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[Hero] Bartholio.El-Mars


Itsthatguy
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Changelog:[/size]

Date

- Began creation ^-^

Changelog: 4/27/2013

- Ulti Change: Cooldown increased by 10 seconds all levels. Ulti no longer heals 5% Maximum Health on a kill. Ulti no longer refreshes the duration of Berserker buff on kill, but instead increases the duration by 2 seconds. Lowered Debuff immunity duration from 4 seconds to 2 seconds.

- W Change: Lowered Scaling by 10% Weapon

- E Change: Made Spell Damage ineffect with Barb Armor UNIQUE.

- Q Change: Disabled Crit possibility.

 

Name: Bartholio.El-Mars

Portrait: Marine

Unit Base: Marine with Protoss Blades [Hybrid style like]

Type: STR [bruiser] Lawful Good

Script: Bartholio Strongarm El-Mars is the leader of the World Saviors on the planet Belfan who thinks of himself as a main protagonist in games. As a hero, he is destine to win. Regardless, his goal is to find the Elemental Crystals in the planet of Belfan to glory because "that is what heroes do". He is a very sterio typical 'Protagonist' but doesn't notice that he may not be the true Hero of the game he is in, hence why he has lost battles before. He is known to get outraged when his allies die. His allies are Bernard [Mage], Vennie [status effect//quick hero//thief], and Aalia [White Mage], while he is the Warrior//Tank of his team providing the most physical damage and able to take the most damage as well, usually leaving him as the last target to be slain.

 

Starting Stats:

Base Health – 300

Movement Speed 2.7

Attack Range – 1.25

Attack Speed – 2

Base Damage – 51

Attack Name | Animation - StarMetal Blade

Base Armor 6

Strength – 37 + [8]

Agility – 16 + [3]

Intelligence – 11 + [2]

 

--

 

Heroic Passive: Confidence

"Bartholio thinks of himself as a leader who is supreme and can never lose. Because of this, he increases his armor by 15% and amplify the effects of non-aura Spell Resistance items by 15%."

 

Effect: If you have 10 armor, then the passive gives you +1.5 armor, or 11.5 armor. This doesn't amplify non-armor giving physical resistances like Lord Z's Heroic Passive or korhal vanguard unique aura. Also, it increases non-aura spell resistant ITEMS. This means a +20% Spell Resistances from Eletrical mantle will really act as if eletrical mantle gave +23% Spell Resistance instead. This makes Bartholio fairly tanky.

 

--

 

Ability One: Power Attack

"Bartholio's next attack is a powerful strike which is fairly inaccurate dealing (100% Weapon Damage) + Bonus Physical Damage. Because of this, he deals massive bonus physical damage on his next attack, which also slows enemy units for 2 seconds. Because it is inaccurate, items will not proc on this hit. Power Strike buff will be removed if Bartholio hasn't attacked anyone within 8 seconds. Can not crit."

Energy Cost: None

Cooldown: 17//15//13//11

Range: Auto-Attack

 

Level 1: Deals a bonus +20(70% Weap) Physical Damage. Slows 20% Movement Speed.

Level 2: Deals a bonus +40(80% Weap) Physical Damage. Slows 30% Movement Speed.

Level 3: Deals a bonus +60(90% Weap) Physical Damage. Slows 40% Movement Speed.

Level 4: Deals a bonus +80(100% Weap) Physical Damage. Slows 50% Movement Speed.

 

Effect: This means if you have Blackhole or Pyre, your next attack deals bonus physical damage, but will not activate the unique on pyre or consumne your blackhole magnum buff//apply.

 

--

 

Ability Two: Counter Attack [Passive]

"Bartholio counter attacks enemies who attack him. Whenever an enemy attacks him with a basic attack, he in response deals Physical Damage to them based on a % of his weapon damage. Does not proc items. Bartholio also gains passive Physical Resistance. Lifesteal doesn't work on this."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Deals (30% Weapon) Physical Damage. +8% Physical Resistance.

Level 2: Deals (40% Weapon) Physical Damage. +12% Physical Resistance.

Level 3: Deals (50% Weapon) Physical Damage. +16% Physical Resistance.

Level 4: Deals (60% Weapon) Physical Damage. +20% Physical Resistance.

 

Effect:

 

--

 

Ability Three: Pure Power

"Bartholio takes no hesitation to use stronger weapons and abilities in battle. He strengths his weapons since he primarily focuses on his strength and power than his weakness in other areas. Lasts 8 seconds. This ability does not effect Barb Armor."

