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Sarah.Kerrigan. Public NmE


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I have been trying out new heroes as i have become slightly bored of the rest but i stumbled accross Kerrigan, and i realised i have never really tried her out as i have not been able to get a build for her.

So if anyone could maybe post a small guide on item/talents build then i would i appreciate it, ofcourse i will alter it to favour me and experiment but if there is any help on her then i would appreciate it.

 

thanks

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Buckler, OP lightning rod, saber/zerg symbiosis,hammer, timesplitter/agresors, hom/darwin, foe ????? endgame swap lightning rod for explosive and get uhm masa or shadowmourne

you can choose between saber and hom or symbiosis and darwin depending on amount of leach needed.

Timesplitter or agresors depending if you need to chase or not

 

I'm not a real kerry player but this is the standard op AA build

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Just rush Lethal Barb. With 5 critable shots per attack, due to w, you are going to be at max attack speed with that item alone. If you are having a bad day with crit procing, maybe buy an additional Chaos Prism/Serrated Cleaver but that's really as far as you usually need to go. FoE, Darwin's Might, Massume should all be in your build. So that's 4 already, you can get Shadowmourne later on in the game, and the last item can be your choice between the below:

 

Parallax if heavy debuffs, contamination shard for stronger AA, Galactic Defendor for good mix of survivability and aa damage, E Mantle for better overall survivability.

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If you rush Lethal, you're gonna get raped.

 

Get lightning rod -> some leech -> pulse hammer -> maybe lethal, probably arcbound -> khali if lethal, masamune otherwise -> Force of Entropy -> Darwins Might -> Electric Mantle/Parallax/Spell Buffer/Whatever You Need To Survive

 

That's my build :p

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If you rush Lethal, you're gonna get raped.

 

Bahahahaha kerrigan still the best laner in the game, I'd love to see anyone who could rape her.... the only time I had even a tiny amount of difficulty was when raynor + cyprus combo came mid at around level 8 and I had to go jungle instead....

 

Not that delaying me helped them majorly, as soon as I got lethal, I got a triple kill, and around 50 creep kills + 2 towers in a subsequent push.

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Her new ulti is very spammable. A bit of strength and weapon speed to start off with (ala duran pendant/shield whichever you prefer) then follow by lightning rod for some weapon speed. then Nitrogen Retrofit followed by Force of Entropy. Gives a very high amount of health and because her E procs on every attack a spell dot (along with her W bounces triggering the dot as well) you can have a perma slow effect.

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My old build for her was pyre, lightning rod, yamato, HoM, Darwins, and Masamune. Basically, you threw down your ult, then with your 40% movement speed from HoM and Yamato plus being 45% over the attack speed cap with Yamato and Masmune's timescale bonuses you could do insane DPS (the 25% more spell damage with lightning rod and pyre adds up too). Basically it forces your enemy to either stand ground and eat your ult or else run, in which your 40% movement speed plus a boomerang to slow them down allowed you to pretty much AA to death at will any hero without super insane speed. The key was making sure you threw down your ult first before engaging and of course remember to activate bone armor. Then it was EZPZ assuming you were allowed to farm a lot in the early to mid game.

 

With the recent changes to Kerrigan she is not as hard an AA carry but more a caster AA hero hybrid now. I would probably get a BHM on her because of her ult being so spammable, and then really not sure what else since she is much different now and can do a lot of damage with her broodlings alone so focusing last on hard AA items and more on tankiness might work well too. But I think BHM is probably a no-brainer on her due to her low cooldown abilities.

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I ve been experimenting a lot with the new kerry....in MY opinion....don`t go for the dps builds suggested here....sure you can build her that way, but so you can build any char with those items. The new abilities come with good and bad stuff...the bad stuff is no bone armor to take hits and no great aoe ulti to own teamfights by herself... THE GOOD stuff...her new E and her new ulti(very spamable) allow for a low energy requirement to keep some amount of broodlings around...like someone said its more like a damage caster hybrid ....BUT a caster that does not seek to build int based damage cause of the bad scaling.

 

The broodlings damage scales with your weapon damage. So that presents 2 kinds of item choices...strenght items and only + weapon damage items. weapon damage items come with nice bonuses and str items give weapon damage AND life which is cool.

 

Personally the build that got me better results is a str build cause it gives sooo much survivability...depending on talents early items may change (and depending who you lane against). One way to build kerry is to get buckler and then get ihan (getting the energy regen item first, then life, then the +200 energy one...you may or may not build ihan right away...if you do youll get early life and your energy problems will be solved for the rest of the game unless you abuse your Q too much. if not you can finish other items first and get ihan for the charges later(and when you do, sell it).

