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item idea


MarXX
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Speaking of item ideas i was thinking that it would be nice to have consumables that you can buy that give you permanent stats, but have them cost an unrealistic amount like +5 str/agi/int/weapon dmg/armor/other things for 1000-1500 minerals. The point would be a way to spend minerals after you are maxed with items and you have cash to burn. They wouldnt be bought in most games but it could be very useful in those really long games.

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Speaking of item ideas i was thinking that it would be nice to have consumables that you can buy that give you permanent stats, but have them cost an unrealistic amount like +5 str/agi/int/weapon dmg/armor/other things for 1000-1500 minerals. The point would be a way to spend minerals after you are maxed with items and you have cash to burn. They wouldnt be bought in most games but it could be very useful in those really long games.

 

I personally disagree. AoS games already last quite long (with the exclusion of a pubstomp). Adding permanent stat increase items would just make them last longer.

 

Example: one team is winning but failing to push the enemy down. The enemy will start to catch up in gear and turn the game around. However, if the winning team can simply keep buying permanent stat bonuses, then it will stalemate for a much longer time.

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