Itsthatguy Posted April 13, 2013 Report Share Posted April 13, 2013 Blah Blah Blah... Basic tower defense stuff. You all know how tower defense goes [Without Upgrades to towers] All abilities would be on Auto-Cast unless said otherwise. Towers: Basic Towers Standard Turret: Atk: 10 Attack Speed: 1 Range: 8.5 Type: True Damage//Range Hits: Air//Ground Unix Marine: Atk: 8 Attack Speed: 0.6 Range: 5 Type: Physical Damage//Range Hits: Air//Ground Marine King Marine: Atk: 6 Attack Speed: 0.8 Range: 5 Type: Physical Damage Hits: Air//Ground Passive: Each Attack slows enemy movement speed by 20% for 0.6 seconds. Slash Turret: Maar Turret: Atk: 5 Attack Speed: 0.5 [Fireball] Range: 10 Type: Spell Damage//Range Hits: Air//Ground Passive: Attacks will reach the destinated attack spot within 2 seconds dealing Spell Damage in a 3-unit Radius. Kerri-Tower Attack: 15 Attack Speed: 1.25 Range: 6 Type: Physical Damage//Range Hits: Air//Ground Passive: Each attack bounces to a nearby enemy up to 4 bounces, dealing 15% less damage per bounce. Boros-Tower Attack: 25 Attack speed: 1 Range: 1.25 Type: Physical Damage//Melee Hit: Ground Only Ability: [spell Storm]. CD: 12 For 5 seconds, Boros tower deals 20 Spell Damage per second in a 3-unit Radius around him. [Doesn't effect Air units.] Passive: Boros Tower attacks deal an addition 10 Spell Damage over 5 seconds. Can stack 3 times. Refreshes upon new attack. Rancor Turret: Atk: 10 Attack Speed: 1.75 Range: 8 Type: Physical Damage//Range Hits: Air//Ground Ability: [Deadlock Snipe] CD: 8: Snipe an enemy in a 10-unit Radius dealing 50 Spell Damage and stunning it for 1.5 seconds. Ability: [Armageddon] CD: 6 Rancor Turret drops a nuke after 1 second at a targeted location dealing 30 Spell Damage in a 4-unit Radius. Stevie Turret: Atk: 15 Attack Speed: 1 Range: 4 Type: True Damage//Range Hits: Ground Only Passive: Attacks all enemies in a line dealing full damage to all enemies in said line. Passive: Attacks burn target causing them to take 60 Spell Damage over 15 seconds. Can not stack. Toxic Turret: Atk: None Attack Speed: None Range: None Passive: Enemies Biological units in a 5-unit Radius recieve one Toxic Debuff per second which can stack up to 15 times, refreshing per new stack. This Toxic Debuff lasts 5 seconds. Toxic Debuff Deals 4 Spell Damage per second. Heavy Turrets: Cyprus Turret: Atk: 10 Attack Speed: 1.5 Range: 6 Type: Physical Damage//Range Hit: Air//Ground Ability: [Gaia's Fist] CD: 45 Deal 250 Spell Damage to an enemy in a 8-unit Radius. Erekul Tower: Atk: 5 Attack Speed: 1.75 Range: 5 Type: Physical Damage//Range Hit: Air//Ground Ability: [Vengence] CD: 20 Deal 75[+50% Missing Health] True Damage and stuns for 1 second to an enemy in a 5-unit radius The % of Missing Health damage doesn't effect bosses. Passive: Enemies take 3 True Damage in a 12-unit Radius per second. Doesn't stack with other erekul towers Crackling Tower: Atk: 30 Attack Speed: 0.8 Range: 1.25 Type: Physical Damage//Melee Hit: Ground Only Ability: [Vicious Bite] CD: 8 Next Attack deals an addition 50 Spell Damage on attack. Ranged Towers: Ranged Raynor Turret: Atk: 10 Attack Speed: 1.25 Range: 8.5 Type: Physical Damage//Range Hit: Air//Ground Ability: [Kill Shot] CD: 5 Deal 50 Spell Damage to a unit in a 20 unit Radius. Cow Turret: Atk: 20 Attack Speed: 1.5 Range: 5 Type: Physical Damage//Range Hit: Air//Ground Ability: [Toilet] CD: 25 Shoot a toilet at an enemy in a 15-unit Radius that will deal 30 Spell Damage in a 5-unit Radius. In addition, this Toilet will block enemy's path until it is killed. This toilet can Take up to 100 Damage or 3 hits, which ever is