EKCO Posted April 2, 2013 Report Share Posted April 2, 2013 Changelog v1.101 ============================== - Adjusted damage properties to improve management of values. Changelog v1.100 ============================== - Added health and energy bars to main UI. - Fixed several bugs associated with damage resistance logging. - Fixed several terrain locations that were supposed to be inaccessible. Shadow.Geminus - Fixed Occlusion. Doctor.Geneva - Fixed Combat Medic. Hybrid.Maar - Shields granted will now disappear properly in certain situations. Changelog v1.99 ============================== - Updated loading screen. Changelog v1.98 ============================== - Fixed SR values on BioTron.Tyrannitus. Changelog v1.98 ============================== - Applied fix to various 0-cooldown abilities proccing ability use triggers. Changelog v1.96 - v1.97 ============================== - Applied fix to ELO system. Scores should now properly normalize to reasonable values. - Updated Hero Card UI to include Physical and Spell Resist, Weapon Speed, and Movement Speed. Sarah.Kerrigan - Fixed Scaling on Bone Blade Boomerang and Infecting Blades. Rabid Broodling - Duration reduced to 25 seconds from 30. - Health increased to 100 from 90. Infecting Blades - Spell Damage reduced to 30/45/75/100 (+50% INT) from 40/60/100/120 (+50% INT) Swarm Invasion - Range reduced to 13 from 16. - Energy Cost increased to 60/70/80 from 60. Eliwan, Destroyer, Misantrophy and 6 others 9 Link to comment Share on other sites More sharing options...
Wrath Posted April 2, 2013 Report Share Posted April 2, 2013 :D Link to comment Share on other sites More sharing options...
Takeray Posted April 2, 2013 Report Share Posted April 2, 2013 Ekco I found a very little glitch. When I start game I can see my halth ( 700) but it is blinking 2 values 700-695-700-695 not really fast and not really important but that's it. Link to comment Share on other sites More sharing options...
Wrath Posted April 2, 2013 Report Share Posted April 2, 2013 Ekco I found a very little glitch. When I start game I can see my halth ( 700) but it is blinking 2 values 700-695-700-695 not really fast and not really important but that's it. That's not a bug so much as a consequence of how your spell/physical resist is calculated. It will also no longer be visible in a future update. Link to comment Share on other sites More sharing options...
Legomancer Posted April 3, 2013 Report Share Posted April 3, 2013 There is also a glitch where my hero (medic) would lose 1 hp and suddenly gain it back, preventing her heroic passive from proccing. I assume effects like organic carapace would not proc because of this either. Link to comment Share on other sites More sharing options...
Wrath Posted April 3, 2013 Report Share Posted April 3, 2013 There is also a glitch where my hero (medic) would lose 1 hp and suddenly gain it back, preventing her heroic passive from proccing. I assume effects like organic carapace would not proc because of this either. Most of the things that are stopped by taking damage were fixed not to be affected by this. Medic was unfortunately missed in these fixes. It will be fixed. Link to comment Share on other sites More sharing options...
Hogwarts Posted April 3, 2013 Report Share Posted April 3, 2013 omg being able to see the spell resist and physical resist to so epic, the draft system is flobing great also Wrath you are literally the best thing to happen to this game. I look forward to many more improvements in the future Unabsolutely, Rem, tukeykramer and 5 others 8 Link to comment Share on other sites More sharing options...
Wrath Posted April 3, 2013 Report Share Posted April 3, 2013 omg being able to see the spell resist and physical resist to so epic, the draft system is flobing great also Wrath you are literally the best thing to happen to this game. I look forward to many more improvements in the future Aaaw thanks honey. Link to comment Share on other sites More sharing options...
Takeray Posted April 3, 2013 Report Share Posted April 3, 2013 If the energy and health regen could be shown it would be nice too. I guess, Link to comment Share on other sites More sharing options...
Wrath Posted April 3, 2013 Report Share Posted April 3, 2013 If the energy and health regen could be shown it would be nice too. I guess, We will be taking a look at converting the current health and energy display in the interface into health and energy bars. They would definitely display regen. Link to comment Share on other sites More sharing options...
CSmith Posted April 3, 2013 Report Share Posted April 3, 2013 Ekco I found a very little glitch. When I start game I can see my halth ( 700) but it is blinking 2 values 700-695-700-695 not really fast and not really important but that's it. There is also a glitch where my hero (medic) would lose 1 hp and suddenly gain it back, preventing her heroic passive from proccing. I assume effects like organic carapace would not proc because of this either. Also a glitch where I can lose ;) jk... thanks for fixing ratings :) Link to comment Share on other sites More sharing options...
dutch Posted April 3, 2013 Report Share Posted April 3, 2013 Any word on when this becomes a HotS map? I just care because of the new music... :) ravper 1 Link to comment Share on other sites More sharing options...
residente Posted April 3, 2013 Report Share Posted April 3, 2013 We will be taking a look at converting the current health and energy display in the interface into health and energy bars. They would definitely display regen. So we will be finally able to see how much we are healing? I mean, that's cool because with that you can take in consideration if the regeneration talents are that good or not, looking at how it affects the natural regens from your hero in the early game laning phase. Link to comment Share on other sites More sharing options...
