Jump to content

[Hero] Luna.Shine


Itsthatguy
 Share

Recommended Posts

Changelog:[/size]

Date

-Changelog: 4/28/2013

Changed Typo with Heroic Passive. It is suppose to give allies shields upon taking damage.

Changelog: 5/1/2013

Forgot to include a duration on Ulti Buff. This lasts only 3 seconds and can't be refreshed.

 

Name: Luna.Shine

Portrait: Female Firebat -Without head cover-

Unit Base: Firebat -Without head cover-

Type: STR ---> Can play Mutiple Roles: Support//Initiator//Tank Bruiser//Auto-Attack Caster//Assassin

Script:

 

Starting Stats:

Base Health 300

Movement Speed 2.9

Attack Range – 2.25

Attack Speed 1.7

Base Damage

Attack Name | Animation - Lunar Flames

Base Armor – 4

Strength – 32 + [7]

Agility – 28 + [6]

Intelligence – 18 + [4]

 

--

 

Heroic Passive: Crescent Armor

"Luna's armor has special properties to protect her allies if she takes damage. When Luna takes damage, 20% of that damage done (Regardless of type) [after mitigation] will be given as shields to EACH ally hero for 5 seconds in a 12-unit Radius. This effect is 75% less effective to non-heroic allies and summons. This does not effect Luna herself."

 

Effect: If Luna takes 1000 damage after mitigation, then her allies will recieve 200 shields and creeps//summons 50 shields. The way it gives is similar to how Jackson's Heroic Passive works, as the shields stack, but only last the duration you got them. Notice how it says AFTER MITIGATION unlike most abilities that say before it.

 

--

 

Ability One: Twilight Barrier

"Luna creates a special twilight barrier for 6 seconds or until she loses all her shields. This barrior shields Luna from damage and deals spell damage per second to nearby enemies."

Energy Cost: 80//100//120//140

Cooldown: 32//28//24//20

Range: Self

 

Level 1: Gives +120[+120%INT] Shields. Deals 20[+20%INT] Spell Damage per second.

Level 2:Gives +180[+120%INT] Shields. Deals 30[+20%INT] Spell Damage per second.

Level 3:Gives +240[+120%INT] Shields. Deals 40[+20%INT] Spell Damage per second.

Level 4:Gives +300[+120%INT] Shields. Deals 50[+20%INT] Spell Damage per second.

 

Effect: Defensive ability and offensive ability. Pretty good. It helps your health problems if you go INT as well. In addition, if you have say, 500 INT, so you gain 900 shields. If you lose those 900 shields from enemies, your heroic passive kicks into effect as you lose those shields [from damage], giving your allies shields as well.

 

--

 

Ability Two: Midnight Strike

"Luna cloaks for 3 seconds and also creates a clone of herself which immediately dashes to the enemy at melee range, dealing Spell Damage on hit and slowing the target's Movement Speed by 30% for 2 seconds. She can also use this on an ally, inwhich the clone will grant the ally shields for 2 seconds instead. Once the clone has reached it's targeted destination, it will stand still for 2 more seconds [not attacking] before disappearing (Regardless if its an enemy or ally it jumped to). The Clone has 50% Spell and Physical Resistance and can not be controlled. Luna uncloaks if she attacks or casts another ability during cloak."

Energy Cost: 70//80//90//100

Cooldown: 18//16//14//12 [shared 1 sec CD with Ability 3]

Range: 7

 

Level 1: Deals 60[+60%INT] Spell Damage. Grants 60[+60%INT] Shields to ally.

Level 2: Deals 100[+60%INT] Spell Damage. Grants 100[+60%INT] Shields to ally.

Level 3: Deals 140[+60%INT] Spell Damage. Grants 140[+60%INT] Shields to ally.

Level 4: Deals 180[+60%INT] Spell Damage. Grants 180[+60%INT] Shields to ally.

 

Effect: This effect can be used to scare allies. This may not seem useful as how can it trick enemies? Read Ability 3 if you want to see how it would. Use it to trick your enemies thinking you went a certain way, or that you jumped on them causing them to run away scared or even try using all their skills on you only to find it is a clone. Luna Dash speed is 12.

 

--

 

Ability Three: True Lunar Strike

"Luna immediately dashes to the enemy, dealing Spell Damage on hit and slowing the target's Movement Speed by 30% for 2 seconds. She can also use this on an ally, inwhich it will grant the ally shields for 2 seconds instead."

Energy Cost: 70//80//90//100

Cooldown: 18//16//14//12 [shared 1 sec CD with Ability 2]

Range: 7

 

Level 1: Deals 60[+60% Weapon Damage] Spell Damage. Grants 60[+60% Weapon Damage] Shields to ally.