Energy Cost: None

Cooldown: 28//24//20//16

Range: Self

 

Level 1: Item Uniques deal +20% more Spell Damage. Gain Bonus Weapon damage Equal to [+10% Strength].

Level 2: Item Uniques deal +30% more Spell Damage. Gain Bonus Weapon damage Equal to [+15% Strength].

Level 3: Item Uniques deal +40% more Spell Damage. Gain Bonus Weapon damage Equal to [+20% Strength].

Level 4: Item Uniques deal +50% more Spell Damage. Gain Bonus Weapon damage Equal to [+25% Strength].

 

Effect: Good with Pyre, Explosive Retrofit, and Lightning Rod and Sliptide. This also makes getting Strength even more useful to stack as you gain massive health, and you gain more damage as 1 STR wil give +0.75 Atk with this ability fully leveled up instead of +0.5 Atk. In addition, stacking uniques make it good too. Note: ONLY ITEM UNIQUES, not ACTIVES

 

--

 

Ultimate Ability: Avengance!

"When a heroic ally in a 20-unit dies near Bartholio, he gains 1 Avengance stack which lasts 15 seconds. This refreshes any time an ally hero near Bartholio dies. This can stack up to 4 times. Upon activating Avengance, Bartholio gains Debuff Immunity for 2 seconds, and gains a Berserker buff for 8 seconds. The Berserker buff is amplified equal to the number of Avengance stacks Bartholio has on. If Bartholio kills an enemy (Hero) during Berserker buff, he increases the duration of his Berserker buff by 2 seconds. It also reduces the cooldown on Avengance by 10 seconds per kill and by 5 seconds per assist. If Bartholio gains a Avengance stack during his Berserker buff, it will not refresh the buff, but the Avengance stack will immediately amplify the Berserker Buff. Bartholio can not cast Power Strike during this ability."

Energy Cost: 150//200//250

Cooldown: 80//70//60

Range: None

 

Level 1: Gain +20% (+5% per Avengance Stack) Weapon Damage and Movement Speed, and Attack Speed.

Level 2: Gain +25% (+7.5% per Avengance Stack) Weapon Damage and Movement Speed, and Attack Speed.

Level 3: Gain +30% (+10% per Avengance Stack) Weapon Damage and Movement Speed, and Attack Speed.

 

Effect: Bartholio does haevy physical damage at melee range but is fairly slow and very tanky. Because of this he is very easy to ignore in a team battle. This specific ability makes you have to Deal with Bartholio whether you want to or not. If you attack Bartholio at the beginning, you run the risk of taking heavy damage since your killing a fairly heavy tank. If you leave him last where you avoid him (since he does low DPS), you run the risk to dieing to him after all his allies are dead as he gains massive buffs when they die. He can kinda be defined as a "Clear up Crew" hero in that sense.The last part of the description means that if you are 4 seconds inside the Berserker buff but have no Avengance stacks but an ally near you dies, then your Berseker buff goes from 30% to 40% for 4 more seconds. Notice that at full stacks you pretty much gain +40%//55%//70% which can be very deadly. Note: This is the only ability that requires energy. His energy at level 6 should be 161, at level 11, 231, and at level 16 301. He can afford his ulti without any more energy items but barely. This means if you want to spam your ulti often, you need more energy.

 

--

 

Additional Information

 

Recommended Item Build:

 

Bartholio deals heavy Physical damage, but needs to fullfil a role as a bruiser at the same time. He lacks Attack speed and mobility, as needs to be the last hero that is killed during a fight.

(Not in Order)

- Pyre

- Darwins Might

- Force of Entropy

- Coat of Arms

- Eletrical Mantle

- Lightning Rod

 

Optional Items:

Explosive Retrofit

Korhal Vanguard

Barb Armor

Masamune

Sliptide

Blackhole Magnum (Goes well with [E]).

 

 

Bartholio is pretty much a hero who is very tanky and isn't much of a threat [except early game]. You can really avoid most of his damage output as long as you avoid him, and just dont stand still taking damage from him as he lacks movement speed and attack speed. He lacks a lot of Spell Resistance [which is kinda made up in Health]. If he gets a lot of Spell Resistance, it lowers his tankyness and his damage output. So try to get Pyre to counter him and other spell damaging items. Try to get him low if you can during a team battle instead of purely avoiding him. Avoid him, but don't forget entirely he is there. Because if you leave him completely unharmed and you managed to take out his allies, his Ulti can really mess your up as it can give him 70% Movement Speed attack speed and ATTACK DAMAGE along with his [E] can be rather devestating if all your abilities are on cooldown, and you got this super tank who just magically turned into an Auto-attack Carry Tank with FULL Health too. Beware if you attack him too, he has rather high physical resistance and in addition, his [W] can deal a lot of damage if you are low on Physical resistance. I suggestion getting Sliptide to fully counter this as it will give you armor, spell damage on him, and Spell Resistance if he gets Barb to amplify the reflect damage and to lessen the damage of his [E] amplifying Items spell damage.

