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STR 30 + 3

AGI 40 + 5

INT 30 + 3(Primary)



[td]Base Health: 200[/td]

[td]Base Damage: 45[/td]

[td]Base Armor: None[/td]

[td]Movement Speed: 3[/td]

[td]Base Weapon Speed: 2[/td]

[td]Attack Range:3[/td]

[td]Sight Range: 12[/td]





Model: Hellbat

Affilation: Chaotic Neutral



(Insert life story here)






[td]Ability Type: Heroic Passive[/td]

[td]Damage Type: Spell[/td]

[td]Hotkey: N/A[/td][/table]

Targets affected by eckolnovkol's normal attack are burned and exhausted, losing 1 of each stat per second and taking [5% INT] Spell Damage per second for 5 seconds. Stat loss lasts for 15 seconds


Fear the upcoming patch.


-Effect is stackable, stat loss duration refreshes with each tick

-Tychus loses all his stats at once




Kongorian Smash

[td]Ability Type: Instant[/td]

[td]Damage Type: Spell[/td]

[td]Hotkey: Q[/td][/table]

After a cast time of .5 seconds, eckolnovkol smashes the ground, engulfing all targets around him in a 3.5 unit radius in flames and stunning them for 1.25 seconds.


eckolnovkol has strength that rivals Aeon himself.


Level 1: 135 Energy Deals 80 [40% INT] Spell Damage 15 second cooldown

Level 2: 135 Energy Deals 140 [40% INT] Spell Damage 14 second cooldown

Level 3: 135 Energy Deals 200 [40% INT] Spell Damage 13 second cooldown

Level 4: 135 Energy Deals 260 [40% INT] Spell Damage 12 second cooldown


-Affected units will take a stack of Afterburn




Riot Shield

[td]Ability Type: Passive[/td]

[td]Damage Type: N/A[/td]

[td]Hotkey: W[/td][/table]

For each instance of damage eckolnovkol takes from a Hero, he will gain damage resistance against damage from that Heroic source for 5 seconds, stacking up to 10 times.


Redhydra's trusty Riot shield, commonly seen in balance discussions.


Level 1: 3% damage resistance per stack

Level 2: 4% damage resistance per stack

Level 3: 5% damage resistance per stack

Level 4: 6% damage resistance per stack


-Additional stacks refresh the duration




Charge of Darkness

[td]Ability Type: Single Target[/td]

[td]Damage Type: N/A[/td]

[td]Hotkey: E[/td]


eckolnovkol transforms into a hellion and fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through will be hit by a Kongorian Smash, and the targeted unit is stunned upon impact. If the targeted unit dies, eckolnovkol will change his target to the nearest enemy unit to that location.


eckolnovkol erupts from the darkness with unwieldy force.


Level 1: 100 Energy Charge Speed of 6, stuns for 1.2 seconds. 35 second cooldown

Level 2: 100 Energy Charge Speed of 6.5, stuns for 1.6 seconds. 35 second cooldown

Level 3: 100 Energy Charge Speed of 7, stuns for 2 seconds. 35 second cooldown

Level 4: 100 Energy Charge Speed of 7.5, stuns for 2.4 seconds. 35 second cooldown


-Global Range




Random Number God

[td]Ability Type: Passive[/td]

[td]Damage Type: Mixed[/td]

[td]Hotkey: R[/td][/table]

eckolnovkol increases the effectiveness of all his abilities, with some luck.


Never trust a developer's luck with numbers.


Level 1/2/3:

10/20/30% chance to attack twice

20/30/35% chance for Kongorian Smash to deal 50% more Spell Damage and stun duration

15% chance for Riot shield to reflect 60/80/80% of pre-mitigation damage taken in Spell Damage and gain 1/1/2 bonus stacks

17% chance for Charge of Darkness to knock back the target by 1 unit over .5 seconds dealing 20/30/40% of movement speed in Physical Damage and stunning for 1.2/1.4/1.6 seconds and increase movement speed by 15% for 3 seconds


-Second attack is not affected by critcal chance and item procs, only Afterburn

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