Itsthatguy Posted April 21, 2013 Report Share Posted April 21, 2013 Changelog:[/size] Date - Began creation ^-^ Name: Eternal.Happyness Portrait: Medic Unit Base: Medic [skibi's Angel] Type: INT Support Script: A Medic who has love in everything. She is very nonviolent and tries to save the ones she cares about using the powers of sunshine and happyness! She will take violent action if it means she can save more people by doing something, even if it is violent. To describe her, she is a tree hugger hippy. She studied a bit into learning how to use psionic abilities which helped to grow closer to nature. Out of this, she preformed a psionic ability that created her ultimate creation. Mr Sun, an orb of bright light that shines happyness into her allies. Starting Stats: Base Health – 300 Movement Speed – 2.9 Attack Range – 6 Attack Speed – 1.9 Base Damage – 43 Attack Name | Animation - Sunshine Beam Base Armor – 4 Strength – 20 + [5] Agility – 17 + [4] Intelligence – 37 + [8] -- Heroic Active: Mr. Sun of Happyness [E] "Eternal has a glowing ball of light above her that she calls Mr. Sun. Mr. Sun helps Eternal with her abilities and also has auras that help allies. Eternal can activate this ability to throw Mr.Sun to a targeted Area. Recasting this will cause Mr. Sun to come back to Eternal. Mr. Sun must at least be 20-units from Eternal or close at all times, otherwise Mr.Sun will reappear on Eternal. If Eternal dies, Mr Sun will stay behind for 10 seconds (In the position he was in when Eternal died) illuminating allies inwhich Eternal can still use her abilities during that time." Energy Cost: None Cooldown: 2 Range: 15 Effect: Mr. Sun is always directly ontop of Eternal [meaning that its instantly always on Eternal unlike dustin's Drone], except when she uses abilities that specify differently. Most of Eternal's abilities involve auras that appear ontop of herself and Mr.Sun If Eternal dies, she can still cast abilities auras that will still appear on Mr. Sun for a short duration even though Mr. Sun can't move (Requires vision to throw mr sun.) (When placing Mr. Sun, he moves at a speed of 10-unit per second) -- Ability One: Rainbow of Happyness "Eternal causes a Rainbow, where the base of the rainbow is between Eternal and Mr. Sun. If allies are within a 3-unit Radius of the base of the rainbow, they gain bonus Movement Speed, and Resistances. In addition, if they are inbetween the rainbow but not in the bases, they will gain a small movement speed bonus. This buff is removed immediately upon leaving the rainbow. Rainbow lasts 4 seconds all levels." Energy Cost: 50//60//70//80 Cooldown: 18//17//16//15 Range: Mr. Sun Level 1: Base grants +30% Movement Speed and +10% Physical//Spell Resistance. Between Rainbow gives +20% Movement Speed. Level 2: Base grants +40% Movement Speed and +15% Physical//Spell Resistance. Between Rainbow gives +25% Movement Speed. Level 3: Base grants +50% Movement Speed and +20% Physical//Spell Resistance. Between Rainbow gives +30% Movement Speed. Level 4: Base grants +60% Movement Speed and +25% Physical//Spell Resistance. Between Rainbow gives +35% Movement Speed. Effect: Since the rainbow goes across between eternal and Mr. Sun, that means that if you are between them but not near the bases, you will gain the movement speed buff. -- Ability Two: Shining Mr. Sun "Mr. Sun shines so bright, that all allies in a 5-unit Radius of Mr. Sun will be granted shields for 6 seconds and instantly restore some health. In addition, enemies are blinding by this, causing them to lose movement speed and attack speed for 3 seconds." Energy Cost: 70//80//90//100 Cooldown: 26//24//22//20 Range: Mr. Sun Level 1: Grants +80[80%INT] Shields and Heals 40[+40%INT]. Enemies lose 20% Movement Speed and Attack Speed. Level 2: Grants +120[80%INT] Shields and Heals 60[+40%INT]. Enemies lose 25% Movement Speed and Attack Speed. Level 3: Grants +160[80%INT] Shields and Heals 80[+40%INT]. Enemies lose 30% Movement Speed and Attack Speed. Level 4: Grants +200[80%INT] Shields and Heals 100[+40%INT]. Enemies lose 35% Movement Speed and Attack Speed. Effect: -- Ability Three: Morale [Passive] "The brightness of Mr. Sun gives increasingly good Morale to allies. In addition, Eternal also encourages good Moral to her allies as well causing allies near Mr.Sun to restore health per second and gain a small bit of Resistance, while allies near Eternal will gain a buff preventing them from taking Fatal damage if above a % of their Max health. These aura's affect a 5-unit Radius." Energy Cost: None Cooldown: None Range: 5 Level 1: Mr.Sun heals [+4%INT] per second and +4% Spell Resistance. Allies will take Non-Fatal damage from enemies if they are above 30% Their Maximum Health near Eternal. Level 2: Mr.Sun heals [+6%INT] per second and +6% Spell Resistance. Allies will take Non-Fatal damage from enemies if they are above 25% their Maximum Health near Eternal. Level 3: Mr.Sun heals [+8%INT] per second and +8% Spell Resistance. Allies will take Non-Fatal damage from enemies if they are above 20% their Maximum Health near Eternal. Level 4: Mr.Sun heals [+10%INT] per second and +10% Spell Resistance. Allies will take Non-Fatal damage from enemies if they are above 15% their Maximum Health near Eternal. Effect: When taking non-fatal damage, the damage can bring you down to a maximum of 2% your Maximum Health. Meaning if a Mandrake had 4000 Max Health, and took 1000 damage with only 900 health, it would reduce him to 80 health and not kill him. Of course, the next shot would since he is below 15%. Pretty decent if your team is getting one shot, especially on low health allies. But it isn't Super OP, as really you still take damage, and the next hit will almost always kill you. Helps allies if your trying to survive when running when low on health but not to low, where a skill shot just barely kills you [or raynors ulti, ect. ect.]