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AoS Clan Championship Series


Neurotic
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AoS Clan Championship Series

Hosted by Clan Axis and sponsored in part by Clan |AoS| with help from RedHydra / Ekco / Wrath

 

Purpose: This series is meant to strengthen the AoS clan scene by actively engaging other clans to train for competitive play. I will be personally involved in other clans on a daily basis to ensure they grow and have the resources necessary to organize and send a team to this tournament.

 

(Note: These tournaments do not take the place of those organized by others in the community - these are supplemental and have a different focus)

 

There will be 3 events for Season 1:

 

First Event: Early June

The Spring Clan Championship

 

Second Event: Late August

The Summer Clan Championship

 

Third Event: Early November

The Winter Clan Championship & Grand Finals

 

 

EXCITING FEATURES:

  • Championship series website
  • Clan-Centric
  • No overly stacked teams
  • Live Brackets - double elimination
  • Hype videos
  • Live streams of games with commentary
  • All tourney money winnings go to Charity
  • Prizes: A highly visible clan leader board, maybe gift cards and such (TBD)
  • Hosted by a partnership between Clan Axis & Clan |AOS|

More details will be posted in the coming days: including the format, date, requirements to play, and prizes.

 

I would appreciate actual, substantive comments and feedback below, specifically regarding the timing of the first event in early June.

 

Thanks,

Neurotic

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  • Clan-Centric
  • No overly stacked teams

 

 

Really good idea, I think everything looks super cool if you can actually do everything you planned, those 2 elements seem rather hard to combine though. If one clan has a lot of strong players and another doesn't teams will be stacked (it's not necessarily a bad thing depending on what you want to achieve but you have to choose which of these 2 factors you priorotitize).

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How do you propose that?

Players are gonna be assigned into tiers and each tier will be worth certain amount of points. For example your gonna be a in a tier which doesnt consume points, your so bad you will give ure team extra points to buy other players for.

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A Clan must have at least 10 or more active members to be considered a "Clan" with at least 8 committed to a tournament team. Your clan will be able to rotate players prior to each match, contingent upon availability and strategy.

 

Why the 10 member requirement? It's to compel clans to grow and actually try to include others aside from their top 5 or so friends.

 

I do understand that there will be stronger clans than others and that's to be expected for sure - but what I'm trying to avoid is a scenario where new clans are detoured from participating if one team is too stacked. This is the model that the MLB, NFL, and NBA take as well with salary caps and such (admittedly it's not perfect).

 

IMBrew: I would really appreciate it if you would keep the content of this thread on topic so that there can be an actual discussion of the event.

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what color does your name turn if you win???

 

I'm not necessarily sure how this would work, since clans would be rotating players in (think of this tournament as more of a Clan vs Clan model not a 5 v 5 model). This is the least of my concerns for now - I'm focused on making a high quality production environment, something similar to the GSL or MLG style that you see for professional sc2 (of course we won't be near the quality, but we can definitely adopt some of their features)

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