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Redhorn.Kraith


NoWaterJustIce
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Changelog:

03/28/2013

- Hero creation began

 

Kraith_zps48dcdc9b.png

Name: Redhorn.Kraith

Unit Base: Kraith

Unit Portrait: Kraith

Type: Melee initator

Script: Primal Zerg bla bla bla

 

Starting Stats:

Base Health [300]

Base Energy [100]

Movement Speed [2.8]

Attack Range [melee]

Attack Speed [1.9]

Base Damage [55]

Base Armor [2]

Strength – [38] + [8]

Agility – [28] + [5]

Intelligence – [26] + [4]

 

 

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Abilities:

 

Heroic Passive: Reactive Armor Plating

Kraith's armor reacts and changes during combat to maximize his defense against his current enemy. Every time Kraith takes dmg he gains 1 Reactive armor stack that gives 2% spell or physical resist based on what type of dmg was dealt. The stacks last for 15 seconds and the combined stacks cannot equal more than 15.

 

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Ability One: Living Ammunition

Kraith Is host to a number of living organisms and is able to expel them on command. After activation his next 4 auto attacks will be ranged missile attacks. (Hard to describe but if you play the campaign, this boss uses an ability that shoots these things and that's the animation im looking for.)

Energy Cost: 60

Cooldown: 16

Range: self

 

Level 1: 4 AA range, deals an additional 20(5%int), 3.5 weapon speed.

Level 2: 4.5 AA range, deals an additional 25(5%int), 3 weapon speed.

Level 3: 5 AA range, deals an additional 30(5%int), 2.5 weapon speed.

Level 4: 5.5 AA range, deals an additional 35(5%int), 2 weapon speed.

 

 

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Ability two: Immobilizing Strike

Every 8 seconds, Kraith's next auto attack will be so fierce that his claw/projectiles impale the target snaring them for a short duration and causes them to take additional dmg from all sources.

Energy Cost: passive

Cooldown: passive

Range: self

 

Level 1: Immobilizing strike snares for 1.3 seconds, Target takes an additional 10% dmg

Level 2: Immobilizing strike snares for 1.6 seconds, Target takes an additional 15% dmg

Level 3: Immobilizing strike snares for 1.9 seconds, Target takes an additional 20% dmg

Level 4: Immobilizing strike snares for 2.2 seconds, Target takes an additional 25% dmg

 

 

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Ability Three: Charge

Kraith lets his fury overtake him as he prepares to charge. Upon activation Kraith will start to channel for up to 5 seconds. Kraith can then activate charge again to rush forward in the direction he is facing for a number of seconds equal to the number of seconds he channeled for. Enemies that hit by charge take spell dmg and are stunned for .4 seconds.

Energy Cost: 70/80/90/100

Cooldown: 25/22/19/16

Range: self

 

Level 1: Deals 50(40%int) spell dmg, +30% movment speed while charging

Level 2: Deals 90(40%int) spell dmg, +40% movment speed while charging

Level 3: Deals 140(40%int) spell dmg, +50% movment speed while charging

Level 4: Deals 190(40%int) spell dmg, +60% movment speed while charging

 

 

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Ultimate Ability: Redhorn

Kraith fury reaches the breaking point as he uses extreme pressure to violently extend all his spikes at the same time. After a .5 second Channel Kraith's spikes will pierce all enemies within 5 units dealing dmg and snaring them for a short duration. During the snare duration Kraith is also unable to move or cast spells.

Energy Cost: 150/200/250

Cooldown: 80/70/60

Range: self

 

Level 1: Deals 150(+50%int) spell dmg and snares enemies for 2.5 seconds

Level 2: Deals 225(+50%int) spell dmg and snares enemies for 3 seconds

Level 3: Deals 300(+50%int) spell dmg and snares enemies for 3.5 seconds

 

 

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Additional Information

 

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Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!

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