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Cloak and item effects.


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actually i still think SHM aura should be cloaked same as hero. meaning if ghost gets it, you still see a sillouette, whereas when brine or unix gets it, it absolutely doesnt show at all......

 

and for gods sake the activation animation for silver soul is just screaming for attention. "HEY I CASTED A SPELL"

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"Invisibility" in this game is stupid, cause u are not truly invisible, only burrowed units have true invis. Mechanics upon this are just a joke.

 

To answer the post, yes u should be invis even with aura, aoe dps dmg (martyr, spellstorm, shm) and other stuff, if u get into invis. But i dont think it will be changed in this game like ever.

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Unix with mabtle for the win, add a nitrogen and make the pubs mad standing under them and burning their asses

Didn't the passive burning from SHM stack at one point? Cos I remember quite a few unix players doing this a while ago and just laughing at it all.

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I would like to see all projectiles be able to hit a cloaked unit/unit that cloaks, such as cains missiles, zeratuls strike, brines pull. I think that if you managed to apply the effect on someone it should hit regardless of cloak.

 

But, I would like to see cloak become actual invisibility, remove the blurd shape that runs around. That's not a cloaked unit, it is an untargetable unit. A majority of the time I do not buy truesight because I can see the blur running around when they're cloaked, I want cloak to be more like burrow, totally invisible unless you scan or have a sight.

 

It is a bit of a nerf to cloak, but I think it is a significant buff too.

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Cloak would be a pain in the ass, and that's how it should work, Phase Cloak is not that good now because you can still follow your enemy till the effect ends, with your suggestion, Phase Cloak would be much more versatile and it would have much more utility even for non agility heroes

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i agree its so easy to follow the blur with SHM as a tank or skill shot it, cloak should be cloak not blur and untargetable

 

and if you have cast your spell within range when unit is not cloaked it should hit

 

on a side note i would like to see units that can burrow changed slightly;

i.e. lets say if drake pulls a lurker who was burrowed, it should unburrow him, its stupid that it doesn't, it doesn't make sense you pull him out of the ground why does it stay burrowed?

same goes for micro he tosses him in the air.... nope still burrowed...aos logic skill 0

 

i mean its not like drake or micro etc would be nerfed in any way by doing this, because the lurker would be treated like any other hero

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If this change means Queen's banelings will still hit a cloaked unit that was targeted and cast on before cloaking then I'm all for it.

 

Yeah if you targeted someone and the banelings casted but he cloaks, they will still hit regardless of vision is what im proposing.

 

did i understand it right, you want to make it possible to hit cloaked units by randomly spaming spells intot he void, hoping to hit him and then your ability actualy hits it? O_o

 

Not quite, I want any skill that has already targeted the hero before said hero cloaks to hit. Like cains missles to do full damage after cloaking for instance.

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Unfortunately there's no way to hide the blur of a cloaked unit. Maybe someday Blizzard will wise up and make it possible.

 

Making the aura models cloak with the units is easily possible, though, and I will try to make that happen soon.

 

 

Edit: Also, merging this with other cloak thread.

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