Doom Posted April 12, 2013 Report Share Posted April 12, 2013 I think Eternal Drive is weak. No one gets it in pubs, which would be expected for an item of this nature, but no one gets in in inhouses, either. People get Korhal more than this item, lol. It gives health way to slowly, AND it scales with everyone's health, not your own, so it wouldn't matter if it is being held by a tank or not. Item info: Eternal Drive Recipe Cost 900 Total Cost 2800 Required Items: +430 Health +15 Weapon Damage [unique] You and nearby allies gain +5 health regen and +1.5 energy regen. [Active] heal nearby allies in a 10-unit radius for 20% of the maximum health over 15 seconds. 60 second cooldown. Proposed Changes: -Make active Heal nearby allies in a 10 unit radius for 20% of your maximum hp over 15 seconds with a 60 Second Cooldown. So if a tank is holding it, the regen of nearby, less tanky heroes will be way better. -Keep it as is, but at least make it heal faster, and decrease cooldown a bit. Perhaps over 8 seconds, 50 second cooldown. Otherwise, this item is just weak. As is, 1.25% max hp per second is just..... barely helpful. On a 2000 hp hero, it is 25 (+ another 5 from unique) health regen per second. aka, you can leech more with just a leeching saber and moderate DPS. heimdallr and Ironsights 2 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.