. As you have low INT early game, this will only heal about 3 - 4 health early game. -- Ultimate Ability: Happyness of Mr. Sun "Mr Sun becomes overcome with happyness causing him to purify taint near him. Mr. Sun wil remove all debuffs from allies every 0.05 seconds in a 5-unit Radius around him. During this ulti, Eternal has the ability to activate the Heroic Active, which will cause Eternal Happyness to teleport to Mr. Sun instead if Mr. Sun is not on Eternal. In addition, Eternal becomes very happy with everything around her, causing her to passively gain Cooldown Reduction." Energy Cost: 200//300//400 Cooldown: 140//130//120 Range: Mr. Sun Level 1: Mr. Sun Grants Debuff Immunity for 2.0 seconds. Eternal Happyness Passively gains 20% + [1% per 25 INT] CDR. Level 2: Mr. Sun Grants Debuff Immunity for 2.5 seconds. Eternal Happyness Passively gains 25% + [1% per 25 INT] CDR. Level 3: Mr. Sun Grants Debuff Immunity for 3.0 seconds. Eternal Happyness Passively gains 30% + [1% per 25 INT] CDR. Effect: If you run out of Mr. Sun's Radius, you no longer get the Debuff Immunity. Note the heroic passive and Ulti basicly have the same name but reverse :D -- Additional Information Recommended Item Build: - Nearly ALL support items. Your going to punish your enemies by basicly supporting your entire team with just aura items. You are a threat, because of the amount of buffs you give to allies. - INT doesn't scale much for Eternal.Happyness. It is more to allow her to spam abilities more often, as she will gain massive and massive amounts of Cooldown Reduction. The only thing that has decent scaling is her W ability. This hero has happyness. Whats with all the death and wat not. This hero is suppose to bring a smile :D. [until she is played and notices everything near her is dying] I suggest getting: - Spell Buffer [spell Resist] - Korhal Vanguard [Resistances] - Mossberg Taser [silence enemy] - Small Hadron Collider [Health + Teleport out if in trouble. Also can stun enemies] - Silver Soul [Movement Speed to allies] - Eternal Drive [Heal your allies, which can go well with your W and E abilities, especially MORAL non-fatal damage passive]. This hero suggest is also partly troll. I mean honestly. Mr Sun LOL -- Closing statement Thanks for reading ravper 1 Quote Link to comment Share on other sites More sharing options...
thomulf Posted April 22, 2013 Report Share Posted April 22, 2013 eeeehhh lol It's spelled morale btw Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted April 22, 2013 Author Report Share Posted April 22, 2013 eeeehhh lol It's spelled morale btw Oh :P Quote Link to comment Share on other sites More sharing options...
Phyresis Posted April 22, 2013 Report Share Posted April 22, 2013 So he can cast abilities up to 10 secs after death? I sincerely hope im reading this wrong... Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted April 22, 2013 Author Report Share Posted April 22, 2013 So he can cast abilities up to 10 secs after death? I sincerely hope im reading this wrong... Yes. Issue is that since Eternal is not there, the effects near him don't work. Meaning that the Rainbow, really only has one base and no inbetween. In addition, Morale Non-fatal damage would no longer work as Eternal is not there. Eternal is no longer there, so she can not move Mr. Sun either. So while she can still cast abilities. The ability effects are really only for the ones that effect around Mr.Sun In addition, this hero has NO offensive abilities, so it really isn't all that OP. In addition, since Eternal is not there, the AURAs will not be there either from Spell Buffer, if thats what your worrying about too. Cooldowns are around 15 - 20, or she can cast abilities once or twice [with CDR]. Because of this, she can't really aim. VasyaKot 1 Quote Link to comment Share on other sites More sharing options...
jamescossey Posted April 22, 2013 Report Share Posted April 22, 2013 don't really need the [1% per 25 INT] on her ultimate, just having 400 intel will give another 16% cdr. so 46% cdr. I think the 30% is really enough. with the cdr who isn't going to move mr sun atleast a little away then use ulti and port to him for the cdr. for morale to be passive I think the heal might be strong. her intel scaling is high so getting 600 intel late game would be super easy. meaning 60 hp regen a second plus the 10% resist for everyone near. other then that all in all very nice. cant be considered op cause she has no damage abilities. she is straight up support. ppl are going to say she is op cause she can keep ppl alive. but when u actually think about it, its 1 less dps on the team so why is it strong. even egon can heal decent plus do massive single target damage. as for ur recommended. I would stay int scaling is great. stick with Ihan, korhal, shrink ray, starsfury, sunflare gun, nitrogen retrofit, yamato reactor. u end up with 523 intel end game. max attack speed. plenty of CDR so moves are always up. lots of resistance. close 2500 hp, almost 400 weapon damage. with health regen from strength u will have an easy 60 per second and then ur leech. reduce enemy weapon damage by 20% from ray, yamato+flaregun for finisher or starter. as a starter vs a hero with 2k hp it will do 1125 damage. so when engaging or getting engaged hit Q, yamato flaregun. u will have increased weapon speed and health regen during yamato active plus the resist from Q when they start to run use W to slow and finish them off. as well as with yamato active and the build ur Q should be off cool down so u can use to chase if needed or run away. Quote Link to comment Share on other sites More sharing options...
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