Level 2: Deals100[+60% Weapon Damage] Spell Damage. Grants 100[+60% Weapon Damage] Shields to ally.

Level 3: Deals 140[+60% Weapon Damage] Spell Damage. Grants 140[+60% Weapon Damage] Shields to ally.

Level 4: Deals 180[+60% Weapon Damage] Spell Damage. Grants 180[+60% Weapon Damage] Shields to ally.

 

Effect: Effect goes well with your W. You can trick your enemies into thinking that your dash was your clone, only to find out that your constantly attacking them after the dash. In addition, it brings you to melee range, and your attack range is slightly longer than that so you can get a couple attacks down. It can be used as an escape. Combo it well be using W then E afterwards for a 'double dash damage' attack. With your W and E together, it is good for confusing allies.

 

--

 

Ultimate Ability: Lunar Mastery [Passive//Activate]

"

[Passive] Luna masters the arts of Lunar power. Because of this, all her abilities will apply a debuff that lasts 3 seconds that will also refresh upon taking any Spell Damage from Luna's Abilities [Excluding Ulti Active debuffs]. Upon using the abilities, will also give Luna a buff passively for 3 seconds [doesn't refresh]. This passive will not work if the Activate is on Cooldown.

 

[Activate] Luna can activate this ability which will stun all enemies in a 5-unit Radius for 1 second. Activation of this ability will also cause all enemies with her debuffs from Lunar Mastery in a 5-unit Radius to be consumed which will cause a different special effect. If this ability is on Cooldown, the passive part will not work. "

Energy Cost: 150//225//300

Cooldown: 60//50//40

Range: 5

 

Twilight Barrier Effect: Debuff: Reduce Healing by 30//40//50%. Buff: Grants Luna +10//15//20% Physical//Spell Resistance. Activate: Slow Attack Speed and Movement by 30//40//50% for 3.5 seconds.

Midnight Strike Effect: Debuff: Lowers Physical//Spell Resistance by 10//14//18%. Buff: Grants Luna +10//15//20% Movement Speed. Activate: Deals 100//175//250[+80%INT] Spell Damage.

True Lunar Strike Effect: Debuff: Lowers Spell Damage//Physical Damage by 15//20//25%. Buff: Grants Luna +15//20//25% Attack Speed Activate: Silences for 2.5//3.0//3.5 seconds.

 

Effect: Passive doesn't work if ability on CD meaning you won't get the buffs and won't apply the debuffs. The Activation only applies if you activate the ability and enemies with the debuff are within a 5-unit Radius of you. It also stuns people for 1 second to help initiation as most the abilities are only single target abilities. They also last decently long because target is stunned for 1 second. Meaning if you are silenced for 3.5 seconds, your actually stunned for 1 of those seconds so when you are unstunned, the silence will last 2.5 seconds. The Debuffs are refreshed by taking spell damage too. This means if you do Midnight strike and the debuff is about to expire but you use twilight barrier to damage the enemy, the Midnight Strike Ulti Debuff [-18% Resist] will be refreshed. It is good to get Midnight, then true lunar, then finally, twilight barrier in that combo as you can make the debuffs last fairly long and then ulti after that for even better debuffs on them. Note: The 18% Lower Resistance is immediately removed, so the activate damage will not be amplified by Midnight Strike debuff.

 

--

 

Additional Information

 

Builds:

It is a good idea to get Ihan Crystal. It would be fairly effect as a first item or second item really for any of these builds you go

Items: Support//Initiation//Tank

- Spell Buffer

- Korhal Vanguard

- Mossberg Taser

- Small Hadron Collider

- Force of Entropy

- Starfury [Gives a slight bit of burst damage, but more importantly, CDR + Attack Speed so you at least a little threatening].

(With these items, you provide aura for your team, you could also dash in, and then Small Hadron the crowded enemy, then ulti which will be a 2 second stun. Also that will slow them for a duration as your Twilight is also AoE if you can get on top of all of them with it. In addition, since your centered in the heat of the battle, you'll probably take heavy damage [lucky you have good health] which will help shield your allies even if you died. You can also effective silence two people with your Ulti and with mossberg taser. Force of entropy is useful for being tanky, and consistantly slow the last target trying to run. Her Ulti passive also gives her decent support utilities like lowering Healing, resistances and damage output on enemy, while giving her resistances. Remember to save your allies with your shield abilities//passives even if you have to run inthere to take damage. You can always use your E to dash out on an ally as well. She requires better timing than other supports as she uses shields instead of heals.

