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Changelog v1.96 - v1.101


EKCO
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Changelog v1.101

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- Adjusted damage properties to improve management of values.

 

Changelog v1.100

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- Added health and energy bars to main UI.

- Fixed several bugs associated with damage resistance logging.

- Fixed several terrain locations that were supposed to be inaccessible.

 

Shadow.Geminus

- Fixed Occlusion.

 

Doctor.Geneva

- Fixed Combat Medic.

 

Hybrid.Maar

- Shields granted will now disappear properly in certain situations.

 

Changelog v1.99

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- Updated loading screen.

 

 

Changelog v1.98

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- Fixed SR values on BioTron.Tyrannitus.

 

Changelog v1.98

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- Applied fix to various 0-cooldown abilities proccing ability use triggers.

 

Changelog v1.96 - v1.97

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- Applied fix to ELO system. Scores should now properly normalize to reasonable values.

- Updated Hero Card UI to include Physical and Spell Resist, Weapon Speed, and Movement Speed.

 

Sarah.Kerrigan

- Fixed Scaling on Bone Blade Boomerang and Infecting Blades.

Rabid Broodling

- Duration reduced to 25 seconds from 30.

- Health increased to 100 from 90.

Infecting Blades

- Spell Damage reduced to 30/45/75/100 (+50% INT) from 40/60/100/120 (+50% INT)

Swarm Invasion

- Range reduced to 13 from 16.

- Energy Cost increased to 60/70/80 from 60.

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Ekco I found a very little glitch. When I start game I can see my halth ( 700) but it is blinking 2 values 700-695-700-695 not really fast and not really important but that's it.

 

That's not a bug so much as a consequence of how your spell/physical resist is calculated. It will also no longer be visible in a future update.

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There is also a glitch where my hero (medic) would lose 1 hp and suddenly gain it back, preventing her heroic passive from proccing. I assume effects like organic carapace would not proc because of this either.

 

Most of the things that are stopped by taking damage were fixed not to be affected by this. Medic was unfortunately missed in these fixes. It will be fixed.

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omg being able to see the spell resist and physical resist to so epic, the draft system is flobing great also

 

Wrath you are literally the best thing to happen to this game. I look forward to many more improvements in the future

 

Aaaw thanks honey.

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If the energy and health regen could be shown it would be nice too. I guess,

 

We will be taking a look at converting the current health and energy display in the interface into health and energy bars. They would definitely display regen.

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Ekco I found a very little glitch. When I start game I can see my halth ( 700) but it is blinking 2 values 700-695-700-695 not really fast and not really important but that's it.

There is also a glitch where my hero (medic) would lose 1 hp and suddenly gain it back, preventing her heroic passive from proccing. I assume effects like organic carapace would not proc because of this either.

 

Also a glitch where I can lose ;) jk... thanks for fixing ratings :)

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We will be taking a look at converting the current health and energy display in the interface into health and energy bars. They would definitely display regen.

 

So we will be finally able to see how much we are healing? I mean, that's cool because with that you can take in consideration if the regeneration talents are that good or not, looking at how it affects the natural regens from your hero in the early game laning phase.

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Well, tested a bit patched Kerrigan, and despite the 3 decreasing in range of R, The problem it's the same, yep, now it's not so abusable, but it's not a solution, and now hero is much less intuitive, as Q has more range than R, and that's kinda weird(and looses flavour). I think u should set range back and put a larger cooldown (maybie 6-7s) and increase MP cost a bit more, maybie 70/80/90 just to make R not so spammeable wich is the real problem. (I test going INT build cause it's the best way to test skills I think, and star's fury+R spam it's just a melt-down combo... imagine a str/DPS kerrigan with blackhole magnum)

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kerry is still to strong imo,

 

its amazing how u take a balanced hero and make hero op cause people cry she is boring, im so glad we got to beta test her with proper scaling before she was made public.

 

It might be slightly ironic to note, that i was in a earlier version of aos(1.x something) and her boomerang was still not scaling with weapon dmg(who knows how long it hasnt been scaling correctly?). So its possible that that is one of the reasons people felt that she was so weak, and the whole reason she was revamped was done under false pretenses

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It might be slightly ironic to note, that i was in a earlier version of aos(1.x something) and her boomerang was still not scaling with weapon dmg(who knows how long it hasnt been scaling correctly?). So its possible that that is one of the reasons people felt that she was so weak, and the whole reason she was revamped was done under false pretenses

 

I'm pretty sure she wasn't revamped because she was considered weak--she was revamped because people felt like she was boring.

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I'm pretty sure she wasn't revamped because she was considered weak--she was revamped because people felt like she was boring.

 

Shes not boring anymore, revamp successful :-)

 

We had to give the 1 hero pubstompers some character to use.

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