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Jim Raynor [WIP]


RedHydra

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Jim.Raynor

1454498-sc2_2010_07_31_13_53_19_51_super.png

 

 

[table]

Strength 22 + 4

Agility 30 + 4

Intelligence 38 + 7

[/table]

[table]

[td]Base Health: 300[/td]

[td]Movement Speed: 2.9[/td]

[td]Base Weapon Speed: 1.8[/td]

[td]Attack Range: 7[/td]

[td]Sight Range: 12[/td]

[/table]

 

 

Introduction

Primary Role: Support

 

Secondary Roles: Caster

 

Lore: James Eugene "Jim" Raynor is a former terran marshal turned rebel, who has became one of the major figures in the Korprulu Sector due to his struggles against the Confederacy. A charismatic figure to his unit, Raynor left the Confederacy with a full movement of armed rebels. Raynor is equipped with heavy ranged artillery, and a following of soldiers dropped from his battlecruiser the Hyperion. Raynor commands the field, helping his allies identify who to kill, and finishing off the job should his enemies attempt to escape.

 

 

Summary: -

 

 

Skills

[table]

56px-Snipe_SC2_Icon1.jpgCommand Aura

[td]Ability Type: Heroic Passive[/td]

[td]Damage Type: -[/td]

[td]Hotkey: -[/td][/table]

 

Allies within a 12 unit radius gain +10% Weapon Damage.

 

 

[table]

56px-Snipe_SC2_Icon1.jpgMarked for Death

[td]Ability Type: Active[/td]

[td]Damage Type: Spell[/td]

[td]Hotkey: Q[/td][/table]

 

Raynor marks a target, revealing it and amplifying Spell and Physical Damage by 15/20/25/30% for 15 seconds.

 

Level 1: 15% Spell and Physical Damage amplification.

Level 2: 20% Spell and Physical Damage amplification..

Level 3: 25% Spell and Physical Damage amplification.

Level 4: 30% Spell and Physical Damage amplification.

 

 

[table]

river%20racer.pngRaynor's Raiders

[td]Ability Type: Active[/td]

[td]Damage Type: ---[/td]

[td]Hotkey: W[/td][/table]

 

Raynor calls down 2 Raiders. Raiders have 120+12*LVL Health, deal 20 (+20% INT) Physical Damage per second, and reduces enemy Movement Speeds by 15/20/25/30% for 1 second. Raiders are replaced upon recast.

 

Level 1: Reduces 15% Movement Speed.

Level 2: Reduces 20% Movement Speed.

Level 3: Reduces 25% Movement Speed.

Level 4: Reduces 30% Movement Speed.

 

 

[table]

56px-PenetratorRound_SC2_Icon1.jpgSilencing Shot

[td]Ability Type: Passive[/td]

[td]Damage Type: Spell[/td]

[td]Hotkey: E[/td][/table]

 

Raynor fires a Silencing Shot towards a target direction, dealing 80/140/200/260 (+75% INT) Spell Damage and silencing all enemies in its path for 3/4/5/6 seconds.

 

Level 1: Deals 80 (+75% INT) Spell Damage. Silences for 3 seconds.

Level 2: Deals 140 (+75% INT) Spell Damage. Silences for 4 seconds.

Level 3: Deals 200 (+75% INT) Spell Damage. Silences for 5 seconds.

Level 4: Deals 260 (+75% INT) Spell Damage. Silences for 6 seconds.

 

 

[table]

btn-ability-terran-yamatogun-color.jpgKill Shot

[td]Ability Type: Active[/td]

[td]Damage Type: Spell[/td]

[td]Hotkey: R[/td][/table]

 

Raynor takes aim for 2 seconds, then fires a projectile at the target. The projectile can be intercepeted by enemy heroes, and deals 150/225/300 (+100% INT) Spell Damage on impact. If the enemy is below 40% health, it takes an additional 50% Spell Damage.

 

Level 1: Deals 150 (+100% INT) damage.

Level 2: Deals 225 (+100% INT) damage.

Level 3: Deals 300 (+100% INT) damage.

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