ANARCHY Posted May 2, 2013 Report Share Posted May 2, 2013 i think erekuls ulti just needs 1 tiny little nerf, stop it bypassing shields shields should be counted as HP LZ uses ulti and erekul can still just pop them even if they had more than 35% tass uses shields, once again same scenario galactic defender... you get the picture Quote Link to comment Share on other sites More sharing options...
Ironsights Posted May 2, 2013 Report Share Posted May 2, 2013 wait...his ulti ignores shields? really? thats lame. I always just assumed if I died it was because I didn't have enough health counting the shields... I'll agree to this one. heimdallr 1 Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted May 2, 2013 Author Report Share Posted May 2, 2013 yup just goes straight through im not sure wether this is related to it being true dmg or not but either way neither true dmg nor erekuls ulti should bypass shields Quote Link to comment Share on other sites More sharing options...
NoWaterJustIce Posted May 2, 2013 Report Share Posted May 2, 2013 I think that is a feature :) Doom 1 Quote Link to comment Share on other sites More sharing options...
Letherl Posted May 2, 2013 Report Share Posted May 2, 2013 Erekuls ult used to do 50% of your health. (It is fine) Quote Link to comment Share on other sites More sharing options...
John Posted May 2, 2013 Report Share Posted May 2, 2013 Shields op anyway Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted May 2, 2013 Report Share Posted May 2, 2013 i don't see it as an issue. erekul's ult is meant to kill you below a certain hp. think of it as i dunno, giving the target a massive pulmonary embolism. no amount of shields is gonna save you from that. your being popped from the inside, instead of being whacked at from the outside. hashem and NoWaterJustIce 2 Quote Link to comment Share on other sites More sharing options...
Adversary Posted May 2, 2013 Report Share Posted May 2, 2013 It obviously is an issue. Erekul's ulti deals damage based on the enemies HEALTH, not SHIELDS. So lets say they have 20hp/1000hp. Obviously that target is going to have 0hp after Erekul's ulti, but if you have Galactic Defender and you use it before his ulti, you would have 1050 shields, so you should live... Quote Link to comment Share on other sites More sharing options...
Apocalyptic Posted May 2, 2013 Report Share Posted May 2, 2013 Your shields don't have a heartbeat, so I'm going to have to go with "no, you shouldn't live". Quote Link to comment Share on other sites More sharing options...
Adversary Posted May 2, 2013 Report Share Posted May 2, 2013 Your shields don't have a heartbeat, so I'm going to have to go with "no, you shouldn't live". I was unaware anything had a heartbeat in this game...? Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted May 2, 2013 Report Share Posted May 2, 2013 cow certainly does. or atleast i thought cows did. not sure about the humans like raynor and nova though Quote Link to comment Share on other sites More sharing options...
jamescossey Posted May 3, 2013 Report Share Posted May 3, 2013 It obviously is an issue. Erekul's ulti deals damage based on the enemies HEALTH, not SHIELDS. So lets say they have 20hp/1000hp. Obviously that target is going to have 0hp after Erekul's ulti, but if you have Galactic Defender and you use it before his ulti, you would have 1050 shields, so you should live... so if you have body armor on and I shot you in the head you should still be alive because you have body armor on. That's what your saying. erekul's ulti has always been based on health why it does true damage and not spell damage. Quote Link to comment Share on other sites More sharing options...
ShadowFlame Posted May 3, 2013 Report Share Posted May 3, 2013 I think this might be a feature, not a bug though I'm not sure. The idea of Erekul's ult. is that if your hp is below a certain amount, you're dead. Shields could mess with the way his ult works, since when they leave they don't count as lost hp and therefore don't power up his ult. Maybe that is why this is in place (or maybe its a bug) Quote Link to comment Share on other sites More sharing options...
Phyresis Posted May 3, 2013 Report Share Posted May 3, 2013 Im gonna have to side with the group saying its a feature. It is meant to be a finisher, and there is a reasn that shield abilities give higher quantities than hp recovery abilities(usually). Because HP is miles more valuable. If something bbypasses shields, then good for it. Thats damage you dont have to waste your energy on. You would most likely be dead anyway tbh. Quote Link to comment Share on other sites More sharing options...
Adversary Posted May 3, 2013 Report Share Posted May 3, 2013 so if you have body armor on and I shot you in the head you should still be alive because you have body armor on. That's what your saying. erekul's ulti has always been based on health why it does true damage and not spell damage. Your argument is invalid. First off, you can still live by taking a bullet to the head, several people have. Second off , this is a video game, not real life... There are endless possibilities as to what can happen when someone uses their weapon on you in real life, in a video game there is limitations as to what can happen based on the code of the game. Thirdly, you basically just said I am right, saying Erekuls ulti is based on HEALTH, not SHIELDS. Right now as it is Erekul completely bypasses shields, which is game breaking in my opinion. Erekuls ulti should have to take away shields as well. Let's make a comparison, Erekul using his ult on a target with shields will kill if his target has the right amount of health left. Shadow on the other hand has to auto attack ALL of the shields away in order for him to get the kill. How is this fair? Quote Link to comment Share on other sites More sharing options...
