pchacker Posted April 29, 2013 Report Share Posted April 29, 2013 Item effects such as the super heated mantle should not be visible when you are cloaked, is this a feature? Quote Link to comment Share on other sites More sharing options...
Ironsights Posted April 29, 2013 Report Share Posted April 29, 2013 personally, I think its fine. It forces a strategic choice in that you can have essentially free AoE damage or you can be invisible, but you cannot effectively have both. Quote Link to comment Share on other sites More sharing options...
Phyresis Posted April 29, 2013 Report Share Posted April 29, 2013 What heroes do you want both on anyway? The only possible one I can think of is brine, and he already has decent farm with his heroic passive. Quote Link to comment Share on other sites More sharing options...
pchacker Posted April 29, 2013 Author Report Share Posted April 29, 2013 I dont use it on any, but I just saw a zera in a pub using it, and it was not fun for him to say the least. Quote Link to comment Share on other sites More sharing options...
MarXX Posted April 29, 2013 Report Share Posted April 29, 2013 actually i still think SHM aura should be cloaked same as hero. meaning if ghost gets it, you still see a sillouette, whereas when brine or unix gets it, it absolutely doesnt show at all...... and for gods sake the activation animation for silver soul is just screaming for attention. "HEY I CASTED A SPELL" Quote Link to comment Share on other sites More sharing options...
Phyresis Posted April 29, 2013 Report Share Posted April 29, 2013 Burrow does have an animation, but ecko might have removed it... It just shows a slight black blur on the ground. Quote Link to comment Share on other sites More sharing options...
SayMyName Posted April 29, 2013 Report Share Posted April 29, 2013 "Invisibility" in this game is stupid, cause u are not truly invisible, only burrowed units have true invis. Mechanics upon this are just a joke. To answer the post, yes u should be invis even with aura, aoe dps dmg (martyr, spellstorm, shm) and other stuff, if u get into invis. But i dont think it will be changed in this game like ever. Quote Link to comment Share on other sites More sharing options...
residente Posted April 29, 2013 Report Share Posted April 29, 2013 Unix with mabtle for the win, add a nitrogen and make the pubs mad standing under them and burning their asses iatebambi 1 Quote Link to comment Share on other sites More sharing options...
samuvagyok Posted April 29, 2013 Report Share Posted April 29, 2013 you cannot see a worm under the ground even if he is burning. you can see a man with camouflage when he's on fire. Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted April 29, 2013 Report Share Posted April 29, 2013 Isn't cloak useless cause you can still see cloaked heroes anyway ? Whole thing seems like a non-issue. Quote Link to comment Share on other sites More sharing options...
Yaldi Posted April 29, 2013 Report Share Posted April 29, 2013 you cannot see a worm under the ground even if he is burning. you can see a man with camouflage when he's on fire. not if he is hiding in a burning building Quote Link to comment Share on other sites More sharing options...
Phyresis Posted April 29, 2013 Report Share Posted April 29, 2013 Well, i think cloak is still useful against targets that have targetted abilities. Cloak makes you unable to target. It may not be great, but still useful. MarXX 1 Quote Link to comment Share on other sites More sharing options...
samuvagyok Posted April 30, 2013 Report Share Posted April 30, 2013 actually players with some experience can see cloaked rancor even without mantle when he's moving.. Quote Link to comment Share on other sites More sharing options...
Takeray Posted April 30, 2013 Report Share Posted April 30, 2013 I think it is due to mecanic since SC wraiths and obs works same way than Rancor while in WC3 invisiblity were full. We could do Rancor or Zera going burrowed Oh wait... Quote Link to comment Share on other sites More sharing options...
iatebambi Posted May 1, 2013 Report Share Posted May 1, 2013 Unix with mabtle for the win, add a nitrogen and make the pubs mad standing under them and burning their asses Didn't the passive burning from SHM stack at one point? Cos I remember quite a few unix players doing this a while ago and just laughing at it all. Quote Link to comment Share on other sites More sharing options...
residente Posted May 1, 2013 Report Share Posted May 1, 2013 Didn't the passive burning from SHM stack at one point? Cos I remember quite a few unix players doing this a while ago and just laughing at it all. What do u mean with stack? Quote Link to comment Share on other sites More sharing options...