Spooky Posted April 3, 2013 Report Share Posted April 3, 2013 - Updated Hero Card UI to include Physical and Spell Resist, Weapon Speed, and Movement Speed. Oh yes! It was suggested such a long time ago, I'm glad its implemented Link to comment Share on other sites More sharing options...
Ironsights Posted April 3, 2013 Report Share Posted April 3, 2013 wait...was the drafting system implemented? is it a different map name or just a different game mode? and why isn't my enter key working on this post?? Link to comment Share on other sites More sharing options...
DarkTemplar Posted April 3, 2013 Report Share Posted April 3, 2013 Haven't tested yet, but kerrigan "nerf" isn't enough... going to test right now... EDIT: Well, range reduction in ultimate seems fair, but IDK if it's enough, need to test more... Link to comment Share on other sites More sharing options...
zco Posted April 3, 2013 Report Share Posted April 3, 2013 "Cooldown Reduction" doesn't affect recharging nuke(20sec), only affect casting delay(2sec). Is it intentional? and "occlusion" -Shadow's talent - does not work in v1.97 Link to comment Share on other sites More sharing options...
DarkTemplar Posted April 3, 2013 Report Share Posted April 3, 2013 Well, tested a bit patched Kerrigan, and despite the 3 decreasing in range of R, The problem it's the same, yep, now it's not so abusable, but it's not a solution, and now hero is much less intuitive, as Q has more range than R, and that's kinda weird(and looses flavour). I think u should set range back and put a larger cooldown (maybie 6-7s) and increase MP cost a bit more, maybie 70/80/90 just to make R not so spammeable wich is the real problem. (I test going INT build cause it's the best way to test skills I think, and star's fury+R spam it's just a melt-down combo... imagine a str/DPS kerrigan with blackhole magnum) Link to comment Share on other sites More sharing options...
xNOVAxPRIMEx Posted April 3, 2013 Report Share Posted April 3, 2013 wait...was the drafting system implemented? is it a different map name or just a different game mode? and why isn't my enter key working on this post?? its a command mode like test mode (-tm) there is draft mode (-dm) Link to comment Share on other sites More sharing options...
Hogwarts Posted April 3, 2013 Report Share Posted April 3, 2013 kerry is still to strong imo, its amazing how u take a balanced hero and make hero op cause people cry she is boring, im so glad we got to beta test her with proper scaling before she was made public. BestZeratul and Doom 2 Link to comment Share on other sites More sharing options...
BestZeratul Posted April 3, 2013 Report Share Posted April 3, 2013 I just liked a post by Quidditch guys. Link to comment Share on other sites More sharing options...
Takeray Posted April 3, 2013 Report Share Posted April 3, 2013 I read the announcement on loading screen and I liked to be nicer to new players. How could I get it? Link to comment Share on other sites More sharing options...
NoWaterJustIce Posted April 3, 2013 Report Share Posted April 3, 2013 kerry is still to strong imo, its amazing how u take a balanced hero and make hero op cause people cry she is boring, im so glad we got to beta test her with proper scaling before she was made public. It might be slightly ironic to note, that i was in a earlier version of aos(1.x something) and her boomerang was still not scaling with weapon dmg(who knows how long it hasnt been scaling correctly?). So its possible that that is one of the reasons people felt that she was so weak, and the whole reason she was revamped was done under false pretenses Link to comment Share on other sites More sharing options...
tukeykramer Posted April 3, 2013 Report Share Posted April 3, 2013 It might be slightly ironic to note, that i was in a earlier version of aos(1.x something) and her boomerang was still not scaling with weapon dmg(who knows how long it hasnt been scaling correctly?). So its possible that that is one of the reasons people felt that she was so weak, and the whole reason she was revamped was done under false pretenses I'm pretty sure she wasn't revamped because she was considered weak--she was revamped because people felt like she was boring. heimdallr 1 Link to comment Share on other sites More sharing options...
pchacker Posted April 3, 2013 Report Share Posted April 3, 2013 I'm pretty sure she wasn't revamped because she was considered weak--she was revamped because people felt like she was boring. Shes not boring anymore, revamp successful :-) We had to give the 1 hero pubstompers some character to use. Link to comment Share on other sites More sharing options...
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