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[Hero] Enigma.Void


Hwoarang
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Greetings, AoS fellows!

 

Let me introduce some of mine hero suggestions.

 

Here is Enigma.Void - hero that can be used in any role on battlefield.

 

Model - High templar

Portrait:

Oracle_SC2_Head1.jpg

 

Voice - from Mothership (or if possible - from SC1 Dark Archon; well, honestly, i didnt think about model|voice hard lol :D, but i see Enigma as woman character :D). I see Enigma as some kind of hybrid of technology and magic.

 

Enigma is inspired by Invoker, Rubick, Faceless Void and Morph from Dota 2 and by Tomo - Seiryu Guardian from Fushigi yuugi anime ^____^

 

Attack animation - plasma orb like from photon cannon but dark. or dark-green

Basic parameters like STR, AGI and INT must be all equal at start.

 

So, proceeding to abilities:

 

Heroic passive:

image.png

 

Energy Flux - Enigma and allies in 10 units radius gain +1 energy regen per second.

 

Q - Replicant

 

image.png

 

Enigma summons [1|2|3|4] copies with [30%|25%|20%|17.5%] of Enigma's health each (and change places with random one, copies also always follow the target with same movement speed) which effects depend on cast target:

 

1. Self - copies attack and slow enemies with [20|15|10|10] % of Enigmas DMG and [10|7.5|8|7.5] % movement speed each. Also makes Enigma harder to hit, because of copies - enemy can not know which Enigma is real. Copies attack either hero or creeps.

 

2. Ally - Gives movement speed for [5|7|9|11] seconds [+4%] per copy, copies still can slow down the enemy. Copies attack either hero or creeps.

 

3. Enemy - create dark copies of enemy, which attacks only enemy slowing him. Enigma does not change places with copies of course. Copies attack only hero and destroy if enemy dies.

 

Copies duration - [10|15|20|25] seconds. (mb too much)

manacost: [50|100|150|200]

CD: [36|32|28|24] seconds

 

 

W - Core Reconfigure

image.png (bad icon, I know)

 

Enigma instanly changes her ability mode, gaining herself bonuces, depending on chosen mode.

 

 

Manacost: NONE

CD: 30 seconds.

 

1. W-Q - image.png Ruby core - Gives to Enigma + [10|20|30|40] STR and [4|8|12|18] STR to allies in some radius, also affects E-ability. Red star shines (or some kind of visual aura effect) upon Enigma's head.

 

2. W-W - image.png Sapphire core - all same with AGI. Blue star shines.

 

3. W-E - image.png Emerald core - all same with INT. Green star shines.

 

E - depends on activated core

 

1. Ruby:

image.png

Force Vortex - Enigma drags all enemies in range 3 + [1 for every 75 STR] to herslef stunning them for [0.5|0.75|1|1.25] seconds after their landing.

 

Manacost: [75|100|125|150] energy

CD: [40|30|25|20] seconds

 

 

2. Sapphire:

image.png

Fanatism - Enigma gains +[5%|10%|15%|20%] lifesteal, + [20] % attack speed for [1.5|2|2.5|3] seconds.

Manacost: [75|100|125|150] energy

CD: [40|30|25|20] seconds

 

3. Emerald:

image.png

Wisdom mirror - Enigma blasts with circle wave throwing all enemies back, silencing them for [0.5|0.75|1|1.25] seconds and dealing [iNT * 0.25] damage.

Manacost: [75|100|125|150] energy

CD: [40|30|25|20] seconds

 

 

R - depends on activated core

 

1. Ruby:

image.png

Vermilion Vengeance - Enigma charges for [2] seconds and drains enemy mana from single target for [10|20|30] seconds, dealing [iNT * 0.125] damage per second.

 

Manacost: [25|50|75] energy per second.

CD: CD: [180|160|120] seconds

 

2. Sapphire:

image.png

Azure Guardian - Enigma instanty transform herself into blue orb flying near target ally for [10] seconds or until Enigma will take up to [400|600|900| + 75% AGI] of all damage inflicted to ally or die.

 

Manacost: [50|75|100] energy per second.

CD: CD: [180|160|120] seconds

 

3. Emerald:

image.png

Emerald Void - Enigma charges for [2] seconds and neutralize all single enemy target abilities and autoattack (like shrapnel) all the time enemy is near in [3|5|9] units radius, but non less then [2|4|6] seconds.

 

Manacost: [50|100|200] energy per second.

CD: CD: [180|160|120] seconds

 

Well, i think it really can be universal, flexible warrior with some interesting combos and tactics.

So, a lot of things like energy cost, CD and damage must be balanced and shap...

 

 

 

Log:

11.04.2013 - first concept.

12.04.2013 - balanced,

13. 04. 2013 - changed

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Q too strong (its very stong carry ability, ur making illusion carry here) still u can buff in that time some ally for 40%??? move speed? I dont see any cds on any abilities anyway on ur hero skillset.

 

W too strong (free 80 str + 20str for team or any other attribute) tankiness almost of micro.

 

E super strong Vac into 3sec stun? Holy...... s.... sorry but its not doto. In this game u have by averge 1-1,5-2 sec aoe stuns on most initiator heroes. To be more in ability not being even ultimate. On another variation another hard carry ability for hero. In another variation no brain retreat ability for team with stupid long aoe silence

 

R after all of the ablities i dont need to read this already...

 

 

 

 

So overall in short u made stupidly hard carry (u said thats its not hard carry) with everything (movespeed) tankiniess one of best initations in game x2 (e1 + r3) , etc, etc, hero that is not good in something but have everything on op lvl.

 

 

 

 

Personally i hate hero ideas that have 35758 amount of skillset - Its hard to balance, it destroy idea of hero and u could make 10 other heroes with just proper skills and ablities.

 

I always ask myself why people cant make hero with normal and proper 4x ablities + heroic passive (that should also in my opinion not be ablity but some passive) - some mobas dont have even heroic skill/passive.

 

In all respect ty for hard work, oracle portrait for debuff hero (if u want to go toward this) or mothership for initiator (enigma like more hero- but u need to know we already have jakson in game and tosh with rad) think would fit very nicely.

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