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[HotS] Prophet.Seher


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Prophet.Seher

Oracle_SC2_Head1.jpg

 

 

[table]

STR 20 + 4

AGI 20 + 2

INT 30 + 4 (Primary)

[/table]

[table]

[td]Base Health: 250[/td]

[td]Base Damage: 30[/td]

[td]Base Armor: None[/td]

[td]Movement Speed: 2.75[/td]

[td]Base Weapon Speed: 2[/td]

[td]Attack Range: 6[/td]

[td]Sight Range: 14.5[/td]

[/table]

 

 

Introduction

Primary Role: Pusher

Secondary Roles: Ganker, Pure Support

 

Model: Oracle

Affilation: Chaotic Neutral

 

Lore:

...

 

Summary:

Nature's Prophet is a powerful pushing Hero that specializes in map control.

 

 

Skills

[table]

Piercing Gaze

[td]Ability Type: Heroic Passive[/td]

[td]Damage Type: N/A[/td]

[td]Hotkey: N/A[/td][/table]

Allies within Prophet's sight range have their sight range increased by 2.5

 

-Oracle is not effected, he has a base sight range of 14.5.

 

 

[table]

Recall

[td]Ability Type: Single Target[/td]

[td]Damage Type: N/A[/td]

[td]Hotkey: Q[/td][/table]

The target allied Hero will be teleported to Prophet's location after a delay if it has not taken damage during the delay.

 

 

Level 1: 300 Energy Delay of 8 seconds 60 second cooldown

Level 2: 280 Energy Delay of 6 seconds 50 second cooldown

Level 3: 260 Energy Delay of 4 seconds 40 second cooldown

Level 4: 240 Energy Delay of 3.5 seconds 10 second cooldown

 

-Global Range.

 

 

[table]

Omniscience

[td]Ability Type: Instant[/td]

[td]Damage Type: Physical[/td]

[td]Hotkey: W[/td][/table]

Summons a cloaked Phoenix to scour the area. The Phoenix has health equivilant to 100 (+50% INT) and has an attack that deals 25 (+20% INT) Physical Damage. Lasts until death. The Phoenix will be revealed for 3 seconds on attack.

 

Level 1: 140 Energy Movement speed of 3.5, sight range of 3. Up to 1 Phoenix. 40 second cooldown

Level 2: 140 Energy Movement speed of 4, sight range of 4. Up to 1 Phoenix. 40 second cooldown

Level 3: 140 Energy Movement speed of 4.5, sight range of 5. Up to 2 Phoenix. 40 second cooldown

Level 4: 140 Energy Movement speed of 5, sight range of 6. Up to 3 Phoenix 20 second cooldown

 

-The Phoenix has an ability that lets it manually self-destruct and has 50% spell resistance.

-The cooldown starts only if the cap is not hit

-Behaves like a flying unit

-Attack range of 4 and weapon speed of 1

-Can attack while moving

 

 

[table]

Chain Lightning

[td]Ability Type: Single Target[/td]

[td]Damage Type: Spell[/td]

[td]Hotkey: E[/td]

[/table]

Prophet shocks the target with a bolt of lightning. The lightning spreads to enemy units in a 4 unit radius. The primary target has it's weapon speed slowed by 50% for 4 seconds, while secondary targets take 50% more damage and become stunned for 0.5 seconds.

 

Level 1: 80 Energy 60 (+20% INT) Damage, spreads to 6 other units. 24 second cooldown

Level 2: 100 Energy 80 (+20% INT) Damage, spreads to 9 other units. 18 second cooldown

Level 3: 120 Energy 100 (+20% INT) Damage, spreads to 12 other units. 12 second cooldown

Level 4: 140 Energy 120 (+20% INT) Damage, spreads to 15 other units. 6 second cooldown

 

-Has a 0.2 second delay before every time it bounces to another unit, uses the Archon's normal attack effect

-Can be used on towers without the damage effect

-Cast range of 6

 

 

[table]

Interceptor Swarm

[td]Ability Type: Target Point[/td]

[td]Damage Type: Physical[/td]

[td]Hotkey: R[/td][/table]

Prophet summons a Carrier that will deploy 10 interceptors over 2 seconds to attack all units in its sight radius. The Carrier is immune to spell damage and will prioritize the last unit Prophet attacked in the last 4 seconds.

 

Level 1: 250 Energy Carrier has 500 (+100% INT) Health. Interceptors deal 20 (+5% INT) damage and last 10 seconds 120 second cooldown

Level 2: 400 Energy Carrier has 750 (+200% INT) Health. Interceptors deal 30 (+5% INT) damage and last 12 seconds. 90 second cooldown

Level 3: 550 Energy Carrier has 1000 (+300% INT) Health. Interceptors deal 45 (+5% INT) damage and last 14 seconds. 60 second cooldown

 

-The Carrier can attack towers

-Carrier has a base sight range of 6 and is immobile

-Interceptors are invulnerable and have an attack speed of 1 which is unaffected by auras

-Cast range of 8

-If the Carrier dies before the all of the Interceptors run out of duration, all interceptors will immediately die

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