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Tychus Underpowered


Doom
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Before we begin the actual claims of Tychus being weak, I will state his strengths and weaknesses:

 

Strengths:

 

-instant projectile time

-very good resist through ultimate

-spamable Q allows BHM-type item procs

-AoE heal around him

-potent AoE slow

-good early game harass/ last-hit tool

 

Weaknesses:

 

-low agility growth, so relies on ult for physical resist

-low AA damage

-extremely poor base attack speed

-bad mana pool

-barely mediocre amount of health granted by W, especially when Ax comes into play

-pseudo-cast time/ uncancelability of smog grenades

-no escape skills

 

So what does this all point to? In short, Tychus is a peashooter. A titanium and nearly unbreakable one, but a peashooter regardless. In a team fight, there is almost no reason to attack him. After all, he deals no AA damage, pretty poor spell damage through Q, heals a mediocre amount in a small AoE around him, and has minimal CC. If you look at other tanks or pseduo-tanks, for example, LZ, Erekul, Aksha, Marine King, Roach, Mandrake, Micro, Balrog, Vorpal, etc, they all would be picked sooner and work better. Each of them has either good CC, or good burst damage, or pushing power, or auras, good initiation or even good AA damage. Tychus has none of the above. Oh sure, he can rival most in tanking, if anyone were to give a flob about killing him, but sadly, no one does. Even if you were to have him be an aura-stacker, for example Korhal and Spell Buffer, he would be worse at it too. (deminishing returns from resists, so extra bonuses from the auras to holder would be much less useful on him).

 

Now I know that someone would bring this up, so I shall address this before they do:

 

"well how come at the 1:30 hour mark, when we are all maxed out, he suddenly goes beast mode, tanks all of us, and gets a monster kill to boot?"

 

Well, it's simple, really. A late game Tychus is pretty damn hard to kill, so even with his appalling DPS he can out-attrition people with his AA. But come on. a) he is a terrible laner/jungler. His mana pool is way too low to use Q to last-hit for more than 4 waves, and with his basic A.S. and mediocre range he is easy to out-deny, harass, etc. Even in an empty lane, Tychus cannot clear a creep wave in a hurry, not even after lightning rod (before it, you are sooooooooo slow......). b) he is a pretty bad ganker too... I mean E slow is nice, but even that one useful gank ability can glitch and and essentially stun you, if you click it slightly outside max range (similar to Raynor SS shot. It has a cast time, but not one that can interupted, as in if you stun him midway, he will only take half the previous time to throw it, but he cannot cancel it either. Especially bad things happen when there are people with knokbacks involved. You can keep getting nailed by Grunty for free, because he keeps shooting you as your hero tries to get in position to throw grenade, while ignoring all further user input.

 

 

Now, Tychus is technically speaking balanced, because he is damn good at tanking. However, he is a lousy DPS, and if you want a tanky hero that deals damage, you do not go for Tychus, you go for Balrog, Cain, or LZ. Because of how weak he is at all else, unless he purposely walks into bolas, or 1v5s, no one will even bother attacking him (well, there are the idiots that I kill with Barbed Platting in a pub, because they decide to ult me alone as some agility aa hero and get carried away, but.......) Because of all of this, I request Tychus gets a nerf to his tanking abilities, and a major buff to AA or CC potential. At least make his A.S. base 1.9, or something..........

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Only purpose of Tychus is to backdoor the ancient.... Very boring playstyle, i agree with you doom, and with relatively no damage for him. He would be useful if he had a taunt.

Edit: Why can't Doom balance the game :/ Not saying Redhydra is bad at it, just doom always makes great points.

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Tychus is boring to play. Get rod/hammer/timesplitter/massa and you can chase the enemies and force them to attack you.

You compare him with "Tychus, you go for Balrog, Cain, or LZ"

Cain will never get as tanky or even 50% as tanky as tychus so thats just stupid to do.

Balrog is a beasttank like tychus but he's melee range so you can kite, and balrog isn't an strong AA hero as he has a hard time reaching his AS cap.

LZ is a fair comparison both have low manapool, aren't scary midgame, have passives that help AS, and are beasts with full items. And the reason LZ gets picked over tychus is that LZ can initiate with w and save his team with R. That doesn't mean there is anything wrong with tychus.

