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Aeon of Storm Tower Defense!


Itsthatguy
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Blah Blah Blah... Basic tower defense stuff. You all know how tower defense goes

 

[Without Upgrades to towers]

 

All abilities would be on Auto-Cast unless said otherwise.

 

Towers:

Basic Towers

 

Standard Turret:

Atk: 10 Attack Speed: 1 Range: 8.5 Type: True Damage//Range Hits: Air//Ground

 

Unix Marine:

Atk: 8 Attack Speed: 0.6 Range: 5 Type: Physical Damage//Range Hits: Air//Ground

 

Marine King Marine: Atk: 6 Attack Speed: 0.8 Range: 5 Type: Physical Damage Hits: Air//Ground

Passive: Each Attack slows enemy movement speed by 20% for 0.6 seconds.

 

 

 

Slash Turret:

 

Maar Turret:

Atk: 5 Attack Speed: 0.5 [Fireball] Range: 10 Type: Spell Damage//Range Hits: Air//Ground

Passive: Attacks will reach the destinated attack spot within 2 seconds dealing Spell Damage in a 3-unit Radius.

 

Kerri-Tower

Attack: 15 Attack Speed: 1.25 Range: 6 Type: Physical Damage//Range Hits: Air//Ground

Passive: Each attack bounces to a nearby enemy up to 4 bounces, dealing 15% less damage per bounce.

 

Boros-Tower

Attack: 25 Attack speed: 1 Range: 1.25 Type: Physical Damage//Melee Hit: Ground Only

Ability: [spell Storm]. CD: 12 For 5 seconds, Boros tower deals 20 Spell Damage per second in a 3-unit Radius around him. [Doesn't effect Air units.]

Passive: Boros Tower attacks deal an addition 10 Spell Damage over 5 seconds. Can stack 3 times. Refreshes upon new attack.

 

Rancor Turret:

Atk: 10 Attack Speed: 1.75 Range: 8 Type: Physical Damage//Range Hits: Air//Ground

Ability: [Deadlock Snipe] CD: 8: Snipe an enemy in a 10-unit Radius dealing 50 Spell Damage and stunning it for 1.5 seconds.

Ability: [Armageddon] CD: 6 Rancor Turret drops a nuke after 1 second at a targeted location dealing 30 Spell Damage in a 4-unit Radius.

 

Stevie Turret:

Atk: 15 Attack Speed: 1 Range: 4 Type: True Damage//Range Hits: Ground Only

Passive: Attacks all enemies in a line dealing full damage to all enemies in said line.

Passive: Attacks burn target causing them to take 60 Spell Damage over 15 seconds. Can not stack.

 

Toxic Turret:

Atk: None Attack Speed: None Range: None

Passive: Enemies Biological units in a 5-unit Radius recieve one Toxic Debuff per second which can stack up to 15 times, refreshing per new stack. This Toxic Debuff lasts 5 seconds.

Toxic Debuff Deals 4 Spell Damage per second.

 

 

 

Heavy Turrets:

 

Cyprus Turret:

Atk: 10 Attack Speed: 1.5 Range: 6 Type: Physical Damage//Range Hit: Air//Ground

Ability: [Gaia's Fist] CD: 45 Deal 250 Spell Damage to an enemy in a 8-unit Radius.

 

Erekul Tower:

Atk: 5 Attack Speed: 1.75 Range: 5 Type: Physical Damage//Range Hit: Air//Ground

Ability: [Vengence] CD: 20 Deal 75[+50% Missing Health] True Damage and stuns for 1 second to an enemy in a 5-unit radius The % of Missing Health damage doesn't effect bosses.

Passive: Enemies take 3 True Damage in a 12-unit Radius per second. Doesn't stack with other erekul towers

 

Crackling Tower:

Atk: 30 Attack Speed: 0.8 Range: 1.25 Type: Physical Damage//Melee Hit: Ground Only

Ability: [Vicious Bite] CD: 8 Next Attack deals an addition 50 Spell Damage on attack.

 

 

 

Ranged Towers:

 

Ranged Raynor Turret:

Atk: 10 Attack Speed: 1.25 Range: 8.5 Type: Physical Damage//Range Hit: Air//Ground

Ability: [Kill Shot] CD: 5 Deal 50 Spell Damage to a unit in a 20 unit Radius.