Indo Posted May 1, 2013 Report Share Posted May 1, 2013 It sucks pretty bad that you can see cloak but not burrow. it is a huge disadvantage for rancor, zera and co while you basicaly can't get a decent unix without wards, scans or t.sight Quote Link to comment Share on other sites More sharing options...
Letherl Posted May 1, 2013 Report Share Posted May 1, 2013 I would like to see all projectiles be able to hit a cloaked unit/unit that cloaks, such as cains missiles, zeratuls strike, brines pull. I think that if you managed to apply the effect on someone it should hit regardless of cloak. But, I would like to see cloak become actual invisibility, remove the blurd shape that runs around. That's not a cloaked unit, it is an untargetable unit. A majority of the time I do not buy truesight because I can see the blur running around when they're cloaked, I want cloak to be more like burrow, totally invisible unless you scan or have a sight. It is a bit of a nerf to cloak, but I think it is a significant buff too. Doom 1 Quote Link to comment Share on other sites More sharing options...
residente Posted May 1, 2013 Report Share Posted May 1, 2013 Cloak would be a pain in the ass, and that's how it should work, Phase Cloak is not that good now because you can still follow your enemy till the effect ends, with your suggestion, Phase Cloak would be much more versatile and it would have much more utility even for non agility heroes Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted May 1, 2013 Report Share Posted May 1, 2013 i agree its so easy to follow the blur with SHM as a tank or skill shot it, cloak should be cloak not blur and untargetable and if you have cast your spell within range when unit is not cloaked it should hit on a side note i would like to see units that can burrow changed slightly; i.e. lets say if drake pulls a lurker who was burrowed, it should unburrow him, its stupid that it doesn't, it doesn't make sense you pull him out of the ground why does it stay burrowed? same goes for micro he tosses him in the air.... nope still burrowed...aos logic skill 0 i mean its not like drake or micro etc would be nerfed in any way by doing this, because the lurker would be treated like any other hero Quote Link to comment Share on other sites More sharing options...
MOTHER Posted May 1, 2013 Report Share Posted May 1, 2013 If this change means Queen's banelings will still hit a cloaked unit that was targeted and cast on before cloaking then I'm all for it. Quote Link to comment Share on other sites More sharing options...
Indo Posted May 1, 2013 Report Share Posted May 1, 2013 did i understand it right, you want to make it possible to hit cloaked units by randomly spaming spells intot he void, hoping to hit him and then your ability actualy hits it? O_o Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted May 1, 2013 Report Share Posted May 1, 2013 no u cant cast spells randomly hoping to hit something unless its a skill shot anyway, just saying i.e. if raynor lines up kill shot he should fire it and it should hit even if they cloak Quote Link to comment Share on other sites More sharing options...
Letherl Posted May 1, 2013 Report Share Posted May 1, 2013 If this change means Queen's banelings will still hit a cloaked unit that was targeted and cast on before cloaking then I'm all for it. Yeah if you targeted someone and the banelings casted but he cloaks, they will still hit regardless of vision is what im proposing. did i understand it right, you want to make it possible to hit cloaked units by randomly spaming spells intot he void, hoping to hit him and then your ability actualy hits it? O_o Not quite, I want any skill that has already targeted the hero before said hero cloaks to hit. Like cains missles to do full damage after cloaking for instance. Quote Link to comment Share on other sites More sharing options...
Wrath Posted May 1, 2013 Report Share Posted May 1, 2013 Unfortunately there's no way to hide the blur of a cloaked unit. Maybe someday Blizzard will wise up and make it possible. Making the aura models cloak with the units is easily possible, though, and I will try to make that happen soon. Edit: Also, merging this with other cloak thread. Quote Link to comment Share on other sites More sharing options...
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