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Lurker is nerfed too much, you need to do something to make up for it


LokiHe
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At first I know many people hate lurker, they hate his ult. Most luker players stack int and output high damage.

But lurker's skills are already nerfed except for the useless one. You already reduced the effectiveness of all int items on luker to a half.

The problem is 1.93 reduced the AOE of thorn strike to 2.5, this is too much, now it is very easy to miss the enemy in a tense fight.

If you really want to make lurker an agile hero rather than a tanky caster, you should do some thing to make up for the nerf.

Nowadays the fight is about high mobility however lurker can not attack when it is moving. If you hate his auto attack with ult and really want him to burrow and attack can you at least shorten the burrow time? I know now it is 0.4, but if enemy run away it will be 0.8 s. More importantly when it is burrowing you can not issue valid command on attacking enemy hero, it is possible that the first attack after burrowing will automatically target creep. In a tense fight even one hit is very important.

 

The other problem with lurker now is the "burrow" is a skill can be silenced. That means you can not cancel the burrow status and run when you are silenced. If you really want lurker fights with normal attack please fix this. Because silence is not stun, this is unfair for lurker.

 

Last thing is lurker's third skill is totally useless except for fighting levi. If you really hate lurker and want to make people don't play it as a caster can you replace the third skill with something new? How about a passive?

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Lurker is supposed to stun multiple enemies, You can not only compare single skill, you have to consider lurker can not attack while moving, his ult dps is actually much lower than most agile hero's normal attack.

 

However, my point is lurker should be enhanced in some ways to make up for all those nerf. I don't ask for undoing the AOE change.

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Lurker is supposed to stun multiple enemies, You can not only compare single skill, you have to consider lurker can not attack while moving, his ult dps is actually much lower than most agile hero's normal attack.

 

However, my point is lurker should be enhanced in some ways to make up for all those nerf. I don't ask for undoing the AOE change.

 

He doesnt need anything to make up for those nerfs as he was op before. As it is he is still very strong.

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Lurker is awesome for that slow Apm tarded guys with lack or reaction being underground all the game farming creeps around while no TSward or scanners ( which they can't notice 'cause they are on desktop or viewing porn probably). They kill creeps and they feel powerful.

 

Lurker is good though I didn't test recent changes. An AoE dmg dealer with a gay passive, noone can stop LURKER INCOMING LIGHTNING SPEED, and no feral needs to be underground when he can be everywhere at same time like OMNNIPOTENT. he even can eat something in SEA and come to NA at same time.

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Lurker does aoe on every damaging aspect of him. Sure the base damage of his ult does less damage than the base damage of an agi hero, but his ult does damage in a 7 unit aoe, which is a lot of damage. The old radius of his stun was pretty much a guaranteed hit, which isn't what it was meant to be. He's a teamfight hero, not a 1v1 stomp hero.

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No, Lurker is not strong now. In the late game many heroes have very high damage burst, lurker will be useless.

Can not control, can not attack while moving, ult's damage is slow even with all typical int items (argus, edge, nitrogen...) even with masamune.

If a tank build lurker can be killed in less than 5 second what is the point to have the ult.

 

You can call him a team hero, but now he is not good team hero, his control is bad and his ult is useless in late game and he can not attack. You want to nerf a mid game lurker but

you make him good at nothing.

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Your analysis keeps falling back on one vs one matchups which is why you're totally missing his purpose.

 

He's meant to be a CC hero; he's on a short list of heroes that are in the running for 2nd best CC in the game behind Jackson. In a 5v5 fight, he's should be blasting his stun through, stunning multiple heroes or forcing them to spread out. His ultimate isn't meant to kill single targets, it's meant to slowly chip away at an entire team. The damage on the ult doesn't look so impressive against one hero, when it's hitting five heroes at once it is incredibly strong. His final touch is the movement speed which is supposed to allow him to stun running heroes long enough for your team to come in and clean them up. The attack isn't meant to be used late game. It is meant to give him strong early game farming and make him a viable solo hero in a lane against two heroes.

 

Lurker is best built for cooldown so that he can spam his AoE stun. Yamato, Chilling Artifact, E-Mantle, and Coat of Arms are his best items. Ihan, Spell Buffer, and Organic Carapce are good options to improve survivability if you're being targeted. Most of the time though, you'll find the other team is more concerned with focusing the glass cannons on your team than you. A good lurker will finish a game with very few kills and lots of assists.

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My point is lurker can die very easily in late game, he has to live and be not far from enemy constantly to make his ult effective.

