MarXX Posted March 19, 2013 Report Share Posted March 19, 2013 i wonder why there isnt an item that "upon activation, diables all item uniques in a radius of "x" any thoughts??? Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted March 19, 2013 Report Share Posted March 19, 2013 you know that whole thought process about not making stuff that makes other people feel like they can't do anything? that you can create "fun" without taking it away from someone else? ... FruitNinja and Wrath 2 Quote Link to comment Share on other sites More sharing options...
MarXX Posted March 19, 2013 Author Report Share Posted March 19, 2013 still, i dont see why not..... Quote Link to comment Share on other sites More sharing options...
NoWaterJustIce Posted March 19, 2013 Report Share Posted March 19, 2013 Speaking of item ideas i was thinking that it would be nice to have consumables that you can buy that give you permanent stats, but have them cost an unrealistic amount like +5 str/agi/int/weapon dmg/armor/other things for 1000-1500 minerals. The point would be a way to spend minerals after you are maxed with items and you have cash to burn. They wouldnt be bought in most games but it could be very useful in those really long games. Quote Link to comment Share on other sites More sharing options...
Legacy Posted March 19, 2013 Report Share Posted March 19, 2013 @Quistmann. That would be an awesome idea! Quote Link to comment Share on other sites More sharing options...
Adamantium Posted March 19, 2013 Report Share Posted March 19, 2013 you know that whole thought process about not making stuff that makes other people feel like they can't do anything? that you can create "fun" without taking it away from someone else? ... Let's remove silences, slows, and stuns too? Legacy 1 Quote Link to comment Share on other sites More sharing options...
Legacy Posted March 20, 2013 Report Share Posted March 20, 2013 Unfun mechanics are supposed to make the op, less op, but if the op had unfun mechanics, the op must be defeated by another op char using unfun mechanics, or using these unfun mechanics. Quote Link to comment Share on other sites More sharing options...
Wrath Posted March 20, 2013 Report Share Posted March 20, 2013 Speaking of item ideas i was thinking that it would be nice to have consumables that you can buy that give you permanent stats, but have them cost an unrealistic amount like +5 str/agi/int/weapon dmg/armor/other things for 1000-1500 minerals. The point would be a way to spend minerals after you are maxed with items and you have cash to burn. They wouldnt be bought in most games but it could be very useful in those really long games. I personally disagree. AoS games already last quite long (with the exclusion of a pubstomp). Adding permanent stat increase items would just make them last longer. Example: one team is winning but failing to push the enemy down. The enemy will start to catch up in gear and turn the game around. However, if the winning team can simply keep buying permanent stat bonuses, then it will stalemate for a much longer time. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.