faster. [Toilet will not block air units and will not damage air units]. Support Turret: Zeratul Tower: Atk: 15 Attack Speed: 0.5 Range: 1.25 Type: Physical Damage//Melee Hit: Ground Ability: [Chronosphere] CD: 15 Place a Sphere in a 4-unit Radius slowing all ground units by 50% inside of it. Air units are slowed by 30%. Lasts 4 seconds. Jackson Turret: Atk: 2 Attack Speed: 2 Range: 5 Type: Physical Damage//Range Hit: Ground//Air Passive: Attacks slow target by 30% for 2 seconds Ability: [Magnetic Link] CD: 20 All enemies in a 5-unit Radius recieve a Magnetic Link Debuff. Magnetic Link Debuff causes all enemies in a 5-unit Radius from the turret to be silenced [Can't use abilities, and disables passives]. In addition, if they have Magnetic Link Debuff and are farther than a 5-unit Radius for the turret, they take 10 Spell Damage per second. Spectre Turret: Atk: 5 Attack Speed: 0.5 Range: 3 Type: Physical Damage//Range Hit: Ground//Air Ability: [Concussive Round]: CD: 8 Stun a targeted unit in a 8-unit Radius for 1 second. Reduces the cooldown by 1 second per successful attack. Units stunned by Concussive Round can not by stunned by Concussive Round for more than once every 5 seconds. Micro Turret: Atk: 75 Attack Speed: 10 Range: 1.25 Type: Spell Damage//Melee Hit: Ground Ability [Throw]: CD: 15 Throw a targeted unit in a 2-unit Radius back to where it was 3 seconds ago also dealing 50 Spell Damage to it. A target can not be thrown back more than once every 10 seconds. [Can not target Air units] Warrior Turret: Garamond Factory: Atk: None Attack Speed: None Range: None Type: None Passive [sCV Factory] Garamond Factory spawns 1 SCV every 10 seconds into enemy's path. Each SCV can block 1 unit and will deal Physical Damage per second. Each Factory can have 3 SCVs out Max. These SCVs do not block Air units. SCV: HP: 50 Attack: 5 Attack Speed: 2 Range: 1.25 Type: Physical//Melee Hit: Ground Passive: Each SCV attack lowers Physical Resistance of enemy for 2% per attack for 3 seconds, stacking up to 5 times and refresh upon a new stack. Super Turret: Beta Turret: Atk: 30 Attack Speed: 0.6 Range: 16 Type: True Damage//Range: Hit: Air//Ground Viron Turret: Atk: None Attack Speed: None Range: None Type: None Passive: NeuroPhage: Causes all enemy Passives to be only Half Effective in a 5-unit Radius Ability: Gaseous Phage: CD: 10 Deal 10 Spell Damage per second to a target for 25 seconds also dealing Spell Damage to other enemy units in a 5-unit Radius. Does not Stack. Ability: Acidic Phage: CD: 15 Cause a target unit to take more Damage. 50% of the damage taken will be converted into True Damage before mitigation. Lasts 6 seconds. SELF-ACTIVATE Ability: [Mastery of Phage]: CD: 100 Cause all units in a 10-unit Radius with Gaseous or Acidic Phage to take 200 Spell Damage. In addition refreshes the duration of it, slows them by 50% for 3 seconds and also spreads the debuff of the turret phages, on to enemies within a 5-unit radius of units currently inflicted with Gaseous and Acidic Phage. Finally, for 5 seconds, NeuroPhage radius is increased to 15-unit Radius. I made this because i was bored =/ Still, I feel like this would be much more entertaining than Squadron Tower Defense. Quote Link to comment Share on other sites More sharing options...
captcpc Posted April 13, 2013 Report Share Posted April 13, 2013 This would just be a Starcraft 2 TD using the name Aeon of Storms. Needs a completely original name like Storm of the Imperial Sanctum. That one has a nice ring to it. Eliwan 1 Quote Link to comment Share on other sites More sharing options...
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