He's just underplayed not underpowerd

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if i had control every hero would be back to their op selves. If all heroes are op they are all equal :O mindblown

 

that's not a mindblown, it's actually true, if everyone is strong, everyone is in the same conditions.

 

Bring back Blinkstorm LZ, Drake with Magnitude, Vespus with that stupid annoying cloack, Cyprus and his AS steal, Shadow with his old Vortex, 5.0 HoM, 5.0 Micro... and I dont remember more things

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PUT TYCUS BACK HOW HE WAS EITHER AT THE END OF SOTIS OR THE BEGINING OF AOS THE REASON WHY. sorry for some reason my enter isnt working so no spaces. the problem with tycus is he has been nerfed to hell. correct me if im wrong but his passive has always been attack speed. now his base AS was not so high before. I remember his old abilities before this became AOS. I believe his Q was a rush, he basically gained about 25% speed for 8 seconds or until he was attacked or he attacked. then his next 10 attacks did like 40(+25%strengt) damage aoe, and every time he attacked it lowered the CD by 1 second. then he still had his heal it was something like 150+200% strength. not sure what his other skill was but hit ulti increased his attack range to 10 and he did damage in a line. then aos came and he went from a dps hero like tycus is and became a tank. he still had a passive of attack speed but also with his attack speed came extra weapon damage in a line. the scaling was to high on that I agree when maxed out it was 105% int per shot as spell damage. he had bunker down which game him increased range and reduction in damage. great move and wasn't to op because he was a sitting duck. yes he gained movement speed that said for 2 seconds but only lasted 1 second. he had a heal(150% int and some amount) that worked on just him which came off CD the more he attacked. and then his smog grenades. just like they are now in the way they slow but these ones also did damage. he tossed 3 in a triangle shape and each one did about 130+(35% int). getting hit by one wasn't bad but if the enemy wasn't moving and u aimed it right u could hit them with all 3 as well as the slow stayed on the ground for about 5 seconds at max lvl instead of this pathetic 3 seconds. by the time you toss the ones now there is only 1.5 seconds left once u can start chasing again. and his ulti was kinda like it is now but reduced damage by 80% and gave him debuff immunity. now these skills were in a way op when there was spell leech. his passive aoe damage combined with bunkerdown and his ulti he could easily tank a 5 man team and win. leeching from that passive spell damage and his grenades(slow enemy attack speed as well) and taking almost no damage. but now there is no spell leech. the tycus at the end of SOTIS only got strong because of primal gutter and black hole magnum. gutter use to stack 10 times reducing movement speed and attack speed by 6% per stack maxing at 60%. black hole magnum was kinda like explosive retrofit is now but only 60 damage and it pulled everthing it hit on top of each other kinda like what shadows vortex does but faster. with his ulti active doing the 10 unit range and hitting everyone in a line u would end up doing weapon damage to everyone plus BHM damage and his Q damage which end game was doing about 100-200 damage. as well as with more then one person there they couldn't run when u shot BHM would suck them together kinda like a perma stun. skills no longer go off STR so tycus cant stack str and be strong specially a heal doing 200% str. your at 400 str and 6k hp healing for 800. and for his speed move well who doesn't have a speed the only difference is his stops once he attacks or is attacked. I had a lot of numbers wrong for the SOTIS version but here it is http://sc2sotis.wikia.com/wiki/Tychus.Findlay_Pre_v6.0

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  • 4 weeks later...

I'd like my Rip N' Tear back.

 

He seems to lack a heroic passive atm that means a damn.

 

With the old one, he was a threat because he'd kill people so fast with it if you let him AA in a teamfight. Now? lol...

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The hero is totally playable and good.

 

Of course he has some weak points like poor mana pool or low base attack speed ( Even considering him a tank)

When I say Tank I mean someone who can hold 4 or 5 enemy players initiating, not just a guy with a bit hp who waits the fight.

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The hero is totally playable and good.

 

Of course he has some weak points like poor mana pool or low base attack speed ( Even considering him a tank)

When I say Tank I mean someone who can hold 4 or 5 enemy players initiating, not just a guy with a bit hp who waits the fight.

 

Real men go dps

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