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[Hero] Tenk.Titan


Itsthatguy
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Changelog:[/size]

Date

- Began creation ^-^

 

Name: Tenk.Titan

Portrait: Firebat [With Shield]

Unit Base: Firebat

Type: Hybrid Tank//DPS ---> STR

Script: A Firebat who survived various of wars. With mutiple close calls and near death, he values life much more and crafted a nearly indestructable shield. This shield is now his primary weapon now, and he removed his flame throw to lessen the weight since he mastered the offensive and defensive sides of his sheilds.

 

Starting Stats:

Base Health 300

Movement Speed 2.9

Attack Range 1.25

Attack Speed – 1.9

Base Damage – 47

Attack Name | Animation - Shield Bash

Base Armor 3

Strength – 29 + [6]

Agility – 28 + [6]

Intelligence – 18 + [4]

 

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Heroic Passive: Staggering Hit

"Tenk bashes people with his shield causing them to be staggered. This lower's the enemy's Armor by 20% for 2 seconds and lowers their Critical Chance by 20%. [Lowering Crit chance can lower it maximum to 0% crit chance]."

 

Effect:

 

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Ability One: Shield Smash

"Tenk smashes his shield on the top of their head stunning them for 1 second. Then Tenk jumps over the enemy and lands on the opposite side of his target. It takes him 0.5 seconds to jump over the target. This takes 0.4 second channel time. Shield Smash applies Staggering Hit on the enemy as well."

Energy Cost: 70//80//90//100

Cooldown: 20//18//16//14

Range: 2

 

Level 1: Deals 80[+80% Weapon] Physical Damage.

Level 2: Deals 150[+80% Weapon] Physical Damage.

Level 3: Deals 220[+80% Weapon] Physical Damage.

Level 4: Deals 290[+80% Weapon] Physical Damage.

 

Effect: Basicly this is a stun and acts like shadows stepping strike where he moves on the opposite side of the enemy hero. By the time he is on the other side of his target, the target's stun duration will be half over.

 

--

 

Ability Two: Defensive Stance

"Tenk uses his shield defensively. The more he is being attacked, the more defensively he becomes with his shield, blocking the damage for reduced damage. Every time he takes damage, he gains 1 Defensive stack which lasts for 2 seconds. Taking damage also refreshes the stacks. DoT will only proc 1 defensive stack on Tenk when it was applied. Tenk gains Spell Resistance and Physical Resistance per defensive stack. This can stack 20 times."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: +1% Physical and Spell Resistance per stack.

Level 2: +1.5% Physical and Spell Resistance per stack.

Level 3: +2% Physical and Spell Resistance per stack.

Level 4: +2.5% Physical and Spell Resistance per stack.

 

Effect: Gives massive resist if they continously get hit. Good if you get damaged alot.

 

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Ability Three: Shield Dash

"Tenk dashes to a targeted spot. He moves at Speed of 20 [and through terrain] and pushes all enemies he encounters with him dealing Spell Damage and stunning them for 0.5 seconds after the push ends. Tenk can not be targeted and isn't effected by debuffs in the middle of his dash."

Energy Cost: 60//80//100//120

Cooldown: 15//14//13//12

Range: 5//6//7//8

 

Level 1: Deals 60[+60%INT] Spell Damage.

Level 2: Deals 110[+60%INT] Spell Damage.

Level 3: Deals 160[+60%INT] Spell Damage.

Level 4: Deals 210[+60%INT] Spell Damage.

 

Effect: This pushes the enemy with Tenk. It is similar to teleporting enemies with you a short distance. Use your Q to get on the otherside to teleport them back since they need to be in your path to push them.

 

--

 

Ultimate Ability: Shield Defense

"Tenk puts his shield to the air channeling for 1 second. This creates a special barrior in a 6-unit Radius around Tenk for 8 seconds. This barrior gives all allies and tenk in it Physical and Spell Resistance as long as they are inside the barrior. In addition, Tenk gains Movement Speed, Attack Speed, and Health in it."

Energy Cost: 150//200//250

Cooldown: 70//60//50

Range: Self [6-unit Radius]

 

Level 1: Grants +12% Physical and Spell Resistance. Gives Tenk 30% Movement Speed and Attack Speed. Heals him for 20[+15%INT] per sec.

Level 2: Grants +15% Physical and Spell Resistance. Gives Tenk 40% Movement Speed and Attack Speed. Heals him for 35[+15%INT] per sec.

Level 3: Grants +18% Physical and Spell Resistance. Gives Tenk 50% Movement Speed and Attack Speed. Heals him for 50[+15%INT] per sec.