In this case he should have a better control skill. Or rework all his skills.

 

Last, why so many people think the self-heal is of any sense, you can not do it in the combat since you can not find a creep, right?

He wasted a skill slot for some 800+ heal after combat If you say it is useful, do you want to use one of your hero's skill to trade for the self-heal?

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I think you're attached to a style of play that feral was never intended for. He's meant to be CC/Support. He's not supposed to charge into enemies with his ult up unless they're near death; if he does, he should be butchered, just like any other non-tank hero. He's also not the only fragile hero that requires close quarters to use his ult. Garamond, Zera, Shadow, Nova, and Leo are all in the same boat. Furthermore, His ult is not his best skill, it's the AoE stun. The ult is intended to be used when both teams find themselves on top of eachother, in which case targeting feral means the rest of your team is free to dish out more damage. If you're having trouble lining up the Stun or getting in and out of combat at the right times, consider getting Warp Shard --> SHC.

 

As to the healing skill, plenty of heroes have skills that are of no use in hero vs hero combat or in team vs team fights, that doesn’t make them sub-par skills. Maar’s mass teleport (his ult) is an incredibly powerful skill that contributes nothing once battle starts. Unix’s marines are pretty useless in team battle. Garamond’s turrets don't do much in team vs team fighting either. The list could go on. Feral’s healing skill is excellent for maintaining a push early and farming effectively.

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His Q =// AoE Stun which is actually one the longest stuns i seen. This stun lasts 2.3 seconds. Mandrake's Ulti stun lasts 2.5 seconds. QUEEN's ULTI stun is Less. I question why Lurker's Q stun duration is nearly equal to a Ulti. Only other heroes that have stuns that long require special properties [Like cain can't damage the target, or Rory needs another enemy near and its a slow projectile]. If heroes can kill a tank in 5 seconds. Imagine what 2.3 second stun can do to a team =/.

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My point is lurker can die very easily in late game, he has to live and be not far from enemy constantly to make his ult effective.

In this case he should have a better control skill. Or rework all his skills.

 

Last, why so many people think the self-heal is of any sense, you can not do it in the combat since you can not find a creep, right?

He wasted a skill slot for some 800+ heal after combat If you say it is useful, do you want to use one of your hero's skill to trade for the self-heal?

 

Sorry for my rudeness but you must be a TERRIBLE Lurker player. If you think Lurker is weak lategame you maybe should reconsider playing it again.

 

1.He is fast as flob due to his W, Nitrogen Retrofit also make him even harder to chase.

2.He farms uber easily, you money shouldnt be a problem

3.In late game its impossible to not get 3k hp unless u are stupid and you go Yamato, Gravity and x4 Argus

4.He stuns every few seconds, and in a damn AoE, Thorn Strike is so ffff easy to land, dont tell me it misses.

5.His E is damn useful. You have 1 million creeps on the map, and neutrals, I cant tell you how many times a 800 hp recover saved my ass.

 

Ive wiped Drakes and Biotron with 5k hp just derping around and stunning.

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  • 4 weeks later...

To be honest i don;t think he needs a buff. A half asleep lurker may get caught off during the early-mid game by a pull from a mandrake or a boros, but if he plays it right then he can get to his strongest phase whihc is endgame. And yes, i agree with dutch, endgame lurker is a nightmare. Even when i'm fed and i got around 300 atck, 260 agi and 320 int the lurker still puts up a really tough fight.

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Seriously, still no rework or buff.

 

I don't argue with you about if it is op or up, but for this whole week I have not met any lurker in the public game.

 

Is that fun?

 

Oh bro I am sorry that pub players are completely noobs.

 

Did you see Dustins, Mules, Cows? I do but 1 of 100 games, same with Lurker, are they weak? Far from ir, ppl is just too bad and lazy to play a skilled hero who requires more than 1 braincell to be played.

 

 

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Oh bro I am sorry that pub players are completely noobs.

 

Did you see Dustins, Mules, Cows? I do but 1 of 100 games, same with Lurker, are they weak? Far from ir, ppl is just too bad and lazy to play a skilled hero who requires more than 1 braincell to be played.

i play those chars on a regular bases except mule i dont like his AA bug which should be fix i hope soon xD

and res another to add would be jackson

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i play those chars on a regular bases except mule i dont like his AA bug which should be fix i hope soon xD

and res another to add would be jackson

 

I do it too, and I'm proud of it, you experienced my Dustin madness (i lost anyway lol) I just wanted to say that they are underplayed by average pub players but that doesnt mean they are bad heroes...

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