 

Items: Auto-Attack Bruiser

- Lightning Rod

- Force of Entropy

- Pyre

- Galactic Defender

- Darwin's Might

- Blackhole Magnum

(This should effectively make you do reasonable damage, and also be nearly max attack speed especially with ulti passive. It provides decent health and resistance and Galactic defender is very good especially with twilight Barrior which would get bursted down to 0 shields normally, fairly fast with low INT. Blackhole gives nice armor, and attack speed with also bursty damage. Overall, good bruiser auto attack build.)

 

Items: Assassin Caster

- Argus Crystal

- Gravity Edge

- Yamato Reactor

- Sunflare Gun

- Starfury

- Shrink Ray//Nitrogen

(This should effectively make you do high burst damage. With W then E then Q and possible R, with starfury proc, you can deal Massive amount of damage on to one target. You can switch the combo to: E Sunflare Q W R starfury autoattack. Beware though, you health will be fairly low as the ONLY item to give you health will be yamato and ihan crystal perma stacks, and you will have to time your Twilight Barrior at the right time so you won't instantly die, because with pure INT, you shields can get up to 800 - 1000. Shrink Ray + Starfury should give you a decent Auto-attack speed which can be useful if your on cooldowns. You should have rather decent auto-attack output anyways. Also in a 1v1 situation, if your also killing you enemy, don't run, you Ulti Debuff will lower enemy damage by 25%, and also shrinkray lowers by 40%. If you have your Ulti, he won't do as much damage as you think. Shrink Ray can be switched for a Nitrogen Retrofit as well to slow your enemies.

 

--

P.S. I also noticed that Diana has Lunar like abilities. I never played her and don't really know a thing about her except that she has a dash and some were crescent strike thingy. I just thought of lunar abilities and remembered half way through hero suggestion that Diana has lunar like abilities [Right?]

 

 

Closing statement

Thanks for reading

Link to comment
Share on other sites

  • 2 weeks later...

besides your side note for the heroic passive you need to be more clear in the passive it self. it makes it sounds like your allies take damage. no where does it say they gain shields for 20% of the damage she takes.

 

readying your effect for Twilight Barrier got me confused. now does she get shields from her own passive. so when she takes damage she gains 20% of that as shields after mitigation of course.

 

her ultimate gets really confusing. your abilities get a passive ability when u use them. then when u activate your ultimate it does the 1 second stun then the activation effect. at that point it loses his passive skills till its off cd. and for what ever debuff is on the target you get that activation bonus to happen. which reading the skills I would never activate her ulti unless I had to r un away and wanted movement speed and that stun on enemies. with a little bit of cdr you can keep all 3 debuffs up. as in at rank 3 enemy will have 50% reduce leech/healing, 18% reduce resistance, and 25% reduce damage. and luna will have 20% resistance, 20% movement and 25% attack speed. why waste your ulti to reduce their movement speed and attack speed when u can keep urs maxed out. and vs that target 1v1 you basically gain 45% reduced resistance. seems really strong. masamune, electric mantle, and HOM with talent for 12% cdr would probably give you enough cdr to keep spaming skills. now this is if im reading it right. if not then pls explain better how her ultimate works.

Link to comment
Share on other sites

besides your side note for the heroic passive you need to be more clear in the passive it self. it makes it sounds like your allies take damage. no where does it say they gain shields for 20% of the damage she takes.

 

readying your effect for Twilight Barrier got me confused. now does she get shields from her own passive. so when she takes damage she gains 20% of that as shields after mitigation of course.

Oops, i forgot to put shields. Thanks for pointing that out

 

Also on the Ulti part, it just gives her options. Maybe if she is going support, she would rather prevent a caster from Blinking away, so applying a silence to them, and lowering their damage output. Each are useful in different situations. Only the debuffs are consumed. The Buffs will not be, so if you used your ulti after casting an ability, that buff still lasts 3 seconds or so.

 

Really her ulti is just for moment. A lot of the time, activating an ulti is not needed, but it will be needed if you need something else to change, like prevent an escape, instead of preventing healing. Its just different uses where she can be useful in different ways, but she can't apply EVERY single status effect at the exact same time. It is kinda like, choose one or the other kinda of way.

If your going caster, You may want to use your ulti to finish of the enemy after a midnight strike if you just didnt do enough damage [as I have experiance if you don't immediately kill certain heroes they can easily escape or can kill you within a few seconds]. Ect. ect. really depends on situation. It is kinda hard to explain tho which isn't my strong suit.