 

Effect: Very good in team battles. This massively grants tenk DPS and grants all his allies resistance. This is VERY good if you have Spell Buffer and Korhal Vanguard too. This ability is fairly low Cooldown, usable in every team battle or in almost any emergancy. This barrior spawns on tenk but doesn't move with him.

 

--

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I think the main flaw for this hero would be that, even though he has a ton of survivability, he doesn't pose much threat to the enemy team and hence they can ignore him pretty easily. Even if he ults, it'd probably be easier to kill off the allies first. Taking down tenk then killing his allies would be too bothersome.

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  • 5 weeks later...

banzaiguy you would think that but look at tychus at the start of AOS(not SOTIS) his Q was resistance his R was resistance, he had some heals and slows but not much of a threat. yet he got massively nerfed because with the right build he couldn't die.

 

this hero gets a lot of resistance. some good damage from his Q specially when u add in his passive, and stun. now he has a charge/pull. and gains movement speed. where as tycus was stuck if he wanted good resistance. all in all banzaiguy your not looking at the over all.

 

items: lightning rod, bhm, FOE, Darwin might, timespliter(armor, attack speed, and its unique). the item that gives damage, spell resist, and 1050 shields.

talents:2/3/1 attack speed and leech/spell resist, armor, movement speed/movementspeed

 

with this build you end up with 49.71 armor no elixir which is 78% physical resist and 39% spell resist. this all with out his skills. attack speed will be about maxed and his weapon damage will be about 365 damage. he has enough leech and resist so barb wont hurt him. and as he attacks barb will only make him take less damage since it reflects damage. you cant out run him with this build plus if needed he can hit his ultimate. and with his heroic passive. lets say a hero has 80% physical resistance now they have 60%.

 

and his W maxed out with this build his resistance maxed out he would be at 89% physical resist and about 70% spell resist. ultimate active too 91% physical resist and 76% spell resist. all this with having 3k hp. kill that

 

ps never added in elixirs so 10% all resist from str one and then physical resist from the agility one.

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I think you should make DoT proc his passive, actually. At max it's 50% resist after 20 attacks - that's a lot. That's not going to happen without DoT. However - if multiple trigger at the same time, they don't stack stacks. Geddit?

 

Remove movement speed and attack speed on his ult, and add a forcewave when the shield comes out, knocking enemies away, stunning and dealing large damage. That makes him far more scary, while still being a great support.

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I think you should make DoT proc his passive, actually. At max it's 50% resist after 20 attacks - that's a lot. That's not going to happen without DoT. However - if multiple trigger at the same time, they don't stack stacks. Geddit?

 

Remove movement speed and attack speed on his ult, and add a forcewave when the shield comes out, knocking enemies away, stunning and dealing large damage. That makes him far more scary, while still being a great support.

 

20 hits can happen pretty fast. with a creep wave there. as soon as you attack enemy hero they attack you. 5 creep just have to hit u 3 times = 15 and hero hits u 5 times this can happen in 3-4 seconds. if its vs like shadow with max attack speed he hits u 2 times in one second. so 10 seconds it would take to max out. and with ur resist building up its going ot take longer and longer for him to kill you.

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20 hits can happen pretty fast. with a creep wave there. as soon as you attack enemy hero they attack you. 5 creep just have to hit u 3 times = 15 and hero hits u 5 times this can happen in 3-4 seconds. if its vs like shadow with max attack speed he hits u 2 times in one second. so 10 seconds it would take to max out. and with ur resist building up its going ot take longer and longer for him to kill you.

Thats why i didn't make DoT work. Especially since they usually deal damage every 0.5 seconds, you could get insane stacks, and you couldn't retreat from him for 2 seconds and wait for passive to wear off meaning that DoT may actually help him since it will keep his passive on. Also, i had this idea where he just kinda charges in [which is kinda wat he is suppose to do to pull someone back to his team], and then he will probably be continously taking damage so if you got a couple creeps, two auto-attacks [probably near max attack speed], and a couple of casting abilities or abilties like Matryr constantly dealing damage (Crowd control abilities), you could actually easily max it, especially if you can soak all that damage.

 

I agree with you sir ^^

 

He isn't suppose to be that threatening of a hero. I mean his main weapon is a shield. The offensive sides to a shield is very limited. Still, he can be fairly decent damage, if you get a couple damaging items like pyre. But i feel he does a better job of trying to pull an enemy [engage] and then give team massive aura defensive [spell buffer, korhal + ulti will be a good lot]. If he gets on damaging item it would also be good since he will at least contribute to the damage. He lacks attack speed which his ulti kinda helps make up a little. I feel he is a strong early game hero, but slightly falls off later game

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