 

Now for the real gear...I like the leech item that costs 450...it can later be a part of darwins might if you need leech...if you need more leech early you can get gluttons bite early....if not just get FoE and Nitro...its just AMAZING with this new skills...the broodlings from E will apply more spell damage over time, making them slow enemy move speed. This is cool for running away or chasing. FoE gives life, gives strength, and gives slow as and move speed. combined with e and broodlings this will make it so an enemy without an escape mechanism can never ever ever run away. If they do you can spam your ulti and every time it falls itll do spell damage slowing them with nitro as well as giving you more broodlings.

 

you may choose to delay nitro if you are not ganking yet (if you prefered to lane and farm some more)...if you get this 2 items early i suggest you immeadiately start ganking all day long cause even if you dont get the kills the massive slows ull get on your enemies will benefit the whole team. with mass broodlings you can even slow the entire enemy team with nitro sometimes(they keep applying E when they attack). The strenght items are there to give you tankyness as well as the damage of the broods....so basically by going str you get weapon damage, more dps escalating with the number of broodlings attacking, life and life regen...so its a no brainer that other than FoE you could get darwins might for leech and organic for massive life as well.

 

other items are situational.. but worth of mentioning are obviously:

electric mantle(yes, there are items that give more spell resist, but this one gives strenght, a shock to the attacker, and gives cooldown reduction(as if your ulti cooldown wasnt fast already)

CoA...same as above, cooldown reduction, but to the entire team and attack speed....and strength....use this if you find yourself being more of a dps support role...

axe + barbed combo(as usual, versus glass dps cannons)....considering the amounts of life you get from your str items barbed will be as deadly as ever

small hadron collider....mainly in pubs as an escape mechanism if you get focused too much by heroes that can bypass your teams....allowing you to retreat and when they chase you tele retrreat further....dont think this is so usefull in IH

 

if you dont have good casters on your team to deal mass spell damage you can deal spell damage via your attacks getting pyre, explosive retrofit(also gives str). and others, or get enough int/energy regen to spam ulti all day log from afar...

 

I`m still experimenting stuff, but this is hat i got so far...kerry is nowhere near as powerfull as a dps aa carry as it was earlier....but has different kinds of strength now...it can support, it can tank, it can deal tons of physical damage via slow aa rather than fast aa, but lots of dps via broodlings to compensate for the lack of aa speed...

 

also....broodlings make it so you can damage THROUGH barbed + axe combo without killing yourself....not that you`d kill yourself with so much strenght, but the part of the damage you do via broodlings cannot be reflected

 

things to be carefull: mass aoe spells....they will murder your army of broods(thou you can spam R for more)

JUSTICAR....oh my flag this guy I hate it...if he gets tanky enough you will never be able to kill him...he can make you attack him, his taunt will unable you to spam R, his aoe spell kills broods as well as heals him...he is anti aa and physicall resist is over the roof....he can also stun you....enough said,,,,avoid this guy....if you see he has lots of str and armor forget about him and try to kill someone else

 

 

 

 

 

TL;DR--> base kerry on weapon damage instead of weapon speed. Get mainly STR items and nitro for slow on spell dot. mass broodlings, spam ulti, aa perma slow to death....if enemy escapes aa range but is close spam ulti over him or use Q to slow and re perma slow.

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  • 2 weeks later...
  • 1 month later...

I build my skill order based on ber potential to snowball mid. I go w, e, q, e, e, r, e, w, q, w, w, r, y, y, y, q, q, r etc... . For talents I go might fury hp hp regen zeal swiftness, item build is buckler, saber, rod, organic, w/e you need to win obv sell buckler @ some point and swap saber for darwin/hom, keep rod or sell for mansa.

 

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Bahahahaha kerrigan still the best laner in the game, I'd love to see anyone who could rape her.... the only time I had even a tiny amount of difficulty was when raynor + cyprus combo came mid at around level 8 and I had to go jungle instead....

 

Not that delaying me helped them majorly, as soon as I got lethal, I got a triple kill, and around 50 creep kills + 2 towers in a subsequent push.

 

This is a pub though. I've seen INT shadow win games in pubs. You rush lethal barb against a competent team and you will get destroyed.

 

@OP

 

Get lightning rod, gluttons bite, force of entropy, pyre, contam shard and parallax. Turn gluttons into darwins might. Lightning rod can be sold for timesplitter. Possibly shadowmourne in some situations.

 

Her skills I generally max Q first and level W and E up evenly. Her Q allows you to secure kills or do a ton of damage from quite a long range and I think it might be one of the strongest early game skills in the game damage-wise.

 

Talents I would get would be Fury, Lifesteal, Fitness, Vigor, Zeal and Youth.

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Her skills I generally max Q first and level W and E up evenly. Her Q allows you to secure kills or do a ton of damage from quite a long range and I think it might be one of the strongest early game skills in the game damage-wise.

 

With "quite a long range" you mean "insane long range"?

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