 

 

Other Info:

This isn't really my most favorite hero suggestion (As he lacks in uniqueness in my opinion), but i like the character from the game i am playing. He is funny in my opinion and is fun to play against. It is rather hard to make him since he lacks uniqueness since he is literally almost a steriotype of a RPG Hero with basicly, pure Attack damage and tankyness. [His only abilities in the game are Basic Attack, Power Attack, REACTION: Counterattack, and Avengance!] which is basicly two abilities and a passive. :P

Hero is from: Mardek RPG [Chapter 2 and 3] by: Pseudolonewolf

--

 

Closing statement

Thanks for reading

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Ok about the abilitys...

 

Q has to much slowdown ( 70% with FoE),

 

W makes barbed insane

 

E, yeah 600+ 37.5%hp spelldmg on sunflare and some nice dmg increase

 

R will just make you teamwhipe

 

the abilitys do physical dmg so they work with bhm?

 

overall needhi abilitys some nerfes i think

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Ok about the abilitys...

 

Q has to much slowdown ( 70% with FoE),

 

W makes barbed insane

 

E, yeah 600+ 37.5%hp spelldmg on sunflare and some nice dmg increase

 

R will just make you teamwhipe

 

the abilitys do physical dmg so they work with bhm?

 

overall needhi abilitys some nerfes i think

Sir, there are many abilities that are worst First of all i can tell you did not even read a lot of them.

 

1) Q does NOT WORK WITH UNIQUES. This means you have to attack someone then use Q then Attack again. And it only lasts 2 seconds. Many other heroes have a longer slow and worst. Example: Tychus's Oil slows by 70% and attack speed as well. Slows do not stack linearly. (Balrog actually has a longer duration slow that is 50% and is also a Jump and can attack immediately after the jump instantly.)

 

W it isn't as strong as you think. It reflects as PHYSICAL DAMAGE. This means that if you reflect 200 or 300 damage back, enemy most likely has 70 or 80% Physical resistances if there attacking you since they are AGI meaning they really only take a lot less damage than you would think. (Note that Leo's reflect is true damage and 70% of damage done instead of damage based on weap damage).

 

E ---> It only works on UNIQUE items. Flaregun is an ACTIVE item. Thus it will not work. I already knew about that.

 

R Yes a Teamwipe at the cost of your OWN team. He becomes a solo carry AFTER your team basicly dies. Kill him before hand or make him waste his ulti at a bad spot is all good. And really, if you have some abilities and you had a good engagement, you should easily win a 1v5. This hero is Melee and really has no chase abilities and is completely item reliant. He has pyre and force of entropy? Then just get Shadowmourne and let him killhimself. Ect.ect. I do feel that the refreshing the ULTI duration is slightly op tho, and ill change it.

 

TBH, this hero is aweful at really killing anythign that isn't standing still. He literally has to just walk up to an enemy with his slow movement speed, especially with the lack of STR items. Make it worst, he can't really cast anyone. Best he can do is slow someone for 2 seconds, and enemies tend to have stuns that last that long. The only thing that makes him strong is really his Ulti. He is really relying on mostly physical damage which by most people, think is utter crap. :P He should have very low Damage output if he goes really tanky. If he goes high health damage, spell damage like pyre should melt him.

 

P.S. Weapon damage works linearly in certain ways. If his Ulti is up, and he gains +70% Weapon damage, this will not mean his W does more damage. Because it really means he is doing 170% Weapon damage per attack. That also means that Blackhole magnum doesn't recieve any benefits from +% weapon damage. As far as I know that is. :P This could be easily tested

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Using physical dmg on abilitys means that they can crit, and i do know that they don't stack linear but I was just to lazy to calculate it^^, tychus slow down't work on attack compared to this one

Yes, but Tychus's is Ranged. This is not. So by that definition, it has a 1.25 Ranged ability. Tychus's can actually also give him movement speed. Balrogs has a longer range [also deals 100% his weap damage physical damage] and slows by 50% for 3.5 seconds [which is longer]. Basicly, this ability is like a worst version of balrog's Lunge. Only plus side is it is a lower Cooldown and a no energy cost. I think your really over estimating slows. There are many heroes that slow much more and for a much longer duration that are also ranged. In fact, might as well nerf Cain then. His slow is a Heroic Passive that activates every 6 seconds [twice as often] at a range of 5 [four times the range] and also procs uniques on hit. (Not to mention the Bartholio's slow is only 50% at level 4, meaning he has to primarily focus leveling up power strike at level 7.)

