Legacy Posted March 20, 2013 Report Share Posted March 20, 2013 Changelog:[/size] Date 3/19/2013 - Began creation ^-^ Name: Heaven.Rain Portrait: Zealot Unit Base: Zealot carrying a blade (similar to anti mage's) with 2 arrows on his back that make a X. White Snow tint if possible. Type: Support/Carry/Initiator/Escape/Tank Script: -insert something cool here- Starting Stats: Base Health – 265 Movement Speed – 3.01 Attack Range – 1.25 Attack Speed – 1.7 Base Damage – 60 Attack Name | Animation - Slash (slashes his blade) Base Armor – 5 Strength – 12+(11) Agility – 15+(10) Intelligence – 30+(2) -- Heroic Passive: Heaven's Rain HeavenRain causes the Heaven to Rain, dropping impassible rocks behind him when he runs, that last 4 seconds, drops 1 rock every 3 seconds, whenever he attacks a foe, he drops a rock on thier head dealing (Lvl*1)*5 Effect: Drops Rocks. Rocks 1.3 units in diameter. -- Ability One: Godly Arrow HeavenRain is blessed with the power of godly arrows, and using this power, he shoots one of them, stunning in a larger AoE for the further it travels. Stuns for 3 seconds. Energy Cost: 70,80,90,100 Cooldown: 45,40,35,30 Range: Global Level 1: Deals 30+(40%INT) spell damage to every target it hits. Level 2: Deals 30+(40%INT) spell damage to every target it hits. Level 3: Deals 30+(40%INT) spell damage to every target it hits. Level 4: Deals 30+(40%INT) spell damage to every target it hits. Effect: Skill shot. Arrow is 0.3 units wide. Arrow is 4 units long. Arrow travels at 7 units/second. Ratio is 0.3 units in diameter for every 5 units traveled. -- Ability Two: Multi Shot HeavenRain's awesome and powerful weapon causes him to shoot arrows 36 around himself 1 for every 1 degrees, every little bit. These arrows can travel through multiple units. Energy Cost: Passive Cooldown: Passive Range: Passive Level 1: Arrows deal 10+(30%INT) spell damage. Strike interval is 13 seconds. Level 2: Arrows deal 15+(30%INT) spell damage. Strike interval is 12 seconds. Level 3: Arrows deal 20+(30%INT) spell damage. Strike interval is 11 seconds. Level 4: Arrows deal 25+(30%INT) spell damage. Strike interval is 10 seconds. Effect: Check the Q for stats on arrow size. Can hit multiple targets. Arrows travel for 7 units. See shadow fiend ulti for details on how it would look. (dota 2) -- Ability Three: Banishment! HeavenRain uses his godly powers to banish target unit, making them immune from damage, debuff immunity, but also disarming them, and silencing them during this time. Energy Cost: 90,100,110,120 Cooldown: 20,18,16,14 Range: 7 Level 1: Banishes for 2 seconds. Level 2: Banishes for 2.7 seconds. Level 3: Banishes for 3.5 seconds. Level 4: Banishes for 4.2 seconds. Effect: Can be used on friendlies. Single Target. 7 cast range. -- Ultimate Ability: Gods Ring HeavenRain was blessed by god himself, gaining the power to create a ring that traps enemies in a ring 3 units away from him, and pushes enemy units 4 units away by 0.3 units, and stunning for 0.001 seconds. Also reduces the strike interval of Multi Shot. Energy Cost: Passive Cooldown: Passive Range: 3 around him for trap, 4 for pushing. Level 1: Reduces strike interval to 4 seconds. Level 2: Reduces strike interval to 3 seconds. Level 3: Reduces strike interval to 2 seconds. Effect: Like Lz's ring, can blink out. 1 unit thick. Pushes units 4 units away. Passive -- Additional Information Recommended Item Build: Starting Items: Mid-Game Items: Late-Game Items: Core Items: Optional Items: -- Closing statement Thanks for reading, this leaves me a few more devs to do. Hope you like it! HeavanRain 1 Quote Link to comment Share on other sites More sharing options...
residente Posted March 20, 2013 Report Share Posted March 20, 2013 217 str and 207 agility at lvl 18 without items? oh wait 320 base health, and 1.7 base attack speed :D Quote Link to comment Share on other sites More sharing options...
Banzaiguy Posted March 20, 2013 Report Share Posted March 20, 2013 Wait, wait, wait. His ulti is a permanent Immortal Solace that causes him to spew arrows in every direction every 2 seconds? Quote Link to comment Share on other sites More sharing options...
Legacy Posted March 20, 2013 Author Report Share Posted March 20, 2013 The arrows deal less then the immortal solace in dps..... But sure, why not? Quote Link to comment Share on other sites More sharing options...
zeeeend Posted March 20, 2013 Report Share Posted March 20, 2013 So at lvl 6/7 with a warpshard, enemies that stand near your towers are flobed unless they can blink ? Quote Link to comment Share on other sites More sharing options...
HeavanRain Posted March 20, 2013 Report Share Posted March 20, 2013 Nice. Good job Legacy! :) Quote Link to comment Share on other sites More sharing options...
residente Posted March 20, 2013 Report Share Posted March 20, 2013 Nice. Good job Legacy! :) I had to tell him who you are bro! Legacy and HeavanRain 2 Quote Link to comment Share on other sites More sharing options...
Legacy Posted March 25, 2013 Author Report Share Posted March 25, 2013 Well. You would have to aim it right in order to push them, and since we know our towers deal so much damage, you can just run away. It doesnt push you in, that would be pull, that pushes you away from him. But if your somehow inside it, your flobbed. @Residente: He has barely any base attributes, so he would have like 400 base hp. I think i will reduce it to about 350. Quote Link to comment Share on other sites More sharing options...
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