EterNity Posted May 3, 2013 Report Share Posted May 3, 2013 If the tooltip is correct, what's the problem? It does what it says it does. It means to deal damage base on your health and it's intended. Quote Link to comment Share on other sites More sharing options...
jamescossey Posted May 3, 2013 Report Share Posted May 3, 2013 Your argument is invalid. First off, you can still live by taking a bullet to the head, several people have. Second off , this is a video game, not real life... There are endless possibilities as to what can happen when someone uses their weapon on you in real life, in a video game there is limitations as to what can happen based on the code of the game. Thirdly, you basically just said I am right, saying Erekuls ulti is based on HEALTH, not SHIELDS. Right now as it is Erekul completely bypasses shields, which is game breaking in my opinion. Erekuls ulti should have to take away shields as well. Let's make a comparison, Erekul using his ult on a target with shields will kill if his target has the right amount of health left. Shadow on the other hand has to auto attack ALL of the shields away in order for him to get the kill. How is this fair? so we are comparing shadow to erekul, how much damage out put does shadow do on a constant and how much does erekul do. how is it to counter shadow's ulti if you don't have a rancor you have to keep one space open to buy scanners. adversary why don't you go join a game and rage out like you normally do. Quote Link to comment Share on other sites More sharing options...
Psyght Posted May 3, 2013 Report Share Posted May 3, 2013 True damage is not effected by shields, scrub life. Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted May 3, 2013 Author Report Share Posted May 3, 2013 ok well if thats the way its meant to be can we please rework LZ's Ultimate it really doesnt seem fair that 1 persons ultimate completely renders his useless (although if its true dmg that bypasses shields in general its even worse) Quote Link to comment Share on other sites More sharing options...
Adversary Posted May 3, 2013 Report Share Posted May 3, 2013 so we are comparing shadow to erekul, how much damage out put does shadow do on a constant and how much does erekul do. how is it to counter shadow's ulti if you don't have a rancor you have to keep one space open to buy scanners. adversary why don't you go join a game and rage out like you normally do. Rage out? Yeah I'm gonna rage when my pub team is horrible (you) And it's a fair comparison. You don't need a scan to counter shadows ulti dumbass. Quote Link to comment Share on other sites More sharing options...
Ironsights Posted May 3, 2013 Report Share Posted May 3, 2013 couple things: no one said it was a bug. it obviously is a feature. I think the point several are trying to make is that the feature should be changed. second thing: shields in this game basically are health. No, you cannot replinish them with heal/leech, but they are (as far as I know) effected by your spell resist and physical resist. Still, they represent Hit Points. Your armor and spell resist are your 'body armor'. Shields are like 'temporary health'. Therefore, the shields SHOULD count as health as far as erekuls ulti is concerned, especially since shields wear off pretty fast. If your target has shields on, wait it out then ulti for the kill. I dunno. immediate feelings are that shields should count as HP when it comes to % totals. oh...adn true damage doesn't bypass shields...does it? Quote Link to comment Share on other sites More sharing options...
EterNity Posted May 3, 2013 Report Share Posted May 3, 2013 ok well if thats the way its meant to be can we please rework LZ's Ultimate it really doesnt seem fair that 1 persons ultimate completely renders his useless (although if its true dmg that bypasses shields in general its even worse) The way MOBA type of games works with counters. Each and every hero has their strengths and weaknesses. Not to mention, if an Erekul choice to ult the LZ after he actives his shield, he's probably doing something wrong. As the LZ has done his main job in a team fight and Erekul just wasted an ult on a tank -_- Quote Link to comment Share on other sites More sharing options...
Adversary Posted May 3, 2013 Report Share Posted May 3, 2013 couple things: no one said it was a bug. it obviously is a feature. I think the point several are trying to make is that the feature should be changed. second thing: shields in this game basically are health. No, you cannot replinish them with heal/leech, but they are (as far as I know) effected by your spell resist and physical resist. Still, they represent Hit Points. Your armor and spell resist are your 'body armor'. Shields are like 'temporary health'. Therefore, the shields SHOULD count as health as far as erekuls ulti is concerned, especially since shields wear off pretty fast. If your target has shields on, wait it out then ulti for the kill. I dunno. immediate feelings are that shields should count as HP when it comes to % totals. oh...adn true damage doesn't bypass shields...does it? EXACTLY! True damage should not bypass shields! (if it does) Quote Link to comment Share on other sites More sharing options...
Takeray Posted May 3, 2013 Report Share Posted May 3, 2013 I have then a question. Is this based on Ere ulti specifically or on true Damage. I mean if I have 50 HP and 200 Shield and one enemy attacks me with Gravity Edge for 300 dmg (11x true dmg) ( ( counting resists)Will I die? Quote Link to comment Share on other sites More sharing options...
Rem Posted May 3, 2013 Report Share Posted May 3, 2013 ulti specifically Quote Link to comment Share on other sites More sharing options...
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