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Justice.African


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Changelog:[/size]

Date 4/12/2013

- Began creation ^-^

 

Name: Justice.African

Portrait: Warfield

Unit Base: Warfield

Type: Carry/Tank/Initiator

Script: -insert something cool here-

 

Starting Stats:

Base Health 250

Movement Speed 2.85

Attack Range 1.35

Attack Speed – 1.8

Base Damage 50

Attack Name | Animation - Metallic Arm (hits with metallic arm)

Base Armor 1.2

Strength – 26+(7)

Agility –23+(4)

Intelligence – 24+(4)

 

--

 

Heroic Passive: Supersized Swing

JustSAfrican's metallic arm is so huge that it damages foes behind 3 units at an 90 degree cleave behind target foe equal to 40% of the damage dealt.

 

Effect: 90 degree cleave

40% damage dealt.

3 unit range.

On Hit.

 

--

 

Ability One: Chain Link

JustSAfrican changes his metallic arm into a grappling hook, and charges into target unit dealing spell damage and silencing if its an enemy.

Energy Cost: 70,80,90,100

Cooldown: 15,13,11,9

Range: 8

 

Level 1: Deals 60+(60%INT) spell damage, and silences for 2 seconds.

Level 2: Deals 80+(60%INT) spell damage, and silences for 2.4 seconds.

Level 3: Deals 100+(60%INT) spell damage, and silences for 2.8 seconds.

Level 4: Deals 120+(60%INT) spell damage, and silences for 3.2 seconds.

 

Effect: single target.

spell damage.

silence.

 

--

 

Ability Two: Doctoring

JustSAfrican heals nearby units as well as himself for a slight amount whenever he moves.

Energy Cost: Passive

Cooldown: Passive

Range: 3 unit aura.

 

Level 1: 5+(10%INT) per unit moved.

Level 2: 8+(10%INT) per unit moved.

Level 3: 11+(10%INT) per unit moved.

Level 4: 14+(10%INT) per unit moved.

 

Effect: Passive heal.

Heals per unit moved.

 

--

 

Ability Three: Gold Hand-Grenade

JustSAfrican throws a hand grenade that gives him gold for every unit that it kills and deals spell damage.

Energy Cost: 130,150,170,190

Cooldown: 30,26,22,18

Range: 6

 

Level 1: 70+(40%INT) spell damage, 1 bonus gold. Radius of 3

Level 2: 80+(40%INT) spell damage, 1 bonus gold. Radius of 4

Level 3: 90+(40%INT) spell damage, 2 bonus gold. Radius of 4

Level 4: 100+(40%INT) spell damage, 2 bonus gold. Radius of 5

 

Effect: Skill Shot.

Spell damage.

Gives gold.

 

 

 

--

 

Ultimate Ability: Self Vortex

JustSAfrican summons a vortex on himself, dealing damage to himself and nearby enemies.

Energy Cost: 8%,12%,16% maximum health per second

Cooldown: 100,90,80

Range: Value or Description

 

Level 1: Deals 100+(4%maximumhealth) spell damage per second to himself and nearby enemies. Radius of 4.

Level 2: Deals 150+(5%maximumhealth) spell damage per second to himself and nearby enemies. Radius of 5.

Level 3: Deals 200+(6%maximumhealth) spell damage per second to himself and nearby enemies. Radius of 6.

 

Effect: Channel.

Damaging Vortex.

Spell damage.

 

--

 

Additional Information

 

Recommended Item Build:

 

Starting Items:

 

Mid-Game Items:

 

Late-Game Items:

 

Core Items:

 

Optional Items:

 

--

 

Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!

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