Itsthatguy Posted April 7, 2013 Report Share Posted April 7, 2013 Changelog:[/size] Date - Began creation ^-^ Name: Brenken.Shot Portrait: Ghost Unit Base: Ghost Type: AGI - Assassin Script: A Sniper. NOTHING MORE Starting Stats: Base Health – 250 Movement Speed – 3 Attack Range – 7 Attack Speed – 4 Base Damage – 59 Heroic Passive- Deals an addition 125% Weap Damage. Attack Name | Animation - Devestator Round Base Armor – 1 Strength – 17 + [4] Agility – 38 + [8] Intelligence – 20 + [5] -- Heroic Passive: Heavy Sniper Rifle "Brenken.Shot carries with him a heavy Sniper Rifle. Because of this, his attack speed is twice as long as a normal hero. He makes this up by gaining +125% Bonus Weapon Damage. " Effect: The Base damage and everything is the before effect. This means he deals [100% Weap] + [125%Weap] Physical Damage. -- Ability One: Assassin's Speed [Passive] "If Brenken hasn't taken any Physical or Spell Damage in 3 seconds, he gains passive Movement Speed. In addition, if he isn't within a certain radius of any foes for 2 seconds, he gains cloaking as well. Cloaking effect is removed if Brenken attacks, for 2 seconds." Energy Cost: None Cooldown: None Range: None Level 1: +10% Movement Speed. Cloak if no enemies are within a 8-unit Radius of Brenken. Level 2: +15% Movement Speed. Cloak if no enemies are within a 7-unit Radius of Brenken. Level 3: +20% Movement Speed. Cloak if no enemies are within a 6-unit Radius of Brenken. Level 4: +25% Movement Speed. Cloak if no enemies are within a 5-unit Radius of Brenken. Effect: Perfect assassin. Massive movement speed and cloaking. -- Ability Two: Sniper's Spot "Brenken goes down on the ground and gets into position. During this position, Brenken gains detection immunity (Reveals still work, true sight doesn't) [but isn't cloaked unless [Q] passive is up] for the first 12 seconds. He also gains Attack Range in this position. In this position, he can not attack structures. Brenken loses 99% Movement Speed during this. This can be deactivated so that Brenken can move again. If used, the [Q] passive ability will immediately be refreshed and Brenken will also gain +50% Movement Speed for 1.5 seconds. Brenken can see over paths like High ground and bushes. Takes 1.5 second channel time to set into effect and 0.5 seconds to remove it. During this ability, Brenken will only decloak for 0.5 seconds instead of 2 seconds from his [Q] passive." Energy Cost: 70//80//90//100 Cooldown: 30//25//20//15 Range: Self Level 1: Gain +2.25 Attack Range Level 2: Gain +3.50 Attack Range Level 3: Gain +4.75 Attack Range Level 4: Gain +6.00 Attack Range Effect: OP -- Ability Three: Special Round "Brenken deals bonus Spell Damage on his next attack. This deals less damage depending on how far his target is away. It deals 5% less spell damage for every unit distance the enemy is away from Brenken. In addition, the round is so strong, it pushes the enemy away 4-units as well, before stunning the enemy for 0.5 seconds if it is an auto-attack. It will stun the enemy for 1.25 seconds if it is a Piercing Round." Energy Cost: Cooldown: Range: Auto-Attack Level 1: Deals a bonus 40[+60% AGI] Spell Damage. Level 2: Deals a bonus 60[+80% AGI] Spell Damage. Level 3: Deals a bonus 80[+100% AGI] Spell Damage. Level 4: Deals a bonus 100[+120% AGI] Spell Damage. Effect: Max range is 13 achievable. This means that the lowest it can deal is 35% Spell Damage [20% spell Damage if from Ulti]. -- Ultimate Ability: Piercing Round "Brenken shoots a sniper shot dealing Physical damage. This shot deals Physical damage in a straight line. This has 3 charges and enemies hit lose 50% Movement Speed for 2 seconds. Range is equal to 3 + [Current attack range]. Piercing Round will proc Special Round. There is a 1 second Channel." Energy Cost: 100//125//150 Cooldown: 30 [1 sec interval CD] Range: 3 + [Current Attack Range] Level 1: Deals 175[+100%Weap] Physical Damage. Level 2: Deals 250[+125%Weap] Physical Damage. Level 3: Deals 325[+150%Weap] Physical Damage. Effect: Remember that Brenken's auto-attack is 225% Weapon damage. So this means this is really scaling 75% less weapon damage than his standard attacks. -- Additional Information Go almost pure attack Damage and Attack speed. On proc items aren't the best. Try for: - Khali Blade - Blackhole Magnum - Arcbound - Masamune - Time Splitter - Phantom Menace This build is ok imo. It gives you extremely great mobility with your Q. This allows you to easily escape on comnig enemies and to chase them, or to get into position quickly. Timesplitter slightly slows enemies and gives massive attack speed along with arcobund. Masamune provides timescale which is also useful [especially if needing to get out of sniper spot since it speeds up channel and you most likely have a couple stacks to increase escape speed for a short time.] and huge attack damage. Blackhole magnum deals less spell damage than your auto-attack damage, but is still rather useful since this hero deals a lot of burst damage. Warning: This hero is rather imbalanced since a hero like this is rather strange because of the attack speed. -- Closing statement Thanks for reading, and please make a constructive comment \ suggestion! Quote Link to comment Share on other sites More sharing options...
Doom Posted April 7, 2013 Report Share Posted April 7, 2013 Some parts of ult description are redundant, others are slightly confusing. W and E confused me for some time, because I just couldn't understand why the would be at all useful for a sniper. But then I realized that he is a defensive sniper, not an offensive one..... which is a very interesting, but at the same time strange in the "where would this be useful, except base camping role?" BTW, does heroic passive work with Explosive retrofit? If yes, then he can probably 2 shot an entire creep wave. It would suck going up against this hero, but at the same time, it would be somewhat awkward having this hero in a serious game on your team, because unless he flanks, his w and e would not be good offensive abilities, which would mean that your team automatically concedes map control. The "detection immunity" idea was discussed before, I actually proposed that some abilities like Roach ult would not be detectable by ts, but people told me that it's impossible with current editor. Is E a passive like Darpa's or is it an active? If so, what cooldown, mana cost, etc? On another note, why u name a sniper Brenken? Could you really not think of anything more assassin-y and badass than that? Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted April 7, 2013 Author Report Share Posted April 7, 2013 Some parts of ult description are redundant, others are slightly confusing. W and E confused me for some time, because I just couldn't understand why the would be at all useful for a sniper. But then I realized that he is a defensive sniper, not an offensive one..... which is a very interesting, but at the same time strange in the "where would this be useful, except base camping role?" BTW, does heroic passive work with Explosive retrofit? If yes, then he can probably 2 shot an entire creep wave. It would suck going up against this hero, but at the same time, it would be somewhat awkward having this hero in a serious game on your team, because unless he flanks, his w and e would not be good offensive abilities, which would mean that your team automatically concedes map control. The "detection immunity" idea was discussed before, I actually proposed that some abilities like Roach ult would not be detectable by ts, but people told me that it's impossible with current editor. Is E a passive like Darpa's or is it an active? If so, what cooldown, mana cost, etc? On another note, why u name a sniper Brenken? Could you really not think of anything more assassin-y and badass than that? - Name: I am not great at naming :P. When i thought of Brenken. I was thinking of --- It sounds similar to Breaking. like its penetrating your armor. Overall, this hero is kinda weird, i agree, he is primarily a hero that has to set up his location, like a actual professional sniper. A more realistic sniper, cant just walk in and just attack at near melee range :P. Quote Link to comment Share on other sites More sharing options...
Legacy Posted April 8, 2013 Report Share Posted April 8, 2013 Change it from Brenken to Naiassa, seems cooler. (spell that backward). Seems like a good base defender, and annoying in lane if you have a zera in ur lane being cloaked the entire time... Would hurt if you get a crit... Quote Link to comment Share on other sites More sharing options...
