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Ekco.Rng


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A wild Phantom Lancer has appeared!

Changelog:

Date 3/17/2013

- Began creation ^-^

 

Name: Ekco.Rng

Portrait: Immortal

Unit Base: Immortal

Type: Carry, Anti-Carry,Tank.

Script: -insert something cool here-

 

Starting Stats:

Base Health 220

Movement Speed3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067............

Attack Range 1.5

Attack Speed – 1.8

Base Damage – 25

Attack Name | Animation - Immortal Blast (Immortal's attack)

Base Armor 2

Strength – 30+(8)

Agility – 27+(7)

Intelligence – 14+3

 

--

 

Heroic Passive: Cracked

Ecko crack's targets weapon whenever he attack them, stealing attack damage permanently by 0.07% per attack. Only works on heroic units, daggon, aeon. All damage stolen from his clones gets added to the real one.

 

Effect: Steals attack damage.

Doesnt affect creeps.

 

--

 

Ability One: Replication

Ecko's clones gain stats equal to the level of his magic. Clones last 30 seconds. Clones are revealed by detection. Clones benefit from lifesteal.

Energy Cost: Passive

Cooldown: Passive

Range: Clones Stats?

Level 1: Clones take 400% damage. Clones deal 30% damage.

Level 2: Clones take 400% damage. Clones deal 32% damage.

Level 3: Clones take 400% damage. Clones deal 34% damage.

Level 4: Clones take 400% damage. Clones deal 36% damage.

 

Effect: These are his clones stats.

Clones only deal damage with each hit, they do not get effects of items or skills.

When the main Ecko dies, all die.

 

 

--

 

Ability Two: Art of the Replicant

Every hit Ecko deals, he has a chance to summon a clone of himself.

Energy Cost: Passive

Cooldown: Passive

Range: Passive

 

Level 1: Every 7th hit Ecko summons a clone of himself. Clones summon Clones every 20th hit.

Level 2: Every 6th hit Ecko summons a clone of himself. Clones summon Clones every 17th hit.

Level 3: Every 5th hit Ecko summons a clone of himself. Clones summon Clones every 14th hit.

Level 4: Every 4th hit Ecko summons a clone of himself. Clones summon Clones every 11th hit.

 

Effect: Summons clones of himself.

Cannot summon clones if you dont have a point in q.

 

--

 

Ability Three: Toughened Plating

Ecko and clones' plating reduces damage from them.

Energy Cost: Passive

Cooldown: Passive

Range: Self

 

Level 1: Reduces all damage by 10

Level 2: Reduces all damage by 20

Level 3: Reduces all damage by 30

Level 4: Reduces all damage by 40

 

Effect: This comes after mitigation.

 

--

 

Ultimate Ability: Megaplication

Ecko doubles all the clones he has. These clones deal 30% of the previous clones damage, and take 500% the damage. These clones summon a clone of themself every 30 hits.

Energy Cost: 300,600,900

Cooldown: 200,170,140

Range: Clones

 

Level 1: Cooldown 200

Level 2: Cooldown 170

Level 3: Cooldown 140

 

Effect: Makes clones of himself.

 

--

 

Additional Information

 

Recommended Item Build:

 

Starting Items:

 

Mid-Game Items:

 

Late-Game Items:

 

Core Items:

 

Optional Items:

 

--

 

Closing statement

All bow before the mighty Ecko.

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Sure why not?

Edit: Residente, im not, i did it this way so people cant just spam attack damage, otherwise they wont be able to use ult.

Edit Edit: Im surprised nobody has said OP OP OP OP yet...

Edit Edit Edit: (i think i remembered everything) Now i have done all the devs that u guys had said, now i need info on the others....

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