NoWaterJustIce Posted March 28, 2013 Report Share Posted March 28, 2013 Changelog: 03/28/2013 - Hero creation began Name: Redhorn.Kraith Unit Base: Kraith Unit Portrait: Kraith Type: Melee initator Script: Primal Zerg bla bla bla Starting Stats: Base Health –  Base Energy –  Movement Speed – [2.8] Attack Range – [melee] Attack Speed – [1.9] Base Damage –  Base Armor –  Strength –  +  Agility –  +  Intelligence –  +  -- Abilities: Heroic Passive: Reactive Armor Plating Kraith's armor reacts and changes during combat to maximize his defense against his current enemy. Every time Kraith takes dmg he gains 1 Reactive armor stack that gives 2% spell or physical resist based on what type of dmg was dealt. The stacks last for 15 seconds and the combined stacks cannot equal more than 15. -- Ability One: Living Ammunition Kraith Is host to a number of living organisms and is able to expel them on command. After activation his next 4 auto attacks will be ranged missile attacks. (Hard to describe but if you play the campaign, this boss uses an ability that shoots these things and that's the animation im looking for.) Energy Cost: 60 Cooldown: 16 Range: self Level 1: 4 AA range, deals an additional 20(5%int), 3.5 weapon speed. Level 2: 4.5 AA range, deals an additional 25(5%int), 3 weapon speed. Level 3: 5 AA range, deals an additional 30(5%int), 2.5 weapon speed. Level 4: 5.5 AA range, deals an additional 35(5%int), 2 weapon speed. -- Ability two: Immobilizing Strike Every 8 seconds, Kraith's next auto attack will be so fierce that his claw/projectiles impale the target snaring them for a short duration and causes them to take additional dmg from all sources. Energy Cost: passive Cooldown: passive Range: self Level 1: Immobilizing strike snares for 1.3 seconds, Target takes an additional 10% dmg Level 2: Immobilizing strike snares for 1.6 seconds, Target takes an additional 15% dmg Level 3: Immobilizing strike snares for 1.9 seconds, Target takes an additional 20% dmg Level 4: Immobilizing strike snares for 2.2 seconds, Target takes an additional 25% dmg -- Ability Three: Charge Kraith lets his fury overtake him as he prepares to charge. Upon activation Kraith will start to channel for up to 5 seconds. Kraith can then activate charge again to rush forward in the direction he is facing for a number of seconds equal to the number of seconds he channeled for. Enemies that hit by charge take spell dmg and are stunned for .4 seconds. Energy Cost: 70/80/90/100 Cooldown: 25/22/19/16 Range: self Level 1: Deals 50(40%int) spell dmg, +30% movment speed while charging Level 2: Deals 90(40%int) spell dmg, +40% movment speed while charging Level 3: Deals 140(40%int) spell dmg, +50% movment speed while charging Level 4: Deals 190(40%int) spell dmg, +60% movment speed while charging -- Ultimate Ability: Redhorn Kraith fury reaches the breaking point as he uses extreme pressure to violently extend all his spikes at the same time. After a .5 second Channel Kraith's spikes will pierce all enemies within 5 units dealing dmg and snaring them for a short duration. During the snare duration Kraith is also unable to move or cast spells. Energy Cost: 150/200/250 Cooldown: 80/70/60 Range: self Level 1: Deals 150(+50%int) spell dmg and snares enemies for 2.5 seconds Level 2: Deals 225(+50%int) spell dmg and snares enemies for 3 seconds Level 3: Deals 300(+50%int) spell dmg and snares enemies for 3.5 seconds -- Additional Information -- Closing statement Thanks for reading, and please make a constructive comment \ suggestion! Quote Link to comment Share on other sites More sharing options...
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