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Bloodbane.Ethur


Eliwan

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Changelog:[/size]

07/19/2011

- I had another idea. X3

- Posted.

07/20/2011

- Ultimate made :D

 

Name: Bloodbane.Ethur [/size]

Portrait: Dark Sentry, if not possible then just normal Sentry

Unit Base: Dark Sentry

Type:

Script: A powerful warrior of the Dark Templar, Ethur specialized in illusions and making enemies see that which not is. Because his opponents could not find him, he would slay them all, a veritable bloodbath. From this he took the title "Bloodbane"; and ventured to find those who were stronger.

And boy did he; he got his body mutilated. From there he was placed into the form of a Sentry and continued, eventually finding this Imperial Sanctum where the battle raged. He lept into the fray hoping for a worthy challenge.

 

Starting Stats:

Base Health 220

Movement Speed 2.80

Attack Range 4.5

Attack Speed 1.9

Base Damage 31

Base Armor 2

Strength – 21 + 5

Agility – 21 + 5

Intelligence – 25 + 7 *

Attack Projectile - Photon Cannon esque.

 

 

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Abilities:

 

Heroic Passive: Illusionist [`/~]

"Each time Ethur attacks, 1 is added to a counter, and each time he casts a spell, 3 is added to a counter.

If Ethur has 9 or more on the counter, 9 is subtracted and Ethur gains a charge of Illusionist.

 

By consuming a charge, Ethur creates an Illusion of himself.

 

Illusions are dispelled upon taking 69 +100% STR + 17 * HeroLevel damage.

Illusions deal Physical Damage equal to 15 +25% Weapon Damage at the same attack speed that Ethur has.

Illusions inherit all item bonuses but do not emit auras; rather they have the bonus effect of the aura but do not emit it.

Illusions are revealed by Detection.

 

Ethur may have up to 1 [+1 every 3rd level (4/7/10/13/16)] Illusions at any given moment.

Ethur can hold up to 1 Illusion charge for each level he has, plus an additional 1."

Cooldown: 8

 

Effect: I don't think I can detail it more.

This allows Ethur to last-hit effectively as well as eliminate creep camps with increased damage output.

 

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Ability One: Illusion Beam

"Ethur links his Sentry's main energy port to the target unit and bombards them with energy. While active, Ethur may connect himself to any unit and begin damaging them as well.

Ethur may link to one of his Illusions and drain away their health, which may cause them to be dispelled.

If the channel lasts for the full 6 seconds, Ethur cloaks, gains +25% Movespeed and deals a bonus 50% STR on his next auto-attack for 4 seconds. Attacking while the cloak is up forces the cloak to be dispelled."

Energy Cost: 70 + 15 per level

Cooldown: 1 between consumption of charges; 20 seconds to gain a charge. 3 maximum charges.

Range: 6, break range of 8

 

Level 1: Deals 45 +30% INT damage per second. Drains 30 +20% INT life per second from Illusions.

Level 2: Deals 60 +30% INT damage per second. Drains 40 +20% INT life per second from Illusions.

Level 3: Deals 75 +30% INT damage per second. Drains 50 +20% INT life per second from Illusions.

Level 4: Deals 90 +30% INT damage per second. Drains 60 +20% INT life per second from Illusions.

 

Effect: A beam skill... with a twist.

In order to maintain the channel for the full 6 seconds on a clone you have to have not gone with INT, otherwise you'd easily sap all the power from the clone before you can.

However, because you can chain this skill to multiple enemies or clones, you can tank enemies quite effectively (link to enemy, then to a clone, then to another clone).

 

--

 

Ability Two: Shadow Bind

"Ethur creates an area of shadow at the target area, reducing the movespeed of all affected units by 40% and dealing damage over time.

Allies within the area of Shadow Bind are cloaked if they have not inflicted damage in the last 3 seconds and gain bonus movespeed. Both effects persist for 2 seconds after the field is exited.

Shadow Bind lasts for 6 seconds at all levels and deals half damage Creep-type units."

Energy Cost: 65 + 20 per level

Cooldown: 17

Range: Cast 6, AoE has radius 1.5

 

Level 1: Deals 90 +90% INT damage over the duration. Allies in the field gain 15% Movespeed.

Level 2: Deals 120 +90% INT damage over the duration. Allies in the field gain 20% Movespeed.

Level 3: Deals 150 +90% INT damage over the duration. Allies in the field gain 25% Movespeed.

Level 4: Deals 180 +90% INT damage over the duration. Allies in the field gain 30% Movespeed.

 

Effect: An AoE skill that allows Ethur to slow enemy escape and deal a decent amount of damage; but can be used to save allies and mess with enemy minds.

Deals half-damage to encampment creeps as otherwise it would be really powerful; able to with help of Illusion Beam solo creeps from early levels by slowing them.

 

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Ability Three: Elude [E]

"Ethur creates a copy of himself that is stronger than his normal clones; while cloaking and gaining Movement Speed and Attack Damage for 8 seconds.

This clone does not count towards Illusionist's maximum number of clones and is dispelled after 20 seconds."

Energy Cost: 85

Cooldown: 30

Range: Self

 

Level 1: Clone is dispelled upon taking an additional 90 +50% STR damage, deals 15 extra Physical Damage. Grants +15% Movement Speed and +10 Attack Damage.

Level 2: Clone is dispelled upon taking an additional 150 +50% STR damage, deals 22 extra Physical Damage. Grants +20% Movement Speed and +17 Attack Damage.

Level 3: Clone is dispelled upon taking an additional 210 +50% STR damage, deals 29 extra Physical Damage. Grants +25% Movement Speed and +24 Attack Damage.

Level 4: Clone is dispelled upon taking an additional 270 +50% STR damage, deals 36 extra Physical Damage. Grants +30% Movement Speed and +31 Attack Damage.

 

Effect: An evasive spell; but can also be used for initiation and other fun tactics-- scouting, a lure; harassment, whatever.

 

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Ultimate Ability: Trickster

"Ethur enshrouds himself in the energy of the targetted unit, temporarily using their abilities and "borrowing" some part of their stats while cutting Ethur's Level-based stats in half.

Ethur may use the abilities of the enemy according to what abilities Ethur has; and Ethur may not use that hero's Ultimate ability.

Ethur's items are left unchanged, as are their bonuses. If Ethur dies under the effects of Trickster, he is revived with 25% of his maximum life.

All of Ethur's Illusions copy his new appearance. Additionally; Ethur still gains stacks of Illusionist while Trickster is active."

Energy Cost: 340 + 90

Cooldown: 120/105/90

Range: 10; can target allies

 

Level 1: Gains 50% [+1% per 30 INT of their Level-based stats and their abilities. May keep form for up to 13 seconds.

Level 2: Gains 60% [+1% per 30 INT of their Level-based stats and their abilities. May keep form for up to 17 seconds.

Level 3: Gains 70% [+1% per 30 INT of their Level-based stats and their abilities. May keep form for up to 21 seconds.

 

Effect: A powerful skill that allows you to use other abilities-- maybe you want to have an Immortal Solace but your team's LZ is really bad at it.

This means you can just copy LZ and Immortal Solace them yourself!

However, it doesn't copy items. Ethur gets the Heroic Passive, Q, W, and E skills of the targetted hero replacing his own temporarily.

 

Ulti can be cancelled by hitting R again; and is not cancelled by stuns or silences or anything like that.

 

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Additional Information

 

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Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!

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