Doom Posted April 8, 2013 Report Share Posted April 8, 2013 Change it from Brenken to Naiassa, seems cooler. (spell that backward). Seems like a good base defender, and annoying in lane if you have a zera in ur lane being cloaked the entire time... Would hurt if you get a crit... then everyone would call him "assa" for short, which really takes away from the dignity.... Eliwan 1 Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted April 8, 2013 Author Report Share Posted April 8, 2013 BTW, does heroic passive work with Explosive retrofit? If yes, then he can probably 2 shot an entire creep wave. His auto-Attack deals 225% Weapon Damage. That means if he should normally deal 400 Damage. His auto attack will actually proc for 900 Physical Damage instead. But Explosive Retrofit will only deal 50% Weap still meaning that is really only 200 Spell Damage. This means that Blackhole Magnum will also deal only 600 Spell Damage. His auto-attack is higher than Blackhole Magnum! This is also how Weap damage works in AoS. If you have +30 Weapon damage from Raynor or Tea Extract because it is a %, it shouldn't increase your damage. This also means that Shrink ray isn't as effective vs this hero. If you lower weap damage by 35% he goes from doing 225% Weapond damage to 190% weapon Damage. :P This hero isn't purely defensive tho. His job is to get to the side lines and poke enemies to death. With W at full level, his ulti range is 16. This can be fairly useful from a distance. He works weirdly tho. Quote Link to comment Share on other sites More sharing options...
Doom Posted April 8, 2013 Report Share Posted April 8, 2013 His auto-Attack deals 225% Weapon Damage. That means if he should normally deal 400 Damage. His auto attack will actually proc for 900 Physical Damage instead. But Explosive Retrofit will only deal 50% Weap still meaning that is really only 200 Spell Damage. This means that Blackhole Magnum will also deal only 600 Spell Damage. His auto-attack is higher than Blackhole Magnum! This is also how Weap damage works in AoS. If you have +30 Weapon damage from Raynor or Tea Extract because it is a %, it shouldn't increase your damage. This also means that Shrink ray isn't as effective vs this hero. If you lower weap damage by 35% he goes from doing 225% Weapond damage to 190% weapon Damage. :P This hero isn't purely defensive tho. His job is to get to the side lines and poke enemies to death. With W at full level, his ulti range is 16. This can be fairly useful from a distance. He works weirdly tho. Man I would love to be ling vs this hero..... just ult in, almost ignore e, jump, leech back to full, then use E....... 4 seconds + 60% of that per attack.... ye-ouch. Quote Link to comment Share on other sites More sharing options...
Duxsdevildog Posted April 11, 2013 Report Share Posted April 11, 2013 This hero would be most op turtler in whole game. Period. He would be, no offense itsthatguy, op and unfair. At bot he could sit at 1st tower the whole time, not letting other heros get close to the battle until higher lvls. If u have no idea wat i just said, thats OK, I am not to good at stating my opinion :D Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted April 13, 2013 Author Report Share Posted April 13, 2013 This hero would be most op turtler in whole game. Period. He would be, no offense itsthatguy, op and unfair. At bot he could sit at 1st tower the whole time, not letting other heros get close to the battle until higher lvls. If u have no idea wat i just said, thats OK, I am not to good at stating my opinion :D True, but he would be very vulnerable to skill shots which will almost garentee lands every single time. This hero is a pro turtler, but he can be very useful in anti-escape ganks in the right position. The 1st tier towers only work in short lane and mid lane. In addition, if your really close to tower, you can't really harass the enemy as well as you normally would, especially since you aren't level 18 yet. Remember that it is at level 1 , 2 , 3 , 4. You'll be able to stay at tower and shoot creeps better by then. In addition, Do you really want this hero mid [He doesn't seem like a mid carry to me]? Because a good team would easily just deny the creeps non-stop. If you deny correctly you can actually get the other team creeps to push instead of your own. Then the hero has issues when he isn't getting XP because the creep waves are always right next to the enemy tower and not yours. Tbh, i really only made this hero suggestion in response to Doom. I know how he loves Ranged heroes, and i just felt he wasn't fully scaling it right [With heroes with 24 Attack Range and wat not >_<]. Quote Link to comment Share on other sites More sharing options...
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