 

Also, i don't recall any ability ever procing Crits unless they were told to. Being that, i think only grunty's really procs a crit. I don't think Lunge of Phase strike (balrog//Zeratul) can crit strike. I made a note tho that it won't proc crits.

 

Remember the details of the hero.

 

He is Melee

He has crap attack speed

He has crap Movement Speed

He has no Silences or Disables

He has one Slow ability that is extremely low ranged and slows for an extremely short duration

He scales with AGI and INT by +2//3 with a low base. While INT isn't useful, AGI certainly is meaning that he will barely get any attack speed (he will get moderate armor tho if he gets armor items and his heroic passive).

 

During an IH:

He pretty much has to go short lane or Mid because:

1) Can't solo long lane when your the most immobile hero in history and not even that good at pushing

2) You rely so much on items, if you go long lane, they can easily freeze the lane screwing you

3) If you jungle, you'll have issues as you have crap attack speed, and marauders make it worst. Your attack damage won't be all that great until early mid game.

 

This hero shines early mid game when his STR scaling comes in handy to passively tank and deal decent damage, while enemy heroes won't already have an easy obtainable 70% Physical Resistance so that your Q is actually useful. (Since you Q will actually probably deal less damage once they have resistances and you have a PYre since it won't proc Pyre).

 

Because of this, he is 100% completely item dependant mid game. Of course a lot of heroes require items, he needs items more badly later game, because his abilities aren't even remotely useful without items.

 

Also at least the hero would be viable with Crits during his utli.

 

[W] is what makes him strong :P

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Starting Stats:

Base Health – 300

Movement Speed 2.7

Attack Range – 1.25

Attack Speed – 2

Base Damage – 51

Attack Name | Animation - StarMetal Blade

Base Armor 6

Strength – 37 + [8]

Agility – 16 + [3]

Intelligence – 11 + [2]

Too low Movement Speed imo, double so for a melee attacker.

And the same with attack speed... Maybe 2.8 ms with 1.8 attack speed (though I get why his base as is so bad)

And 6 armor is insane, maybe 4?

 

Heroic Passive: Confidence

"Bartholio thinks of himself as a leader who is supreme and can never lose. Because of this, he increases his armor by 15% and amplify the effects of non-aura Spell Resistance items by 15%."

Interesting passive. Allows better scaling with items (but not team-given ones). Incredibly unique.

 

Ability One: Power Attack

"Bartholio's next attack is a powerful strike which is fairly inaccurate dealing (100% Weapon Damage) + Bonus Physical Damage. Because of this, he deals massive bonus physical damage on his next attack, which also slows enemy units for 2 seconds. Because it is inaccurate, items will not proc on this hit. Power Strike buff will be removed if Bartholio hasn't attacked anyone within 8 seconds. Can not crit."

Energy Cost: None

Cooldown: 17//15//13//11

Range: Auto-Attack

 

Level 1: Deals a bonus +20(70% Weap) Physical Damage. Slows 20% Movement Speed.

Level 2: Deals a bonus +40(80% Weap) Physical Damage. Slows 30% Movement Speed.

Level 3: Deals a bonus +60(90% Weap) Physical Damage. Slows 40% Movement Speed.

Level 4: Deals a bonus +80(100% Weap) Physical Damage. Slows 50% Movement Speed.

Personally I would remove the "disables items" aspect.

The fact that it cannot crit => can't break game, this is good, but can shun the player away from what would otherwise be incredibly fun (and unfun for the enemy) with ridiculous harassment potential.

 

Ability Two: Counter Attack [Passive]

"Bartholio counter attacks enemies who attack him. Whenever an enemy attacks him with a basic attack, he in response deals Physical Damage to them based on a % of his weapon damage. Does not proc items. Bartholio also gains passive Physical Resistance. Lifesteal doesn't work on this."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Deals (30% Weapon) Physical Damage. +8% Physical Resistance.

Level 2: Deals (40% Weapon) Physical Damage. +12% Physical Resistance.

Level 3: Deals (50% Weapon) Physical Damage. +16% Physical Resistance.

Level 4: Deals (60% Weapon) Physical Damage. +20% Physical Resistance.

