Itsthatguy Posted April 7, 2013 Report Share Posted April 7, 2013 Changelog:[/size] Date - Began creation ^-^ Name: Brenken.Shot Portrait: Ghost Unit Base: Ghost Type: AGI - Assassin Script: A Sniper. NOTHING MORE Starting Stats: Base Health – 250 Movement Speed – 3 Attack Range – 7 Attack Speed – 4 Base Damage – 59 Heroic Passive- Deals an addition 125% Weap Damage. Attack Name | Animation - Devestator Round Base Armor – 1 Strength – 17 +  Agility – 38 +  Intelligence – 20 +  -- Heroic Passive: Heavy Sniper Rifle "Brenken.Shot carries with him a heavy Sniper Rifle. Because of this, his attack speed is twice as long as a normal hero. He makes this up by gaining +125% Bonus Weapon Damage. " Effect: The Base damage and everything is the before effect. This means he deals [100% Weap] + [125%Weap] Physical Damage. -- Ability One: Assassin's Speed [Passive] "If Brenken hasn't taken any Physical or Spell Damage in 3 seconds, he gains passive Movement Speed. In addition, if he isn't within a certain radius of any foes for 2 seconds, he gains cloaking as well. Cloaking effect is removed if Brenken attacks, for 2 seconds." Energy Cost: None Cooldown: None Range: None Level 1: +10% Movement Speed. Cloak if no enemies are within a 8-unit Radius of Brenken. Level 2: +15% Movement Speed. Cloak if no enemies are within a 7-unit Radius of Brenken. Level 3: +20% Movement Speed. Cloak if no enemies are within a 6-unit Radius of Brenken. Level 4: +25% Movement Speed. Cloak if no enemies are within a 5-unit Radius of Brenken. Effect: Perfect assassin. Massive movement speed and cloaking. -- Ability Two: Sniper's Spot "Brenken goes down on the ground and gets into position. During this position, Brenken gains detection immunity (Reveals still work, true sight doesn't) [but isn't cloaked unless [Q] passive is up] for the first 12 seconds. He also gains Attack Range in this position. In this position, he can not attack structures. Brenken loses 99% Movement Speed during this. This can be deactivated so that Brenken can move again. If used, the [Q] passive ability will immediately be refreshed and Brenken will also gain +50% Movement Speed for 1.5 seconds. Brenken can see over paths like High ground and bushes. Takes 1.5 second channel time to set into effect and 0.5 seconds to remove it. During this ability, Brenken will only decloak for 0.5 seconds instead of 2 seconds from his [Q] passive." Energy Cost: 70//80//90//100 Cooldown: 30//25//20//15 Range: Self Level 1: Gain +2.25 Attack Range Level 2: Gain +3.50 Attack Range Level 3: Gain +4.75 Attack Range Level 4: Gain +6.00 Attack Range Effect: OP -- Ability Three: Special Round "Brenken deals bonus Spell Damage on his next attack. This deals less damage depending on how far his target is away. It deals 5% less spell damage for every unit distance the enemy is away from Brenken. In addition, the round is so strong, it pushes the enemy away 4-units as well, before stunning the enemy for 0.5 seconds if it is an auto-attack. It will stun the enemy for 1.25 seconds if it is a Piercing Round." Energy Cost: Cooldown: Range: Auto-Attack Level 1: Deals a bonus 40[+60% AGI] Spell Damage. Level 2: Deals a bonus 60[+80% AGI] Spell Damage. Level 3: Deals a bonus 80[+100% AGI] Spell Damage. Level 4: Deals a bonus 100[+120% AGI] Spell Damage. Effect: Max range is 13 achievable. This means that the lowest it can deal is 35% Spell Damage [20% spell Damage if from Ulti]. -- Ultimate Ability: Piercing Round "Brenken shoots a sniper shot dealing Physical damage. This shot deals Physical damage in a straight line. This has 3 charges and enemies hit lose 50% Movement Speed for 2 seconds. Range is equal to 3 + [Current attack range]. Piercing Round will proc Special Round. There is a 1 second Channel." Energy Cost: 100//125//150 Cooldown: 30 [1 sec interval CD] Range: 3 + [Current Attack Range] Level 1: Deals 175[+100%Weap] Physical Damage. Level 2: Deals 250[+125%Weap] Physical Damage. Level 3: Deals 325[+150%Weap] Physical Damage. Effect: Remember that Brenken's auto-attack is 225% Weapon damage. So this means this is really scaling 75% less weapon damage than his standard attacks. -- Additional Information Go almost pure attack Damage and Attack speed. On proc items aren't the best. Try for: - Khali Blade - Blackhole Magnum - Arcbound - Masamune - Time Splitter - Phantom Menace This build is ok imo. It gives you extremely great mobility with your Q. This allows you to easily escape on comnig enemies and to chase them, or to get into position quickly. Timesplitter slightly slows enemies and gives massive attack speed along with arcobund. Masamune provides timescale which is also useful [especially if needing to get out of sniper spot since it speeds up channel and you most likely have a couple stacks to increase escape speed for a short time.] and huge attack damage. Blackhole magnum deals less spell damage than your auto-attack damage, but is still rather useful since this hero deals a lot of burst damage. Warning: This hero is rather imbalanced since a hero like this is rather strange because of the attack speed. -- Closing statement Thanks for reading, and please make a constructive comment \ suggestion! Quote Link to comment Share on other sites More sharing options...
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