 

Cow Turret:

Atk: 20 Attack Speed: 1.5 Range: 5 Type: Physical Damage//Range Hit: Air//Ground

Ability: [Toilet] CD: 25 Shoot a toilet at an enemy in a 15-unit Radius that will deal 30 Spell Damage in a 5-unit Radius. In addition, this Toilet will block enemy's path until it is killed. This toilet can Take up to 100 Damage or 3 hits, which ever is faster. [Toilet will not block air units and will not damage air units].

 

 

 

Support Turret:

 

Zeratul Tower:

Atk: 15 Attack Speed: 0.5 Range: 1.25 Type: Physical Damage//Melee Hit: Ground

Ability: [Chronosphere] CD: 15 Place a Sphere in a 4-unit Radius slowing all ground units by 50% inside of it. Air units are slowed by 30%. Lasts 4 seconds.

 

Jackson Turret:

Atk: 2 Attack Speed: 2 Range: 5 Type: Physical Damage//Range Hit: Ground//Air

Passive: Attacks slow target by 30% for 2 seconds

Ability: [Magnetic Link] CD: 20 All enemies in a 5-unit Radius recieve a Magnetic Link Debuff. Magnetic Link Debuff causes all enemies in a 5-unit Radius from the turret to be silenced [Can't use abilities, and disables passives]. In addition, if they have Magnetic Link Debuff and are farther than a 5-unit Radius for the turret, they take 10 Spell Damage per second.

 

Spectre Turret:

Atk: 5 Attack Speed: 0.5 Range: 3 Type: Physical Damage//Range Hit: Ground//Air

Ability: [Concussive Round]: CD: 8 Stun a targeted unit in a 8-unit Radius for 1 second. Reduces the cooldown by 1 second per successful attack. Units stunned by Concussive Round can not by stunned by Concussive Round for more than once every 5 seconds.

 

Micro Turret:

Atk: 75 Attack Speed: 10 Range: 1.25 Type: Spell Damage//Melee Hit: Ground

Ability [Throw]: CD: 15 Throw a targeted unit in a 2-unit Radius back to where it was 3 seconds ago also dealing 50 Spell Damage to it. A target can not be thrown back more than once every 10 seconds. [Can not target Air units]

 

 

Warrior Turret:

 

Garamond Factory:

Atk: None Attack Speed: None Range: None Type: None

Passive [sCV Factory] Garamond Factory spawns 1 SCV every 10 seconds into enemy's path. Each SCV can block 1 unit and will deal Physical Damage per second. Each Factory can have 3 SCVs out Max. These SCVs do not block Air units.

SCV:

HP: 50 Attack: 5 Attack Speed: 2 Range: 1.25 Type: Physical//Melee Hit: Ground

Passive: Each SCV attack lowers Physical Resistance of enemy for 2% per attack for 3 seconds, stacking up to 5 times and refresh upon a new stack.

 

 

Super Turret:

 

Beta Turret:

Atk: 30 Attack Speed: 0.6 Range: 16 Type: True Damage//Range: Hit: Air//Ground

 

Viron Turret:

Atk: None Attack Speed: None Range: None Type: None

 

Passive: NeuroPhage: Causes all enemy Passives to be only Half Effective in a 5-unit Radius

Ability: Gaseous Phage: CD: 10 Deal 10 Spell Damage per second to a target for 25 seconds also dealing Spell Damage to other enemy units in a 5-unit Radius. Does not Stack.

Ability: Acidic Phage: CD: 15 Cause a target unit to take more Damage. 50% of the damage taken will be converted into True Damage before mitigation. Lasts 6 seconds.

SELF-ACTIVATE Ability: [Mastery of Phage]: CD: 100 Cause all units in a 10-unit Radius with Gaseous or Acidic Phage to take 200 Spell Damage. In addition refreshes the duration of it, slows them by 50% for 3 seconds and also spreads the debuff of the turret phages, on to enemies within a 5-unit radius of units currently inflicted with Gaseous and Acidic Phage. Finally, for 5 seconds, NeuroPhage radius is increased to 15-unit Radius.

 

 

 

 

 

I made this because i was bored =/

 

Still, I feel like this would be much more entertaining than Squadron Tower Defense.

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