Doom Posted March 25, 2013 Report Share Posted March 25, 2013 Before we begin the actual claims of Tychus being weak, I will state his strengths and weaknesses: Strengths: -instant projectile time -very good resist through ultimate -spamable Q allows BHM-type item procs -AoE heal around him -potent AoE slow -good early game harass/ last-hit tool Weaknesses: -low agility growth, so relies on ult for physical resist -low AA damage -extremely poor base attack speed -bad mana pool -barely mediocre amount of health granted by W, especially when Ax comes into play -pseudo-cast time/ uncancelability of smog grenades -no escape skills So what does this all point to? In short, Tychus is a peashooter. A titanium and nearly unbreakable one, but a peashooter regardless. In a team fight, there is almost no reason to attack him. After all, he deals no AA damage, pretty poor spell damage through Q, heals a mediocre amount in a small AoE around him, and has minimal CC. If you look at other tanks or pseduo-tanks, for example, LZ, Erekul, Aksha, Marine King, Roach, Mandrake, Micro, Balrog, Vorpal, etc, they all would be picked sooner and work better. Each of them has either good CC, or good burst damage, or pushing power, or auras, good initiation or even good AA damage. Tychus has none of the above. Oh sure, he can rival most in tanking, if anyone were to give a flob about killing him, but sadly, no one does. Even if you were to have him be an aura-stacker, for example Korhal and Spell Buffer, he would be worse at it too. (deminishing returns from resists, so extra bonuses from the auras to holder would be much less useful on him). Now I know that someone would bring this up, so I shall address this before they do: "well how come at the 1:30 hour mark, when we are all maxed out, he suddenly goes beast mode, tanks all of us, and gets a monster kill to boot?" Well, it's simple, really. A late game Tychus is pretty damn hard to kill, so even with his appalling DPS he can out-attrition people with his AA. But come on. a) he is a terrible laner/jungler. His mana pool is way too low to use Q to last-hit for more than 4 waves, and with his basic A.S. and mediocre range he is easy to out-deny, harass, etc. Even in an empty lane, Tychus cannot clear a creep wave in a hurry, not even after lightning rod (before it, you are sooooooooo slow......). b) he is a pretty bad ganker too... I mean E slow is nice, but even that one useful gank ability can glitch and and essentially stun you, if you click it slightly outside max range (similar to Raynor SS shot. It has a cast time, but not one that can interupted, as in if you stun him midway, he will only take half the previous time to throw it, but he cannot cancel it either. Especially bad things happen when there are people with knokbacks involved. You can keep getting nailed by Grunty for free, because he keeps shooting you as your hero tries to get in position to throw grenade, while ignoring all further user input. Now, Tychus is technically speaking balanced, because he is damn good at tanking. However, he is a lousy DPS, and if you want a tanky hero that deals damage, you do not go for Tychus, you go for Balrog, Cain, or LZ. Because of how weak he is at all else, unless he purposely walks into bolas, or 1v5s, no one will even bother attacking him (well, there are the idiots that I kill with Barbed Platting in a pub, because they decide to ult me alone as some agility aa hero and get carried away, but.......) Because of all of this, I request Tychus gets a nerf to his tanking abilities, and a major buff to AA or CC potential. At least make his A.S. base 1.9, or something.......... Misantrophy, Legacy and iatebambi 3 Quote Link to comment Share on other sites More sharing options...
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