Link to comment
Share on other sites

" Because of this, all her abilities will apply a debuff that lasts 3 seconds that will also refresh upon taking any Spell Damage from Luna's Abilities [Excluding Ulti]. "

 

hence she can apply every single status effect at the same time.

But remember, activating the Ulti will Remove the current debuffs to apply a different one. In addition, since the passive is disabled, that portion will not longer work.

The refresh part means that if you are being effected by a debuff, you can make it longer by using a different ability [which should also apply a different debuff as well].

Since the active consumes the debuff, you can not refresh something that isn't there. The Excluding ulti part ment to be excluding the ulti Active debuffs. Anyways, regardless, the Active disables the Passive, so it wouldn't refresh the debuffs since they are consumed, and can not be refreshed [even tho they aren't there].

Now the buffs, don't refresh, and the buffs won't be consumed during active, but it is still part of the passive which is no long able during the ulti Active

Link to comment
Share on other sites

itsthatguy read what u wrote. so basically in any fight this hero can keep a single target the whole fight with reduced healing, damage and resistance(increase damage taken). so if enemy has lets say a drake carrying their team. he wont be able to do anything, effectively, and take more incoming damage. once drake is about dead you hit ultimate and stun all enemies finish drake and start on new enemy. and in a 1v1 fight this hero will be super dominate all this with out activating her ultimate.

 

then if you notice you don't have a timer for how long the buffs last. so as it reads, as long as the debuff is up so is her buff.

Link to comment
Share on other sites

itsthatguy read what u wrote. so basically in any fight this hero can keep a single target the whole fight with reduced healing, damage and resistance(increase damage taken). so if enemy has lets say a drake carrying their team. he wont be able to do anything, effectively, and take more incoming damage. once drake is about dead you hit ultimate and stun all enemies finish drake and start on new enemy. and in a 1v1 fight this hero will be super dominate all this with out activating her ultimate.

 

then if you notice you don't have a timer for how long the buffs last. so as it reads, as long as the debuff is up so is her buff.

Yea, i forgot the time on the buff. They are suppose to last 3 seconds as well.

 

Anyways, the ulti Active is just suppose to be a last resort. Another thing, is this hero is an assassin hero for the most part (doesn't have to be builded for an assassin but it is suggested). But I don't nessisarily think she is over powered. She has cooldowns and all her abilities are ONE target units. An assassin is best in 1v1 situations (Like cyprus, your not suppose to 1v1 cyprus). While the ulti passives are very strong, they are suppose to because it IS indeed an ulti. There are many items that have these similar effects [sometimes better] (Shrink Ray and Executioner Axe). Of course they may be late game items, but this is only the unique of the items and isn't granting the stats which is pretty much 80% the value of the items.

 

I don't think drake is a good example to use. If drake has 3000 health and decent spell resistance, you should not be able to kill him regardless unless you massively harass him down. Most of the abilities have low damage [180 as base damage? normal ones are around 240 - 300 damage]. The Q is the only one that deals high damage, and that is over a 6 second duration.

At Level 18, she deals without amplification: 660 [+180%INT+60%Weap] Spell damage, which is actually rather low damage. Change to 910[+260%INT] if Ulti activated. While it is decent damage, many heroes have been shown to deal much more damage, at much lower risks. Because of this, she rather needs these debuffs. This also enables her to not HAVE to go assassin build, as it enables her to go support or utilities. I see her being strongest at mid game and very end game. Her amplify ability puts her at high risk. She has to teleport on the enemy, and during team battles, usually that means you want to do that after it started.

In addition, she is pretty much useless versus anyone with Debuff immunity. It takes out her ENTIRE ulti. Literally. If you have debuff immunity on, The passive ulti can't do anything, and Activating it won't do anything either.

 

Cooldowns are rather high, and unlike cyprus, she isn't pron to super high burst early game damage. Since all her abilities pretty much deal damage [unlike cyprus where all the damage comes from two abilities], the damage is spread out between the levels. At level 11, you may have Q fully leveled, R level 1, and W level 2 and E level 1. That is only 635 [+260%INT], which your not likely to have high INT so early game, compared to cyprus dealing 1300+[220%INT] damage. This makes her rather weak and her abilities are primarily close ranged or melee with higher or same Cooldowns with cyprus (Not to mention that the teleport like ability is very limited in escaping). She also has pretty bad INT scaling, so if you go INT, your +60% Weap ability won't be strong since you won't get the damage from that.

 

To me, she seems like an Assassin hero who can soak some damage but can't deal as much damage as a normal assassin hero [primarily means enemy can escape fairly easy or react fairly fast as they won't insta die, but you can't insta kill the assassin either]. I do think the hero would be fun to play tho ):

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...