So it's everything that makes Vorpal broken versus Spell Resistance in combination with Barbed?

But actually this (and Abil 3) serve a super important point on him: He DOES NOT WANT AGI, he wants even MORE STR so that he can poke extremely well.

 

Ability Three: Pure Power

"Bartholio takes no hesitation to use stronger weapons and abilities in battle. He strengths his weapons since he primarily focuses on his strength and power than his weakness in other areas. Lasts 8 seconds. This ability does not effect Barb Armor."

Energy Cost: None

Cooldown: 28//24//20//16

Range: Self

 

Level 1: Item Uniques deal +20% more Spell Damage. Gain Bonus Weapon damage Equal to [+10% Strength].

Level 2: Item Uniques deal +30% more Spell Damage. Gain Bonus Weapon damage Equal to [+15% Strength].

Level 3: Item Uniques deal +40% more Spell Damage. Gain Bonus Weapon damage Equal to [+20% Strength].

Level 4: Item Uniques deal +50% more Spell Damage. Gain Bonus Weapon damage Equal to [+25% Strength].

And is this a pure passive or part temp part passive? I can't tell.

If it's active only, I would say that you could increase the scaling a bit (12/24/36/48/60, might be possible, even)... I like this ability (and I like how you specified that it doesn't increase the damage from Barbed Plating for some reason that I can't find-- he's a hyper Anti AA psuedo-carry from what I see).

 

Ultimate Ability: Avengance!

"When a heroic ally in a 20-unit dies near Bartholio, he gains 1 Avengance stack which lasts 15 seconds. This refreshes any time an ally hero near Bartholio dies. This can stack up to 4 times. Upon activating Avengance, Bartholio gains Debuff Immunity for 2 seconds, and gains a Berserker buff for 8 seconds. The Berserker buff is amplified equal to the number of Avengance stacks Bartholio has on. If Bartholio kills an enemy (Hero) during Berserker buff, he increases the duration of his Berserker buff by 2 seconds. It also reduces the cooldown on Avengance by 10 seconds per kill and by 5 seconds per assist. If Bartholio gains a Avengance stack during his Berserker buff, it will not refresh the buff, but the Avengance stack will immediately amplify the Berserker Buff. Bartholio can not cast Power Strike during this ability."

Energy Cost: 150//200//250

Cooldown: 80//70//60

Range: None

 

Level 1: Gain +20% (+5% per Avengance Stack) Weapon Damage and Movement Speed, and Attack Speed.

Level 2: Gain +25% (+7.5% per Avengance Stack) Weapon Damage and Movement Speed, and Attack Speed.

Level 3: Gain +30% (+10% per Avengance Stack) Weapon Damage and Movement Speed, and Attack Speed.

*Revengence, or Avenger

Avengance is not a worrrddd

I like it, it is incredibly powerful and becomes better the more allies are dead (hmm this sounds like a perfect pubstomp hero-- "all my allies died? no problem, DEATHRUSH") which will force good use.

Don't get why you prevent him from using what would basically be required to be used during the ability to make it more potent (Power Strike)... :(

 

Overall, now?

 

Q) Maybe this could increase his range from 1.25 to 2.5, reinstate crits and item effects

 

W) Change from 30/40/50/60 to 18/26/34/42/50 % W.D. reflect? It feels too strong for a pure passive powerhouse. I like the physical resist on it too <3

 

E) I would buff it if both parts are only from the active, not too much but a bit.

 

R) Enable Power Strike. <3

 

I really like it (and think it's broken for exactly the opposite reasons as Indo...)

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*Revengence, or Avenger

Avengance is not a worrrddd

I like it, it is incredibly powerful and becomes better the more allies are dead (hmm this sounds like a perfect pubstomp hero-- "all my allies died? no problem, DEATHRUSH") which will force good use.

Don't get why you prevent him from using what would basically be required to be used during the ability to make it more potent (Power Strike)... :(

 

R) Enable Power Strike. <3

 

 

Well because i'm trying to stick to the game.

The ability was called Avengance! (Literally letter per letter).

This was in a turn based RPG and it applyed the status effect pretty much every knows as Berserk (Double Damage output but disables the use of using abilities). trying to stick the the hero :P. It was also pernament and was only usable after ALL allies died. Tried to convert as best i could. I think there is a wiki on him o.O

 

You could also abuse the system. Since Q when used can be applied for 6 seconds [similar to how Garen can Q then use Judgement to swirl around but his Q still procs if you attack in time], just use Q before your R and power strike should still work :P ABUSE THE SYSTEM.

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