

 

Tower burn needs to be spell damage. already with ur spells, they sync way to well. enemy next to tower. takes damage from E. you cast Q dealing even more damage over time place its direct damage. they get stuned from ulti and take more true damage. then you stun them with W for another 2 seconds. you could easily kill non tank heroes and hurt tank heroes badly when they are close to a tower. lane this hero with a puller and its game over.

 

besides that is ability 3 considered damage from the tower or damage from you. because if from you, lane mid or short lane. attack enemy hero so creep try to attack you. bring them close to tower and ur E kills them off. max that out first easy lane farm.

 

 

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All your damage that is buffed by +STR% needs to be changed to INT%, as ive said in a lot of hero suggestions they don't do STR% or AGI% any more its based off INT% or weapon damage. very few still have it like zera does on back stab or balrog on his heroic passive or drake on his burn.

Biotron's Minions on STR. Micro's passive on STR scaling. Brine's on % wise. Erekul with % wise. Infact, STR or AGI scaling isn't really something I don't mind unless i really think that it should be magic [Like heals are magic, basic abilities are usally magic]. AGI and STR scaling aren't that big of a deal, but it should have something Related to it. i.e. Power hit, would seem to scale more on STR rather than INT, altho Weapons is also viable, but since its based on Power, STR seems to be a more fit by the description.

I think basing it on only INT isn't exact the right way to go. It really limits creativity. If you can have scaling with STR and AGI, it does improve your avaliability and potential different item builds. If they stick to this system, it would explain why they continue to make "copy cat" heroes instead of more original heroes. In fact, if you are basing your things on, can't have STR or AGI, then you should include the other things too =/. Limits are made when rules are applied yet don't seem to really effect the game if applied. Different scaling only bothers me when it doesn't seem to like it should apply to the current ability. [Like if a heroic passive granted +1% Movement speed per 20 AGI seems more applying than, create a magnetic orb that zaps the enemy dealing 50% STR damage, unless there is a specific reason for it (like if the hero's magic ability is based on the power he has)].

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Those are older heroes minus brine. im saying if you look at the new heroes they don't have abilities that scale with STR or AGI. never said anything about the % of health.

 

I actually enjoyed the game when most of a heroes abilities were based on their main stat. though some can become OP like when tychus heal was based on his STR. that made it kinda strong. stack a crap load of str with made him have a lot of health plus his heal was healing for more based on STR. aka 5k hp hero and heal was healing for 1k or 1.5k I forget. your movement speed one was actually what rancors cloak did. you know the one that affected allies and gave X amount of movement speed and for every X amount of agility it increased the speed by so much. AA build rancor stacking agility was op to help team gank a lane, giving everyone like 40% increase speed who was next to you, plus cloaked so they couldn't see you coming

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All the heroes that used to have %STR or %AGI scalings except for Zeratul, Micro, and Bio got changed to %INT

 

LZ would like his STR scaling Solace back

 

(just saying)

 

Also, always organize abilities in P/Q/W/E/R order

 

Otherwise people will misread and think that it's in the order posted

 

Also, Ability Two = W, never E

 

Additionally, it's easier to hit the Q, E, and R buttons (pinky is fast, pointer is very fast, middle finger is also fast-- the ring finger is not that fast, however (in fact I rarely use mine, only to type w, s, o and l, because it's faster for me to use my pointer finger otherwise.).

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